<div dir="ltr">I've made WinCairo almost able to enable accelerated compositing using the TextureMapper code. I would not consider it stable yet, but it compiles and runs to the point that it can be debugged. WebGL doesn't work at all with it yet, and I've had a few other problems and crashes. I can't dedicate a lot of time to it right now and I'm not a compositing expert, but I'd be happy to share what I've done.<div>
<br></div><div>Alex Christensen</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Jan 28, 2014 at 2:16 PM, Maciej Stachowiak <span dir="ltr"><<a href="mailto:mjs@apple.com" target="_blank">mjs@apple.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
ENABLE(DECELERATED_COMPOSITING)<br>
<div class="HOEnZb"><div class="h5"><br>
On Jan 28, 2014, at 10:15 AM, Darin Adler <<a href="mailto:darin@apple.com">darin@apple.com</a>> wrote:<br>
<br>
> If we can’t drop the non-accelerated-compositing mode immediately, I think that non-accelerated-compositing should be the one that is treated as an exception and be renamed to use the word “deprecated”.<br>
><br>
> — Darin<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><p> </p><p>Alex Christensen</p><p>FlexSim Software Products, Inc.</p><p><i><span style="font-size:10pt">1577 North Technology Way | Building A | Suite 2300 | Orem, Utah 84097</span></i></p>
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