[webkit-reviews] review requested: [Bug 45521] Incorporate algorithm for processing paths into GPU-renderable triangle meshes : [Attachment 67158] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Sep 9 22:38:26 PDT 2010
Kenneth Russell <kbr at google.com> has asked for review:
Bug 45521: Incorporate algorithm for processing paths into GPU-renderable
triangle meshes
https://bugs.webkit.org/show_bug.cgi?id=45521
Attachment 67158: Patch
https://bugs.webkit.org/attachment.cgi?id=67158&action=review
------- Additional Comments from Kenneth Russell <kbr at google.com>
>From the ChangeLog:
Adding an implementation of Loop and Blinn's GPU accelerated path rendering
algorithm from GPU Gems 3. This implementation pays particular attention to the
efficiency of the curve subdivision phase needed for correct rendering. It
utilizes the OpenGL utility library tessellator for triangulation of the
interior of the shape. The regions handled by Loop and Blinn's algorithm are
handled by the local triangulator previously incorporated.
No tests yet; pixel tests will eventually be used to verify this algorithm and
prevent regressions.
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