[webkit-dev] Status of multithreaded image decoding

Maciej Stachowiak mjs at apple.com
Mon Aug 13 12:03:48 PDT 2012


On Aug 13, 2012, at 11:08 AM, Alpha Lam <hclam at chromium.org> wrote:

> That's a good point. I'm not sure but a safe bet would be after RenderView is layout'ed then iterate through images to start decoding.
> 
> The same thing would be needed for scrolling too, as page scrolls need to iterate images in the viewport.

This approach is probably safe (as far as I know) but would have the downside of an extra pass over the whole render tree, or else overhead of maintaining an up-to-date list of rendered images; and it would happen very close to painting.

I think to some extent, benefit from parallelism is in direct tension with benefit from lazy on-demand decoding.

Note by the way that in general many kinds of render objects can result in rendering images, not just RenderImage. Consider the various forms of CSS images (CSS backgrounds, CSS content property pointing to an image, etc).

Regards,
Maciej

> 
> 2012/8/13 Alpha (Hin-Chung) Lam <hclam at google.com>
> That's a good point. I'm not sure but a safe bet would be after RenderView is layout'ed then iterate through images to start decoding.
> 
> The same thing would be needed for scrolling too, as page scrolls need to iterate images in the viewport.
> 
> Alpha
> 
> 2012/8/13 Maciej Stachowiak <mjs at apple.com>
> 
> The thing I'm not confident of is whether an image's position in absolute coordinates can be changed by an ancestor after RenderImage::layout completes. It would be helpful if a layout expert would weigh in.
> 
>  - Maciej
> 
> On Aug 13, 2012, at 3:20 AM, Dong Seong Hwang <luxtella at company100.net> wrote:
> 
> > https://bugs.webkit.org/show_bug.cgi?id=90375#c80
> >
> > In the above link, Hin-Chung shows how to determine whether an image
> > is actually painted.
> >
> > 2012/8/13 Maciej Stachowiak <mjs at apple.com>:
> >> I that case, starting async decoding at layout time makes sense if and only
> >> if at layout to e you can predict what you will paint. I don't know enough
> >> about our rendering to know of that is the case.
> >>
> >> - Maciej
> >>
> >>
> >>
> >> On Aug 12, 2012, at 5:34 PM, Peter Kasting <pkasting at chromium.org> wrote:
> >>
> >> On Sun, Aug 12, 2012 at 1:24 PM, Maciej Stachowiak <mjs at apple.com> wrote:
> >>>
> >>> Why not start asynchronous decoding immediately as the image is loading,
> >>> and synchronize at paint time? What is the benefit of waiting until layout
> >>> time to start decoding the image data?
> >>
> >>
> >> Uninformed guess (since I haven't touched the decoders in a while), but
> >> currently we don't decode unless the image is actually painted, which helps
> >> a ton on pages that are an enormous long string of images (common cases:
> >> Boston Big Picture blog, various porn sites), since most of the images can
> >> be decoded after initial layout, or not at all (if the user never scrolls
> >> down enough).  If we started decoding as images loaded I'd imagine we'd do
> >> (possibly a lot of) extra work compared to today.
> >>
> >> PK
> >>
> >>
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> >>
> 
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