[webkit-dev] When to use "auto"? (I usually consider it harmful)
Geoffrey Garen
ggaren at apple.com
Thu Jan 2 13:12:46 PST 2014
Hi folks.
Recently, I’ve seen patches go by using the C++11 “auto” keyword. For example, let me pick on Andreas:
> <http://trac.webkit.org/changeset/161143>
>
> + auto newRenderer = textNode.createTextRenderer(style);
> + ASSERT(newRenderer);
>
> ….
>
> + parentRenderer->addChild(newRenderer.leakPtr(), nextRenderer);
I think this use of “auto” is net harmful.
Upsides:
- Less typing
Downsides:
- I don’t know the type of ’newRenderer’ at a glance
- Navigating to newRenderer’s class definition is a two-step process: (1) Go to the definition of createTextRenderer and see what it returns; (2) Go to the definition of (1).
I think the downsides outweigh the upsides here because reading code is more common than writing code, and because it’s not *that* much typing to write out "RenderPtr< RenderText>”. In this particular code, I think it’s especially bad to disguise the type of a pointer in the render tree, since we’re in the middle of a transition to a new type of pointer, and so it’s important to know if you’re looking at code that does the new thing or the old thing.
I think an appropriate style guideline for “auto” would say something like:
- Use “auto" to declare a disgusting templated iterator type in a loop
- Use “auto… ->" to define a template-dependent return type in a class template
- In all other cases, use an explicit type declaration
Thoughts?
Thanks,
Geoff
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