[webkit-dev] WebKit and Khronos Group
Maciej Stachowiak
mjs at apple.com
Sat Aug 8 23:40:38 PDT 2009
Hi Jeremy,
On Aug 8, 2009, at 7:02 PM, Jeremy Orlow wrote:
>
> I'm not personally involved in the WebGL or O3D efforts, but I can
> speak to some of this.
>
> I agree that O3D and WebGL are more similar to each other than the
> CSS 3D transforms. Both are fairly low level, though they take
> fairly different approaches to rendering. O3D is a retained mode
> API (somewhat like SVG) whereas WebGL is an immediate mode API (much
> like Canvas). In other words, for O3D, you use JavaScript to build
> up a scene and transform it between frames. In WebGL you use
> JavaScript to explicitly render each frame. The latter gives you
> more control but is more limited by the speed of JavaScript and the
> WebGL bindings. I guess the point I'm trying to make here is that
> all three technologies are actually complementary to each other.
Thanks, that's a much better explanation of the relationship between
WebGL and O3D. I hope we get some version of retained-mode 3D on the
standards track at some point.
Regards,
Maciej
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.webkit.org/pipermail/webkit-dev/attachments/20090808/2aff7465/attachment.html>
More information about the webkit-dev
mailing list