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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/285868">285868</a></dd>
<dt>Author</dt> <dd>mmaxfield@apple.com</dd>
<dt>Date</dt> <dd>2021-11-16 09:11:23 -0800 (Tue, 16 Nov 2021)</dd>
</dl>
<h3>Log Message</h3>
<pre>[WebGPU] Vertex and fragment shaders are not hooked up to pipeline creation
https://bugs.webkit.org/show_bug.cgi?id=233166
Reviewed by Dean Jackson.
I simply forgot to implement them in <a href="http://trac.webkit.org/projects/webkit/changeset/285831">r285831</a>.
* pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp:
(PAL::WebGPU::supportedLimits):
* pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp:
(PAL::WebGPU::convertToBacking):</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCorePALChangeLog">trunk/Source/WebCore/PAL/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUAdapterImplcpp">trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp</a></li>
<li><a href="#trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUDeviceImplcpp">trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp</a></li>
<li><a href="#trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUDeviceImplh">trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.h</a></li>
<li><a href="#trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPURenderBundleEncoderImplh">trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderBundleEncoderImpl.h</a></li>
<li><a href="#trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPURenderPassEncoderImplh">trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.h</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCorePALChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/ChangeLog (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/ChangeLog 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/ChangeLog 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -1,3 +1,17 @@
</span><ins>+2021-11-16 Myles C. Maxfield <mmaxfield@apple.com>
+
+ [WebGPU] Vertex and fragment shaders are not hooked up to pipeline creation
+ https://bugs.webkit.org/show_bug.cgi?id=233166
+
+ Reviewed by Dean Jackson.
+
+ I simply forgot to implement them in r285831.
+
+ * pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp:
+ (PAL::WebGPU::supportedLimits):
+ * pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp:
+ (PAL::WebGPU::convertToBacking):
+
</ins><span class="cx"> 2021-11-15 Sam Weinig <weinig@apple.com>
</span><span class="cx">
</span><span class="cx"> Add another <model> backend backed by SceneKit to prove out ModelPlayer infrastructure a bit more
</span></span></pre></div>
<a id="trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUAdapterImplcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -89,7 +89,9 @@
</span><span class="cx"> static Ref<SupportedLimits> supportedLimits(WGPUAdapter adapter)
</span><span class="cx"> {
</span><span class="cx"> WGPUSupportedLimits limits;
</span><del>- wgpuAdapterGetLimits(adapter, &limits);
</del><ins>+ limits.nextInChain = nullptr;
+ auto result = wgpuAdapterGetLimits(adapter, &limits);
+ ASSERT_UNUSED(result, result);
</ins><span class="cx"> return SupportedLimits::create(
</span><span class="cx"> limits.limits.maxTextureDimension1D,
</span><span class="cx"> limits.limits.maxTextureDimension2D,
</span></span></pre></div>
<a id="trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUDeviceImplcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -235,8 +235,18 @@
</span><span class="cx"> {
</span><span class="cx"> auto label = descriptor.label.utf8();
</span><span class="cx">
</span><ins>+ auto source = descriptor.code.utf8();
+
+ WGPUShaderModuleWGSLDescriptor backingWGSLDescriptor {
+ {
+ nullptr,
+ WGPUSType_ShaderModuleWGSLDescriptor,
+ },
+ source.data(),
+ };
+
</ins><span class="cx"> WGPUShaderModuleDescriptor backingDescriptor {
</span><del>- nullptr,
</del><ins>+ &backingWGSLDescriptor.chain,
</ins><span class="cx"> label.data(),
</span><span class="cx"> };
</span><span class="cx">
</span><span class="lines">@@ -250,10 +260,10 @@
</span><span class="cx">
</span><span class="cx"> auto entryPoint = descriptor.compute.entryPoint.utf8();
</span><span class="cx">
</span><del>- Vector<CString> keys;
- keys.reserveInitialCapacity(descriptor.compute.constants.size());
</del><ins>+ Vector<CString> constantNames;
+ constantNames.reserveInitialCapacity(descriptor.compute.constants.size());
</ins><span class="cx"> for (const auto& constant : descriptor.compute.constants)
</span><del>- keys.uncheckedAppend(constant.key.utf8());
</del><ins>+ constantNames.uncheckedAppend(constant.key.utf8());
</ins><span class="cx">
</span><span class="cx"> Vector<WGPUConstantEntry> backingConstantEntries;
</span><span class="cx"> backingConstantEntries.reserveInitialCapacity(descriptor.compute.constants.size());
</span><span class="lines">@@ -261,7 +271,7 @@
</span><span class="cx"> const auto& constant = descriptor.compute.constants[i];
</span><span class="cx"> backingConstantEntries.uncheckedAppend(WGPUConstantEntry {
</span><span class="cx"> nullptr,
</span><del>- keys[i].data(),
</del><ins>+ constantNames[i].data(),
</ins><span class="cx"> constant.value
</span><span class="cx"> });
</span><span class="cx"> }
</span><span class="lines">@@ -293,6 +303,24 @@
</span><span class="cx"> {
