[webkit-dev] Pulling together on WebKit Mobile
zucker at wake3.com
zucker at wake3.com
Mon Jan 14 16:26:19 PST 2008
> The windows code the depends on apple libraries are either in CG/CF
> specific files,
> or PLATFORM(CG)/PLATFORM(CF). The expectation would be that you'd be
> adding
> PLATFORM(WINCE) or PLATFORM(GDI) or some such.
>
Agreed. My point is that if you try to compile now using WININET, CAIRO,
etc. instead of CG, CF, CN, you get _lots_ of errors.
> The best and easiest way to discuss this would be on IRC in the
> #webkit channel of
> freenode...
Sure, but it seems tough to get a time when everyone interested is on.
Should we set a time to discuss this?
Cheers,
Dan
>
> On 14/01/2008, at 3:48 PM, zucker at wake3.com wrote:
>> My main concern is to make sure Windows Mobile code is part of the
>> main
>> trunk, and not a side branch. My recommended first step to make
>> the trunk
>> more Windows Mobile friendly is to update the Windows version to build
>> without requiring proprietary Apple libraries.
>>
>> How does the community feel about this?
>
> The windows code the depends on apple libraries are either in CG/CF
> specific files,
> or PLATFORM(CG)/PLATFORM(CF). The expectation would be that you'd be
> adding
> PLATFORM(WINCE) or PLATFORM(GDI) or some such.
>
> The best and easiest way to discuss this would be on IRC in the
> #webkit channel of
> freenode...
>
> --Oliver
>
>
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