[webkit-dev] How to enable WebGL on WebKit QT port?

David Levin levin at chromium.org
Mon May 2 11:37:26 PDT 2011


It looks like there need to be a few build fixes in that code due to recent
changes in the code.

See http://trac.webkit.org/changeset/85343 for the types of changes to be
done.

Then feel free to submit a patch to fix this for others --
http://www.webkit.org/coding/contributing.html

dave



On Mon, May 2, 2011 at 11:32 AM, Won J Jeon <wjjeon at gmail.com> wrote:

> I tried to build a WebKit QT port with WebGL support by enabling
> '--3d-canvas' and '--3d-rendering' (--no-accelerated-2d-canvas by default)
> but it has the following error on GraphicsContext3DQt.cpp:
>
> ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp: In
> constructor
> ‘WebCore::GraphicsContext3D::GraphicsContext3D(WebCore::GraphicsContext3D::Attributes,
> WebCore::HostWindow*, bool)’:
> ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:617:
> error: no matching function for call to
> ‘WTF::OwnPtr<WebCore::GraphicsContext3DInternal>::OwnPtr(WebCore::GraphicsContext3DInternal*)’
> ../../../Source/JavaScriptCore/wtf/OwnPtr.h:57: note: candidates are:
> WTF::OwnPtr<T>::OwnPtr(const WTF::OwnPtr<typename
> WTF::RemovePointer<T>::Type>&) [with T = WebCore::GraphicsContext3DInternal]
> ../../../Source/JavaScriptCore/wtf/OwnPtr.h:48: note:
> WTF::OwnPtr<T>::OwnPtr() [with T = WebCore::GraphicsContext3DInternal]
> make[1]: *** [obj/release/GraphicsContext3DQt.o] Error 1
>
> Is there any other steps that I need to follow in order to make WebGL
> working?
>
> Regards,
> Won
>
>
> _______________________________________________
> webkit-dev mailing list
> webkit-dev at lists.webkit.org
> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
>
>
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