[webkit-dev] Is WebKit suitable for a gaming platform?
Paul Pedriana
ppedriana at gmail.com
Thu May 22 23:06:32 PDT 2008
We are considering porting WebKit to work on gaming consoles (e.g. XBox
360, PlayStation 3). We want to have browsing functionality within our
games.
The primary issue with this is likely to be one of memory. When running
within a game, a web browser has little more than a few megabytes of RAM
to work with, as the rest of the game will be needing the majority of
the memory. Since much of the time the user will be going to web sites
under our control (usually our own web site), we can omit browser
functionality that isn't going to be needed, such as SVG display and
support for unusual languages. Also, it's OK if some speed is sacrificed
as a result of reducing memory requirements (e.g. for memory and font
caches).
We have talked to commercial mobile web browser providers (like phone
browsers), and they can run in as little as 2MB of heap space for simple
web pages, yet are standards-compliant. And our own in-house browser
which we wrote but would rather not maintain runs in as little as 512 KB
of heap space. So we have reason to feel that < 5MB is a reasonable
target. We realize that huge pages and graphics are going to use more
memory than this baseline.
Key question(s): What is the minimum amount of heap space that WebKit
requires in order to run? Is WebKit efficient with memory? Are we
possibly likely to have any success in this endeavor?
Thanks.
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