[webkit-dev] WebGL performance

Boris Stock b.stock at bitstorm.de
Tue Oct 20 05:58:59 PDT 2009

I have an question regarding the WebGL implementation. It already  
seems to be very fast. Of course a lot of stuff is important like in  
"native" GL programs (rendering triangle stripes vs. X and stuff). But  
how far do you think will a future stable release of WebGL match a  
"native" GL implementation in performance? Is JavaScript speed a big  
show stopper there? or because the GL surface is not fullscreen and  
can be overlayed with other layers (which is also a big peformance  
impact on any system which overlays something over the opengl  
surface / view).
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