[webkit-dev] WebVR on WebKit
Sergio Villar Senin
svillar at igalia.com
Thu Aug 3 09:19:04 PDT 2017
O Xov, 03-08-2017 ás 08:44 -0700, Alexis Menard escribiu:
> Hi,
>
> > On Aug 3, 2017, at 7:52 AM, Dean Jackson <dino at apple.com> wrote:
> >
> >
> >
> > > On 2 Aug 2017, at 19:55, Sergio Villar Senin <svillar at igalia.com>
> > > wrote:
> > >
> > >
> > > Our main interest is to eventually have some implementation
> > > working on
> > > WebKitGtk and/or WPE on Linux but obviously there is a lot of
> > > cross-
> > > platform work that needs to be done as well. Our initial idea
> > > would be
> > > to use the OpenVR API as Valve released a Linux version of their
> > > SDK
> > > some months ago. Looks like a safe bet as other vendors like
> > > Firefox or
> > > Chromium already include it in their trees as third party.
> >
> > I agree with the idea to assume use of the OpenVR SDK at the
> > moment. It
> > is the only major VR SDK that is available for macOS, Linux and
> > Windows.
> >
> > So maybe our platform API should be very similar to the OpenVR API?
> > I haven't looked at other SDKs like Oculus, but hopefully it isn't
> > too
> > different.
>
> You should also keep an eye on OpenXR which is being discussed in
> Khronos. These seems like the future standard API for applications to
> hook into to support VR (independently of the underlaying VR
> runtime). More info there : https://www.khronos.org/openxr
Right I'm aware of that effort. The thing is that using OpenXR does not
imply that you can get rid of native SDKs anyway. From conversations I
had with some other people involved in WebVR efforts it looks like the
main SDKs (like Oculus or Vive's) will be used anyway if available and
that OpenXR would be more like a fallback for the hundreds of devices
that will hit the market soon.
BR
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