[webkit-dev] Intent to land PlayStation port

Don.Olmstead at sony.com Don.Olmstead at sony.com
Mon Oct 29 14:32:47 PDT 2018


The PlayStation is x64. No JIT in the initial implementation.

From: fpizlo at apple.com <fpizlo at apple.com>
Sent: Monday, October 29, 2018 2:29 PM
To: Olmstead, Don <Don.Olmstead at sony.com>
Cc: WebKit Development <webkit-dev at lists.webkit.org>
Subject: Re: [webkit-dev] Intent to land PlayStation port


On Oct 29, 2018, at 2:19 PM, Don.Olmstead at sony.com<mailto:Don.Olmstead at sony.com> wrote:

Hello WebKittens,

We've been working hard on our WinCairo port of WebKit and would like to begin landing our PlayStation port to trunk. We have opened a meta bug at https://bugs.webkit.org/show_bug.cgi?id=191038 for the work.

We would like to land patches individually for each component of WebKit starting with JavaScriptCore and making our way through to WebKit and LayoutTest support for the platform. Once we start landing we will be working on BuildBot support for PlayStation internally with the intent of creating public BuildBots and then look into EWS support. Until that time we will not have an expectation that anyone's patches should keep the PlayStation green and will fix any build errors ourselves. This would be a similar situation that WinCairo had before we started adding build and test infrastructure.

We do not plan to abandon WinCairo after we land a PlayStation port. We plan on continuing development on WinCairo to support our developers who use our PlayStation WebKit port. For example a remote inspector implementation is forthcoming from us and this would be used to communicate with the device.

I should have a patch for JSC this week and am able to address any concerns before we land that patch.

32-bit or 64-bit?

JIT or no JIT?

-Filip


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.webkit.org/pipermail/webkit-dev/attachments/20181029/5203d83f/attachment.html>


More information about the webkit-dev mailing list