[webkit-dev] ImageLoader class
rryk.ua at gmail.com
Sat Jul 9 09:30:19 PDT 2011
It took me long before I have figured these things on my own. May be this
will be useful for someone.
> 1. How do I know that the image was loaded already? Can I set up
> callback somehow?
> ImageLoader::imageChanged is called whenever new piece of data is decoded
(even if this is only part of the whole image).
> 1. What should functions sourceURI() and dispatchLoadEvent() do?
> sourceURI should return actual URI while being passed an attribute that
contains. dispatchLoadEvent dispatches load event to the DOM. I use
implementation similar to HTMLImageLoader for these two methods.
> 1. What is pixel format
> for m_imageLoader.image()->image()->data()->data()? Is this the right way to
> access loaded image raw pixel data?
> The right way to get an image is the following:
Image* image = m_imageLoader.image()->image();
Then depending on the rendering engine one should use different classes. I
have only implemented it for SKIA as following:
const NativeImageSkia* skiaImage = image->nativeImageForCurrentFrame();
SkBitmap::Config config = skiaImage->config(); // this contains pixel format
> 1. How can I handle animations (e.g. GIF files)? How do I know when the
> next image in the animation suquence is ready? Another callback?
> ImageLoader::imageChanged is also called for animated images.
> 1. Which image formats are supported? Can I add my own, like HDR?
> This one I do not know yet :).
> Thank you.
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