[webkit-dev] Sharing the OpenGL GraphicsContext3D implementation

Zan Dobersek zandobersek at gmail.com
Wed Feb 23 12:40:48 PST 2011


Forgot to reply to all, sorry for the mess, webkit-dev :/

On Wed, Feb 23, 2011 at 7:15 PM, Mo, Zhenyao <zhenyao at gmail.com> wrote:

> You could just create a new Extension3DOpenGLGtk class that inherits
> from Extension3DOpenGL, and do your specific thing there.
>

The goal here is to make OpenGL GC3D shareable, so using Extensions3D calls
to extensions functions in that implementation would be replaced with
something like getExtensions()->extensionsFunction(). I don't see this being
possible without adding prototypes to Extensions3D class, not without some
dirty hacks that cast Extensions3D class to an Extensions3DOpenGLGtk class
in specific cases, or similar.


> If you don't mind, please add me (zmo at google.com) and Ken
> (kbr at google.com) to the cc list on the bug for this issue.
>

Created bug #55072[1] fon this issue and added both to the CC list.

[1] https://bugs.webkit.org/show_bug.cgi?id=55072

Zan

(Below are the two messages in their entirety that weren't sent to the
list.)

On Wed, Feb 23, 2011 at 7:15 PM, Mo, Zhenyao <zhenyao at gmail.com> wrote:

> You could just create a new Extension3DOpenGLGtk class that inherits
> from Extension3DOpenGL, and do your specific thing there.
>
> If you don't mind, please add me (zmo at google.com) and Ken
> (kbr at google.com) to the cc list on the bug for this issue.
>
> Thank you.
>
> Mo
>
> On Wed, Feb 23, 2011 at 9:06 AM, Zan Dobersek <zandobersek at gmail.com>
> wrote:
> > On Wed, Feb 23, 2011 at 3:59 PM, Mo, Zhenyao <zhenyao at gmail.com> wrote:
> >>
> >> We already have a mechanism installed to handle extensions.  Look at
> >> WebCore/platform/graphics/Extension3D.h
> >>
> >> And we have chromium specific ones in
> >> WebCore/platform/graphics/chromium/Extension3DChromium.h
> >>
> >> Develop another mechanism to handle GL extensions would cause a mess.
> >> You should look into the above mentioned classes and see if they can
> >> be used in Gtk easily.  If not, then we should look into refactoring
> >> it instead creating something totally new.
> >>
> >
> > To use the Extensions3D class, it should be modified, adding ~90 function
> > prototypes to the class for Mac and Gtk platforms only, and then
> implement
> > those in separate files, e.g.
> > platform/graphics/mac/Extensions3DOpenGLMac.cpp (or .mm, dunno) and
> > platform/graphics/gtk/Extensions3DOpenGLGtk.cpp. That's basically already
> > being done for the glBlitFramebuffer and glRenderbufferStorageMultisample
> > functions.
> > If the Mac developers give a green light I can come up with a patch
> > containing these changes and providing a Mac implementation in a
> reasonably
> > short time.
> > Zan
>
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