[webkit-dev] Using LGPL-derived source in one of the wtf files.
darin at apple.com
Mon Jan 19 12:26:46 PST 2009
On Jan 19, 2009, at 12:12 PM, Dmitry Titov wrote:
> In the proposed patch the ThreadingWin.cpp would contain 2 licenses
> - standard WebKit one and a copy of Pthread-win32 license (LGPL).
> The latter is there because the code for ThreadCondition is derived
> from the sources of that library (removing the need to pull in the
> whole library for 50 lines of code).
> Does this idea look acceptable? Can we use LGPL'ed source this way
> and how should we go about the license if we can?
The WebKit contribution terms are on the attachment creation page in
1) If you are sending in a patch to existing WebKit code, you agree
by clicking below that your changes are licensed under the existing
license terms of the file you are modifying (i.e., BSD license or GNU
Lesser General Public License v.2.1, LGPL v. 2.1). Please also add
your copyright (name and year) to the relevant files for changes that
are more than 10 lines of code.
2) If you are sending in a new file for inclusion in WebKit (no code
copied from another source), the preferred license is BSD, but LGPL
2.1 is an option as well. Please include your copyright (name and
year) and license preference (BSD or LGPL 2.1). By clicking below you
agree that your file is licensed under either the BSD license or LGPL
2.1, as indicated in your file.
3) If you aren't the author of the patch, you agree to include the
original copyright notices and licensing terms with it, to the extent
that they exist. If there wasn't a copyright notice or license, please
make a note of it. Generally we can only take in patches that are BSD-
or LGPL-licensed in order to maintain license compatibility within the
Is there something in this case that isn’t covered by those terms?
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