[webkit-dev] KWQ Graphics crossplatform

Justin Haygood jhaygood at spsu.edu
Fri Jan 20 17:46:26 PST 2006


Platform specific or using a highly optimized compatibly licensed
cross-platform library would be best for platform optimizations

On 1/20/06, David Hyatt <hyatt at apple.com> wrote:
>
>
> On Jan 20, 2006, at 2:45 AM, Matteo Muratori wrote:
>
> > I've read the post "KWQ Graphics code on Windows", and it seems
> > that crossplatform need is an absolutely critical point.
>
> Not really.  None of this code would be used on the Mac.
>
> dave
> (hyatt at apple.com)
>
> _______________________________________________
> webkit-dev mailing list
> webkit-dev at opendarwin.org
> http://www.opendarwin.org/mailman/listinfo/webkit-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.macosforge.org/pipermail/webkit-dev/attachments/20060120/be5f4375/attachment.html


More information about the webkit-dev mailing list