[webkit-reviews] review granted: [Bug 101801] [Texmap][CSS Shaders] Reuse the precompiled shader for custom filters in TextureMapperGL : [Attachment 174832] Patch V2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sat Nov 17 16:42:23 PST 2012
Noam Rosenthal <noam at webkit.org> has granted Alexandru Chiculita
<achicu at adobe.com>'s request for review:
Bug 101801: [Texmap][CSS Shaders] Reuse the precompiled shader for custom
filters in TextureMapperGL
https://bugs.webkit.org/show_bug.cgi?id=101801
Attachment 174832: Patch V2
https://bugs.webkit.org/attachment.cgi?id=174832&action=review
------- Additional Comments from Noam Rosenthal <noam at webkit.org>
View in context: https://bugs.webkit.org/attachment.cgi?id=174832&action=review
Very nice!
Some pre-landing nits below...
>
Source/WebKit2/Shared/CoordinatedGraphics/CoordinatedGraphicsArgumentCoders.cpp
:270
> + int programId = 0;
> + if (!decoder->decode(programId))
programID
> Source/WebKit2/Shared/CoordinatedGraphics/WebCustomFilterOperation.h:50
> + int programId() const { return m_programId; }
programID()
and m_programID
(WebKit style)
> Source/WebKit2/UIProcess/CoordinatedGraphics/LayerTreeRenderer.cpp:313
> + }
> + WebCustomFilterOperation* customOperation =
static_cast<WebCustomFilterOperation*>(operation);
Add line break
> Source/WebKit2/UIProcess/CoordinatedGraphics/LayerTreeRenderer.cpp:319
> + if (iter == m_customFilterPrograms.end()) {
> + ASSERT_NOT_REACHED();
> + continue;
> + }
ASSERT(iter != m_customFilterPrograms.end())
> Source/WebKit2/UIProcess/CoordinatedGraphics/LayerTreeRenderer.cpp:338
> + if (iter == m_customFilterPrograms.end()) {
> + ASSERT_NOT_REACHED();
> + return;
> + }
Ditto
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