I tried to build a WebKit QT port with WebGL support by enabling '--3d-canvas' and '--3d-rendering' (--no-accelerated-2d-canvas by default) but it has the following error on GraphicsContext3DQt.cpp:<br><br>
../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp: In constructor ‘WebCore::GraphicsContext3D::GraphicsContext3D(WebCore::GraphicsContext3D::Attributes, WebCore::HostWindow*, bool)’:<br>../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:617: error: no matching function for call to ‘WTF::OwnPtr<WebCore::GraphicsContext3DInternal>::OwnPtr(WebCore::GraphicsContext3DInternal*)’<br>
../../../Source/JavaScriptCore/wtf/OwnPtr.h:57: note: candidates are: WTF::OwnPtr<T>::OwnPtr(const WTF::OwnPtr<typename WTF::RemovePointer<T>::Type>&) [with T = WebCore::GraphicsContext3DInternal]<br>
../../../Source/JavaScriptCore/wtf/OwnPtr.h:48: note:                 WTF::OwnPtr<T>::OwnPtr() [with T = WebCore::GraphicsContext3DInternal]<br>make[1]: *** [obj/release/GraphicsContext3DQt.o] Error 1<br><br>Is there any other steps that I need to follow in order to make WebGL working?<br>
<br>Regards,<br>Won<br><br>