[webkit-qt] Enabling WebGL by default

Simon Hausmann simon.hausmann at nokia.com
Fri Aug 12 05:47:32 PDT 2011


On Thursday, August 11, 2011 04:53:24 PM Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) wrote:
> Right now, when WebGL setting is enabled (which is still an opt-in), it should work also when you're not on a GL viewport, by flattening the fbo to an image.
> We can disable that; but that's mutually exclusive from building it by default.

Ok :)

I'm personally not a fan of the fbo to image conversion, so I'd leave it out. But it's up to you :)


Simon

 ________________________________________
> From: Hausmann Simon (Nokia-MP-Qt/Oslo)
> Sent: Thursday, August 11, 2011 12:06 AM
> To: webkit-qt at lists.webkit.org
> Cc: Rosenthal Noam (Nokia-CTO-Qt/SiliconValley)
> Subject: Re: [webkit-qt] Enabling WebGL by default
> 
> On Wednesday, August 10, 2011 07:33:48 PM Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) wrote:
> > Hi folks
> > There was a lot of work done by Jarkko, Andrew and others to get WebGL up and running on Qt.
> > Also, WebGL is getting more and more traction in the industry.
> > I believe that it's time we let it build by default, while keeping it off in the settings by default.
> > This would allow more people to test WebGL more easily, and would also protect us from Apple/Google build breakages since the bots are going to build it. Now that the bots can use OpenGL, adding tests would be a possible next step.
> 
> Sounds good to me, too. This means the setting is enabled by default and WebGL will only work
> when a GL viewport is used, right?
> 
> I.e. as a developer I can only see WebGL working with QtWebKit once I use a GL viewport (i.e. render all web content with the gl paint engine),
> I don't have to toggle any extra setting anymore. Is that correct?
> 
> Simon
> 


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