[webkit-dev] Audio directory layout
Chris Rogers
crogers at google.com
Tue Mar 30 19:20:11 PDT 2010
Maciej proposed that I work in my own special branch of WebKit. Maybe it
makes sense for me to check all my code (unreviewed) into my "special"
WebKit branch using a provisional directory layout. Then people can see how
all the code works together and even build it, run my demos, etc. Then
people may have a better feeling for any changes I may need to make before
getting the code checked into "trunk".
On Tue, Mar 30, 2010 at 6:44 PM, Adam Barth <abarth at webkit.org> wrote:
> It sounds like you're thinking about the audio feature as vertically
> integrated instead of thinking about how its different layers related
> to the other layering decisions in WebCore. (This is, of course,
> without understanding the code at all, so I might be wildly off base.)
>
> Adam
>
>
> On Tue, Mar 30, 2010 at 6:04 PM, Chris Rogers <crogers at google.com> wrote:
> > Still, I'll need a directory outside of platform for the IDL files and
> > associated .cpp/.h files. And the .cpp/.h files really feel like they
> ought
> > to live in the same directory as the other cross-platform files, because
> of
> > the way the dependencies work there. That seems to point to keeping most
> of
> > these files outside of the platform directory.
> >
> > On Tue, Mar 30, 2010 at 5:58 PM, Chris Rogers <crogers at google.com>
> wrote:
> >>
> >> Oh, I guess wtf doesn't really count as part of WebCore, so then I guess
> >> not...
> >>
> >> On Tue, Mar 30, 2010 at 5:57 PM, Chris Rogers <crogers at google.com>
> wrote:
> >>>
> >>> Most of my files so far use wtf stuff (OwnPtr, RefPtr, and Vector) so I
> >>> guess there are dependencies.
> >>>
> >>> On Tue, Mar 30, 2010 at 5:55 PM, Adam Barth <abarth at webkit.org> wrote:
> >>>>
> >>>> Will there be dependencies on the rest of WebCore? If not,
> >>>> platform/audio might sense as a peer to platform/graphics.
> >>>>
> >>>> Adam
> >>>>
> >>>>
> >>>> On Tue, Mar 30, 2010 at 5:45 PM, Chris Rogers <crogers at google.com>
> >>>> wrote:
> >>>> > Thanks everyone for your answers.
> >>>> > Darin, I agree that "audio" might be confusing
> since HTMLAudioElement
> >>>> > would
> >>>> > not be in there, but it still might be the simplest name.
> Otherwise,
> >>>> > how
> >>>> > about:
> >>>> > WebCore/audio-engine
> >>>> > or
> >>>> > WebCore/audio-processing
> >>>> > ??
> >>>> >
> >>>> > On Tue, Mar 30, 2010 at 5:31 PM, Darin Adler <darin at apple.com>
> wrote:
> >>>> >>
> >>>> >> On Mar 30, 2010, at 5:19 PM, Adam Barth wrote:
> >>>> >>
> >>>> >> The platform directory contains a lot more than just
> >>>> >> platform-specific files. It's the platform upon which WebCore is
> >>>> >> built. For
> >>>> >> example, KURL is in platform even though it's shared by all the
> >>>> >> ports. I
> >>>> >> think the main consideration for whether to put things in platform
> >>>> >> relate
> >>>> >> to the dependencies. For example, platform doesn't depend on the
> rest
> >>>> >> of WebCore.
> >>>> >>
> >>>> >> That’s right.
> >>>> >> The WebCore/platform directory’s name is a bit of a pun. It
> contains
> >>>> >> the
> >>>> >> platform abstraction, exposing things present in the underlying
> >>>> >> operating
> >>>> >> system such as a way to find out about events and screen sizes and
> >>>> >> such, and
> >>>> >> also contains other basics that provide a “platform” for the rest
> >>>> >> of WebCore code, without dependencies on that code. It can be
> though
> >>>> >> of as a
> >>>> >> largely-separate lower level module within WebCore.
> >>>> >> The platform directory does not contain all platform-specific
> files.
> >>>> >> Nor
> >>>> >> should it. Directories such as WebCore/loader and WebCore/plugins
> >>>> >> contain
> >>>> >> platform-specific subdirectories as needed.
> >>>> >>
> >>>> >> As for whether audio should be a top-level concept, that might
> >>>> >> make sense.
> >>>> >> It seems similar to notifications and storage, which are top-level
> >>>> >> concepts.
> >>>> >>
> >>>> >> Code that is specifically about how the web models audio, and not
> how
> >>>> >> that
> >>>> >> is integrated with the underlying audio capabilities of the OS,
> more
> >>>> >> naturally would go somewhere outside the platform directory. A top
> >>>> >> level
> >>>> >> directory named audio might be confusing since HTMLAudioElement
> would
> >>>> >> not be
> >>>> >> in there.
> >>>> >> -- Darin
> >>>> >
> >>>> >
> >>>
> >>
> >
> >
>
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