[webkit-dev] Checking include paths in WebCore for bad dependencies
James Robinson
jamesr at google.com
Mon Nov 8 11:47:39 PST 2010
Within WebCore there are a number of directories that can be thought of as
components with fairly well-defined dependencies. For example,
WebCore/platform is intended to be a base component that the rest of WebCore
can depend on but that should not have any outward dependencies. It's
possible that some day WebCore/dom will be a dependency of WebCore/html but
not the other way around. However, in practice these dependencies get out
of hand pretty quickly. There are a large number of files - both new and
old - in WebCore/platform that uses classes from WebCore/dom,
WebCore/rendering, etc.
I'd like to add a step to check-webkit-style that looks at the #includes in
a patch and generate a warning if the patch is introducing a bad dependency.
For example, files under WebCore/platform/ should not depend on files under
WebCore/dom/ or WebCore/rendering/. Historically the only enforcement for
these abstraction boundaries has been review, but this is a bit fragile
since it's not obvious when looking at #include "Foo.h" where Foo.h lives.
Making bad includes show up when running check-webkit-style and in the
style-ews will make these bad includes more visible and hopefully help
people fix them. There's an initial patch up at
https://bugs.webkit.org/show_bug.cgi?id=49192.
Additionally, I'd like to use this tool to try to create and enforce some
more boundaries and one-way dependencies within WebCore. Currently nearly
everything in WebCore is interdependent on everything else within WebCore
which makes it harder to understand the code and harder to patch it
correctly. I made an attempt to diagram the dependencies by had to give up
pretty early on:
https://docs.google.com/drawings/edit?id=11PDlM-Vu12TQy24tPpv2cvviBvuZzheKxhczf9JEXzo&authkey=CIbatNED&hl=en.
We've also recently had a number of bugs where code in WebCore/rendering/
has called into editing or loader code that were not aware of the
requirements of rendering code.
Does this sound like a good set of goals?
- James
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