[webkit-reviews] review granted: [Bug 171961] WebGLRenderingContext should implement WebGLRenderingContextBase : [Attachment 309773] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu May 11 13:57:47 PDT 2017
Sam Weinig <sam at webkit.org> has granted Dean Jackson <dino at apple.com>'s request
for review:
Bug 171961: WebGLRenderingContext should implement WebGLRenderingContextBase
https://bugs.webkit.org/show_bug.cgi?id=171961
Attachment 309773: Patch
https://bugs.webkit.org/attachment.cgi?id=309773&action=review
--- Comment #5 from Sam Weinig <sam at webkit.org> ---
Comment on attachment 309773
--> https://bugs.webkit.org/attachment.cgi?id=309773
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=309773&action=review
> Source/WebCore/bindings/js/JSDocumentCustom.cpp:160
> + if (is<WebGL2RenderingContext>(*context))
> + return toJS(&state, globalObject(),
downcast<WebGL2RenderingContext>(*context));
Should this be in a WEBGL2 #ifdef? Do we need a WEBGL2 #ifdef at all?
> Source/WebCore/bindings/js/JSHTMLCanvasElementCustom.cpp:74
> + if (is<WebGL2RenderingContext>(*context))
> + return
toJS<IDLNullable<IDLInterface<WebGL2RenderingContext>>>(state, *globalObject(),
static_cast<WebGL2RenderingContext*>(context));
Should this be in a WEBGL2 #ifdef? Do we need a WEBGL2 #ifdef at all?
> Source/WebCore/html/canvas/WebGL2RenderingContext.idl:340
> // WebGL2:
This comment can probably also go.
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