[webkit-dev] WebCore Build Times
eric at webkit.org
Wed Jun 9 12:43:43 PDT 2010
I've made one attempt at this with
There are also a bunch of core element/node methods which are inline and
bring in a long list of header dependencies. We should consider creating a
new ElementInlines.h at some point, then only files which actually need the
inlines could include those.
On Jun 8, 2010 4:19 PM, "Eric Seidel" <eric at webkit.org> wrote:
> I think were I to try attacking this, I would write a script to
> generate a list of includes, and the number of cpp files which include
> Then I would work from the most-included end of that list, trying to
> reduce the number of files include each include.
> On Tue, Jun 8, 2010 at 4:04 PM, David Kilzer <ddkilzer at webkit.org> wrote:
>> On Jun 8, 2010, at 3:17 PM, Eric Seidel <eric at webkit.org> wrote:
>>> On my Intel Core 2 Duo MBP a full build takes over 1 hour. 5 years
>>> ago, on my g4 laptop a full build took around 40m. :( We seem to be
>>> slowly moving in the wrong direction.
>> Was that before or after SVG was enabled in the engine? :) In general,
I think the amount of code in WebCore has increased since 2005, which
probably has more of an affect than unused headers.
>> Having said that, I thought it would be useful to write a script that
would remove individual headers on a file-by-file basis and recompile WebKit
to find unused header candidates. I haven't had time to write such a
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