[webkit-reviews] review granted: [Bug 51859] WK2: Support Accessibility : [Attachment 77929] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Jan 4 15:49:28 PST 2011
Sam Weinig <sam at webkit.org> has granted chris fleizach <cfleizach at apple.com>'s
request for review:
Bug 51859: WK2: Support Accessibility
https://bugs.webkit.org/show_bug.cgi?id=51859
Attachment 77929: Patch
https://bugs.webkit.org/attachment.cgi?id=77929&action=review
------- Additional Comments from Sam Weinig <sam at webkit.org>
View in context: https://bugs.webkit.org/attachment.cgi?id=77929&action=review
This overall looks really good. Maybe Anders can give it a once over as well.
> Tools/DumpRenderTree/mac/AccessibilityControllerMac.mm:31
> +#import <AppKit/NSColor.h>
What is this for? It doesn't seem related.
> WebCore/accessibility/AccessibilityScrollView.cpp:127
> +}
> +
> +
> +AccessibilityObject* AccessibilityScrollView::accessibilityHitTest(const
IntPoint& point) const
Extra space.
> WebCore/accessibility/AccessibilityScrollbar.cpp:39
> +AccessibilityScrollbar::AccessibilityScrollbar(Scrollbar *scrollbar)
* on the wrong side.
> WebCore/accessibility/mac/AccessibilityObjectWrapper.mm:1027
>
> + else if (m_object->isScrollView())
> + objectAttributes = scrollViewAttrs;
The newline seems unnecessary.
> WebCore/accessibility/mac/AccessibilityObjectWrapper.mm:1125
> + }
> + else {
The } should be on the same line as the else.
> WebCore/accessibility/mac/AccessibilityObjectWrapper.mm:1131
> + point = [[view window] convertBaseToScreen: [view convertPoint:
point toView:nil]];
We usually don't put a space after the :.
> WebCore/accessibility/mac/AccessibilityObjectWrapper.mm:1459
> + if (scroll->platformWidget())
> + return scroll->platformWidget();
> + else
> + return [self remoteAccessibilityParentObject];
The else is not necessary here.
> WebCore/accessibility/mac/AccessibilityObjectWrapper.mm:1730
> }
> + else if (m_object->isScrollView()) {
> + AccessibilityObject::AccessibilityChildrenVector children =
m_object->children();
} should be on the same line as the else if.
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