[webkit-dev] Web Components development will continue in a branch in near future

Adam Barth abarth at webkit.org
Tue Feb 18 17:47:51 PST 2014


On Feb 18, 2014 3:59 PM, "Ryosuke Niwa" <rniwa at webkit.org> wrote:
>
> On Tue, Feb 18, 2014 at 3:09 PM, Adam Barth <abarth at webkit.org> wrote:
>>
>> On Tue, Feb 18, 2014 at 2:41 PM, Adam Barth <abarth at webkit.org> wrote:
>>>
>>> On Tue, Feb 18, 2014 at 1:54 PM, Maciej Stachowiak <mjs at apple.com
> wrote:
>>>>
>>>> Do you have any more specific pointers that Ryosuke et al could look
at for the O(N^2) algorithm? Like a commit range or a function to look at?
>>>
>>>
>>> Removing the N^2 algorithms from render tree construction in Blink was
an effort that occurred an extended period of time.  As Bem mentioned one
of the changes involved was the change below:
>>>
>>> https://src.chromium.org/viewvc/blink?revision=158839&view=revision
>>>
>>> I believe that WebKit has done some similar work recently, but I
haven't followed along in enough detail to know whether these N^2
algorithms still exist in WebKit.
>>
>>
>> It appears that WebKit still contains some N^2 algorithms in render tree
construction:
>>
>> var t = Date.bra();
>> for (var i = 0; i < 5000; ++i)
>>   document.body.appendChild(document.createElement('div'));
>> document.body.offsetTop;
>> document.body.textContent = Date.now() - t;
>>
>> Here's a jsfiddle if you'd like to experiment yourself:
>>
>> http://jsfiddle.net/vwG2J/2/
>>
>> In today's WebKit nightly build, the code above reports a runtime of
~96.  If I multiply the loop bound by a factor of ten, the runtime goes up
to ~7625, which is a factor of 79.4 (i.e., roughly quadratic).  By way of
contrast, in today's Chrome canary build, the code above reports a runtime
of ~30.  If I multiply the loop bound by a factor of ten, the runtime goes
up to ~264, which is a factor of 8.8 (i.e., roughly linear).
>
>
> Thanks for the clarification & info!
>
>> My point is not that Chrome is faster at this particular test case but
rather that we were able to resolve the issues that appear to
concern Ryosuke about shadow DOM by making general, algorithmic
improvements to the engine.
>
>
> Turning O(n^2) into O(n) algorithms is great but my goal here is to
assess the total cost of implementing shadow DOM, not whether we can make
compensating performance improvements.

As I wrote above, once we removed the N^2 algorithms in Blink, the shadow
DOM code dropped off the profile because we called it N times instead of
N^2 times.  You might have a different experience in your implementation,
but I wanted to share our experience with this topic.

Adam
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