[webkit-dev] KWQ Graphics crossplatform
jhaygood at spsu.edu
Fri Jan 20 17:46:26 PST 2006
Platform specific or using a highly optimized compatibly licensed
cross-platform library would be best for platform optimizations
On 1/20/06, David Hyatt <hyatt at apple.com> wrote:
> On Jan 20, 2006, at 2:45 AM, Matteo Muratori wrote:
> > I've read the post "KWQ Graphics code on Windows", and it seems
> > that crossplatform need is an absolutely critical point.
> Not really. None of this code would be used on the Mac.
> (hyatt at apple.com)
> webkit-dev mailing list
> webkit-dev at opendarwin.org
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