[webkit-dev] Painting /Drawing mechanism in webkit
ank.cpp at gmail.com
Tue Feb 3 04:05:20 PST 2015
But the problem I'm facing in Imageloader.cpp is the unavailability of raw
image data [unsigned char*].
I'm trying to get the image data in
So that after getting data I can do my changes and set the data again
But m_image is not providing me the data.
Is there any way I can get the raw data of the image.
On Sun, Feb 1, 2015 at 5:29 AM, Myles C. Maxfield <mmaxfield at apple.com>
> Take a look at the ImageLoader class. This is involved when new bytes of
> an image are downloaded, and thus eventually ends up triggering the update
> of the relevant portion of the screen. You can use this class as a model
> for updating the screen once your algorithm is complete.
> > On Jan 30, 2015, at 8:58 PM, ankit srivastav <ank.cpp at gmail.com> wrote:
> > Hi All,
> > I'm new to webkit in context of Painting/Drawing.
> > I'm trying to use my own algo instead of Webkit defaults Bilenear
> Interpolation algo for interpolation of images on a webpage.
> > That is if destImage Size is greater then SrcImage Size my algo will
> also come into picture alongside Webkit Bilinear.
> > But the problem is my algo take lots of time to do the interpolation,
> hence the page load becomes slow.
> > Specially for large images it takes too much time to load the image and
> hence the webpage.
> > I have tried to use my algo in PlatformGraphicsContext.cpp along with
> > If I'm using a separate thread to for my algo.
> > I'm not getting the exact result i.e. once the images are drawn by
> Bilinear it is not been drawn after my algo.
> > It means I need to fire an event after interpolation is done by my algo,
> so that images will be drawn using the data from my algo.
> > Please if someone can tell me the Painting/Drawing mechanism of webkit
> it would be great.
> > Regards,
> > Ank
> > _______________________________________________
> > webkit-dev mailing list
> > webkit-dev at lists.webkit.org
> > https://lists.webkit.org/mailman/listinfo/webkit-dev
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