[webkit-reviews] review denied: [Bug 49355] WebGLRenderingContext needs to zero textures and renderbuffers : [Attachment 74058] revised patch: fix compile issue for webkit
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Nov 17 10:54:26 PST 2010
Kenneth Russell <kbr at google.com> has denied Zhenyao Mo <zmo at google.com>'s
request for review:
Bug 49355: WebGLRenderingContext needs to zero textures and renderbuffers
https://bugs.webkit.org/show_bug.cgi?id=49355
Attachment 74058: revised patch: fix compile issue for webkit
https://bugs.webkit.org/attachment.cgi?id=74058&action=review
------- Additional Comments from Kenneth Russell <kbr at google.com>
View in context: https://bugs.webkit.org/attachment.cgi?id=74058&action=review
This mostly looks good. Minor code and formatting issues.
> WebCore/html/canvas/WebGLRenderingContext.cpp:2512
> + zero.set(new unsigned char[size]);
This should be "zero = adoptArrayPtr(new unsigned char[size]);".
> LayoutTests/fast/canvas/webgl/uninitialized-test.html:75
> +if (data.length != expectedDataLength) {
> + testFailed("expected data length " + expectedDataLength + " but got " +
data.length + " instead.");
> +} else {
> + var k = 0;
> + for (var i = 0; i < data.length; ++i) {
> + if (data[i] != 0) {
> + k++;
> + }
> + }
> +
> + if (k) {
> + testFailed("Found " + k + " non-zero bytes");
> + } else {
> + testPassed("All data initialized");
> + }
> +}
Indentation is very messed up.
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