<div dir="ltr">Hello WebKit,<div><br></div><div>With the advent of Emscripten, a lot of production quality products are starting to appear utilizing WebGL as the rendering front-end. While the technology is already enabled by default in Chrome, Firefox and even IE has bumped spec support to 1.00 in the recently announced update of IE11, WebKit still doesn't have it enabled by default on OS X and makes it very cumbersome for end-users to enable it. </div>
<div><br></div><div>In our products during early tests, only 3% of Safari users have managed to follow instructions on how to enable WebGL inside the browser – we've tried multiple A/B tests from step-by-step guide with animated GIF overlays explaining how to enable the technology, to step-by-step video, to plain-text instructions. OS X/Safari users expect things to "just work" and are super confused when they are asked to touch any settings.</div>
<div>Unfortunately, we had to revert back to "Please switch to browser X/Y to use this product" landing page as it showed better conversions.</div><div>(The product, a cross-platform game, works really well across dozens of test machines when WebGL is turned on and works silk smooth in all other browsers).</div>
<div><br></div><div><a href="http://monosnap.com/image/0T4WZkeHU063eOtpAK3ljmMTvqpUyN">http://monosnap.com/image/0T4WZkeHU063eOtpAK3ljmMTvqpUyN</a><br></div><div><div><a href="https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_01.gif">https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_01.gif</a></div>
</div><div><a href="https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_02a.gif">https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_02a.gif</a><br></div><div><a href="https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_02b.gif">https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_02b.gif</a><br>
</div><div><div><a href="https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_03.gif">https://cr-static2.innowate.com/images/webgl_safari/gif_howto_step_03.gif</a></div></div><div><br></div><div>Is there a hope that either the next minor release will have WebGL turned on by default or we'll have to wait for the next OS X to have WebGL enabled by default (due to system-level security/sandboxing/energy consumption concerns?). I've seen some recent commits on utilizing ANGLE here and there, is there any ETA on rolling these things live and having WebGL turned on by default?</div>
<div><br></div><div>WWDC is still months away, so I hope we could get some ETA/roadmap hints to make a promise to our users and properly convey information on Apple stance for this tech.</div><div><br></div><div>-- <br><div dir="ltr">
Anatoly Ropotov<div>Chief Experience Officer, <a href="http://www.game-insight.com" target="_blank">Game Insight</a><br><br></div></div>
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