[webkit-reviews] review denied: [Bug 76654] WebGL must allocate smaller drawing buffer if allocation fails : [Attachment 124099] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Jan 26 14:13:04 PST 2012
Kenneth Russell <kbr at google.com> has denied yongsheng
<yongsheng.zhu at intel.com>'s request for review:
Bug 76654: WebGL must allocate smaller drawing buffer if allocation fails
https://bugs.webkit.org/show_bug.cgi?id=76654
Attachment 124099: Patch
https://bugs.webkit.org/attachment.cgi?id=124099&action=review
------- Additional Comments from Kenneth Russell <kbr at google.com>
View in context: https://bugs.webkit.org/attachment.cgi?id=124099&action=review
Thanks for working on this during the Chinese new year, but it needs more work.
> Source/WebCore/ChangeLog:4
> + the allocation fails.
Try to keep the synopsis on one line.
> Source/WebCore/platform/graphics/gpu/DrawingBuffer.cpp:52
> +static float s_resourceAdjustedRatio = 0.5;
Should be const, not static.
>> Source/WebCore/platform/graphics/gpu/DrawingBuffer.cpp:248
>> + while ((s_currentResourceUsePixels + pixelDelta) >
s_maximumResourceUsePixels) {
>
> I don't think making sure less than s_maximumResourceUsePixels is enough.
>
> You should try creating a buffer with adjustedSize, check if it succeeds, if
not, try with half the size. Do this until you get a valid backbuffer.
I agree with Mo's assessment.
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