[webkit-dev] Changes to GraphicsContext
mikerreed at gmail.com
Tue Dec 19 11:19:44 PST 2006
Thanks David. I am one of those working on a non CG/Qt port, and I
greatly appreciate this sort of notification/documentation.
On 12/19/06, David Hyatt <hyatt at apple.com> wrote:
> I changed how the graphics context works today to avoid updating
> CoreGraphics's fill and stroke colors in every drawGlyphs call.
> Basically I changed GraphicsContextCG to be more like
> GraphicsContextQt, which was already behaving the way I wanted CG to
> behave. Now when you set a fill or stroke color on a
> GraphicsContext, it is updated immediately in the underlying native
> context (in both CG and Qt).
> What was formerly known as the Pen has now been broken down into
> stroke style, color and thickness. Thickness was changed to a float
> so that arc drawing could take a float-based thickness when
> stroking. drawArc was reworked and renamed to strokeArc and its
> false concept of filling was removed (it was not really using filling).
> Text in HTML is now being drawn using the fill color and not the pen
> (stroke) color. This allows for SVG to fill and stroke separately
> and for text drawing to do either.
> A new textDrawingMode API has been added to reflect filling, stroking
> and clipping of text. The API allows for bits and lets you set any
> combination of those three bits. SVG is now using this API to
> distinguish between filling and stroking of text.
> For those of you working with native CG and Qt code directly (as is
> sometimes the case in RenderTheme*** classes), you will need to be
> especially careful now. Fill and stroke colors (for speed) are held
> as Colors in GraphicsContext's cross-platform state, and so if you
> set the CG fill color directly (and don't go through the cross-
> platform API), you will now be out of sync. To avoid any issues you
> should either use the cross-platform API everywhere you can, or
> simply bracket your uses of native CG code with save and restore calls.
> Anyone working on ports other than CG and Qt (I patched those two)
> will need to replace your uses of Pen with the new stroke APIs. In
> addition you will need to make sure your font rendering code uses the
> fill color now and not the pen (stroke) color. If you plan on
> supporting SVG, you will also need to support stroking of text using
> the stroke color.
> (hyatt at apple.com)
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