[webkit-reviews] review granted: [Bug 134375] The user pressing a button on a gamepad should cause gamepads to become visible to all NavigatorGamepads : [Attachment 233967] Patch v1
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Jun 27 09:58:49 PDT 2014
Darin Adler <darin at apple.com> has granted Brady Eidson <beidson at apple.com>'s
request for review:
Bug 134375: The user pressing a button on a gamepad should cause gamepads to
become visible to all NavigatorGamepads
https://bugs.webkit.org/show_bug.cgi?id=134375
Attachment 233967: Patch v1
https://bugs.webkit.org/attachment.cgi?id=233967&action=review
------- Additional Comments from Darin Adler <darin at apple.com>
View in context: https://bugs.webkit.org/attachment.cgi?id=233967&action=review
> Source/WebCore/Modules/gamepad/GamepadManager.cpp:81
> + const Vector<PlatformGamepad*>& platformGamepads =
GamepadProvider::shared().platformGamepads();
Seems like a good place to use auto, although maybe Alexey wouldn’t agree.
> Source/WebCore/Modules/gamepad/GamepadManager.cpp:82
> + for (unsigned i = 0; i < platformGamepads.size(); ++i) {
Normally it’s an anti-pattern to actually call size each time through. My own
preference is to put it into a local variable named size, either inside the for
or just before it:
for (unsigned i = 0, size = platformGamepads.size(); i < size; ++i)
> Source/WebCore/platform/mac/HIDGamepadProvider.cpp:85
> + , m_inputNotificationTimer(this,
&HIDGamepadProvider::inputNotificationTimerFired)
Consider the new style Timer that uses a function/lambda instead of a pointer
to member function.
> Source/WebCore/platform/mac/HIDGamepadProvider.cpp:215
> + if (!m_inputNotificationTimer.isActive())
> + m_inputNotificationTimer.startOneShot(InputNotificationDelay);
A why comment would be good here to explain why the isActive check. We want to
delay from the time of the first input, not postpone when we get additional
input, I assume.
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