[webkit-dev] New requirement for building on Windows coming
Ryosuke Niwa
rniwa at webkit.org
Tue Oct 19 09:37:32 PDT 2010
Submit a patch to modify this page:
http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html
- Ryosuke
On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) <jennb at google.com>wrote:
> Apparently DirectX SDK is now a required tool to get building on Windows.
> I fought for 2 days with my build before stumbling across this old thread.
> Are you still planning to add this to webkit.org/building/tools.html?
> Or, tell me how and I'll update that page.
>
> Thanks,
> Jenn
>
>
>
>
> On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <cmarrin at apple.com> wrote:
>
>>
>> On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:
>>
>> >
>> > On 24.11.2009, at 9:46, Adam Roben wrote:
>> >
>> >> On second thought, even if we soft-link, we'll still have dependencies
>> on the D3D headers...
>> >
>> >
>> > Can we make a local copy of those?
>>
>> I've used the DXSDK_DIR env var to handle both the include and lib
>> locations. This all seems to work fine and will only require the DX SDK when
>> we turn on ACCELERATED_COMPOSITING. Given that, do we still need
>> soft-linking or a local copy of the headers?
>>
>> -----
>> ~Chris
>> cmarrin at apple.com
>>
>>
>>
>>
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>> webkit-dev at lists.webkit.org
>> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
>>
>
>
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