[webkit-dev] setTimeout as browser speed throttle
David Hyatt
hyatt at apple.com
Tue Sep 30 13:54:18 PDT 2008
On Sep 30, 2008, at 3:41 PM, Peter Kasting wrote:
> On Tue, Sep 30, 2008 at 1:35 PM, Brady Eidson <beidson at apple.com>
> wrote:
> If we add a new well specified API that all browser vendors agree
> on, everybody wins.
>
> No; everybody who's willing and able to change wins.
>
> Everyone else wins or loses depending on whether the new behavior is
> better or worse for them. My argument is that this makes life
> better for nearly all pages affected. The entire reason to change
> setTimeout() is precisely _because_ not everyone will change their
> web pages.
>
> (Furthermore, I claim the number of people who will realize they
> could get something better, and change their code to get it, is
> lower than the number of people who will see that something is wrong
> and fix it.)
>
> negates the need to introduce new incompatibilities into the already
> published web by changing setTimeout().
>
> This still implies there is a meaningful compatibility hit to making
> this change. I have not yet seen any reason to agree that is the
> case (in the sense of "CPU usage is not a web compatibility
> issue"). There is _already_ no compatibility here. Browsers do
> completely different things, of an equivalent magnitude (6 ms) to
> the suggested change of 10 ms -> 3 or 4 ms. Firefox is even
> different based on whether Flash happens to be running! How can
> there be compatibility problems introduced by this proposal that
> don't already exist?
>
This is purely theoretical (as I said before, I think lowering the
clamp value is reasonable), but one could imagine JS games that have a
"reasonable" speed variance because of current browser clamps. In
other words the game remains playable because of the reasonable clamp
limits. Going from 10ms to 1ms is a gigantic boost in "frame rate"
for a naively coded game that is just using 0 timeouts. Lowering to
1ms could cause the game to become so fast that it would no longer be
playable.
As someone said before, the difference between 10ms and 15ms is not a
wide variance compared to 10ms and 1ms.
dave
(hyatt at apple.com)
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