[webkit-dev] Building and using webkit on Windows without Safari
Brent Fulgham
bfulgham at gmail.com
Thu Jan 1 15:13:37 PST 2009
As Oliver has already mentioned, I have been working to achieve this
goal for some time. Apcellerator (http://appcelerator.org/) is in the
process of switching to "true" WebKit (rather than Chromium), and is
using the redistributable port -- so there is at least one or two
other developers who have replicated the build and are actually using
it.
Basically, the "Redistributable" WebKit differs as follows:
1. It does not use a Movie player (no Quicktime or other). This
could be changed, but isn't important to me (yet) so is unlikely to
change soon.
2. It uses Cairo for the 2D graphics back end, rather than
CoreGraphics.
3. It uses "OpenCFLite", which is my external fork of Apple's
CFLite. It is identical to the CFLite you can download from the
Darwin sources, except it provides project files for building on
Windows, and it fixes a few minor bugs.
4. It uses cURL for networking, rather than CFNetwork.
The Wiki entry Oliver references should be current.
You will need to apply the most recent patch from https://bugs.webkit.org/show_bug.cgi?id=17484
.
Good luck!
-Brent
On Jan 1, 2009, at 12:08 AM, Vijay D wrote:
> Hi,
>
> Is it possible to build and use webkit as a standalone rendering
> component without any Safari/Apple dependencies on Windows? The
> default build on Windows requires several Safari libraries such as
> corefoundation.dll, cfnetwork.dll, coregraphics.dll, etc. The .lib
> files for these dlls are in the WebKitLibraries\win\lib directory.
> Source for these libraries are not available and the binary versions
> of these libraries are not redestributable.
>
> Thanks,
> Vijay
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