</span><span class="cx"> auto label = descriptor.label.utf8();
</span><span class="cx">
</span><ins>+ auto vertexEntryPoint = descriptor.vertex.entryPoint.utf8();
+
+ Vector<CString> vertexConstantNames;
+ vertexConstantNames.reserveInitialCapacity(descriptor.vertex.constants.size());
+ for (const auto& constant : descriptor.vertex.constants)
+ vertexConstantNames.uncheckedAppend(constant.key.utf8());
+
+ Vector<WGPUConstantEntry> vertexConstantEntries;
+ vertexConstantEntries.reserveInitialCapacity(descriptor.vertex.constants.size());
+ for (size_t i = 0; i < descriptor.vertex.constants.size(); ++i) {
+ const auto& constant = descriptor.vertex.constants[i];
+ vertexConstantEntries.uncheckedAppend(WGPUConstantEntry {
+ nullptr,
+ vertexConstantNames[i].data(),
+ constant.value,
+ });
+ }
+
</ins><span class="cx"> Vector<Vector<WGPUVertexAttribute>> backingAttributes;
</span><span class="cx"> backingAttributes.reserveInitialCapacity(descriptor.vertex.buffers.size());
</span><span class="cx"> for (const auto& buffer : descriptor.vertex.buffers) {
</span><span class="lines">@@ -345,6 +373,28 @@
</span><span class="cx"> descriptor.depthStencil ? descriptor.depthStencil->depthBiasClamp : 0,
</span><span class="cx"> };
</span><span class="cx">
</span><ins>+ auto fragmentEntryPoint = descriptor.fragment ? descriptor.fragment->entryPoint.utf8() : CString("");
+
+ Vector<CString> fragmentConstantNames;
+ if (descriptor.fragment) {
+ fragmentConstantNames.reserveInitialCapacity(descriptor.fragment->constants.size());
+ for (const auto& constant : descriptor.fragment->constants)
+ fragmentConstantNames.uncheckedAppend(constant.key.utf8());
+ }
+
+ Vector<WGPUConstantEntry> fragmentConstantEntries;
+ if (descriptor.fragment) {
+ fragmentConstantEntries.reserveInitialCapacity(descriptor.fragment->constants.size());
+ for (size_t i = 0; i < descriptor.fragment->constants.size(); ++i) {
+ const auto& constant = descriptor.fragment->constants[i];
+ fragmentConstantEntries.uncheckedAppend(WGPUConstantEntry {
+ nullptr,
+ fragmentConstantNames[i].data(),
+ constant.value,
+ });
+ }
+ }
+
</ins><span class="cx"> Vector<std::optional<WGPUBlendState>> blendStates;
</span><span class="cx"> if (descriptor.fragment) {
</span><span class="cx"> blendStates.reserveInitialCapacity(descriptor.fragment->targets.size());
</span><span class="lines">@@ -382,10 +432,10 @@
</span><span class="cx">
</span><span class="cx"> WGPUFragmentState fragmentState {
</span><span class="cx"> nullptr,
</span><del>- nullptr,
- nullptr,
- 0,
- nullptr,
</del><ins>+ descriptor.fragment ? convertToBackingContext.convertToBacking(descriptor.fragment->module) : nullptr,
+ fragmentEntryPoint.data(),
+ static_cast<uint32_t>(fragmentConstantEntries.size()),
+ fragmentConstantEntries.data(),
</ins><span class="cx"> static_cast<uint32_t>(colorTargets.size()),
</span><span class="cx"> colorTargets.data(),
</span><span class="cx"> };
</span><span class="lines">@@ -395,10 +445,10 @@
</span><span class="cx"> label.data(),
</span><span class="cx"> descriptor.layout ? convertToBackingContext.convertToBacking(*descriptor.layout) : nullptr, {
</span><span class="cx"> nullptr,
</span><del>- nullptr,
- nullptr,
- 0,
- nullptr,
</del><ins>+ convertToBackingContext.convertToBacking(descriptor.vertex.module),
+ vertexEntryPoint.data(),
+ static_cast<uint32_t>(vertexConstantEntries.size()),
+ vertexConstantEntries.data(),
</ins><span class="cx"> static_cast<uint32_t>(backingBuffers.size()),
</span><span class="cx"> backingBuffers.data(),
</span><span class="cx"> }, {
</span></span></pre></div>
<a id="trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPUDeviceImplh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.h (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.h 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.h 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -43,7 +43,7 @@
</span><span class="cx"> return adoptRef(*new DeviceImpl(device, WTFMove(features), WTFMove(limits), convertToBackingContext));
</span><span class="cx"> }
</span><span class="cx">
</span><del>- ~DeviceImpl();
</del><ins>+ virtual ~DeviceImpl();
</ins><span class="cx">
</span><span class="cx"> private:
</span><span class="cx"> friend class DowncastConvertToBackingContext;
</span></span></pre></div>
<a id="trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPURenderBundleEncoderImplh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderBundleEncoderImpl.h (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderBundleEncoderImpl.h 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderBundleEncoderImpl.h 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -42,7 +42,7 @@
</span><span class="cx"> return adoptRef(*new RenderBundleEncoderImpl(renderBundleEncoder, convertToBackingContext));
</span><span class="cx"> }
</span><span class="cx">
</span><del>- ~RenderBundleEncoderImpl();
</del><ins>+ virtual ~RenderBundleEncoderImpl();
</ins><span class="cx">
</span><span class="cx"> private:
</span><span class="cx"> friend class DowncastConvertToBackingContext;
</span></span></pre></div>
<a id="trunkSourceWebCorePALpalgraphicsWebGPUImplWebGPURenderPassEncoderImplh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.h (285867 => 285868)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.h 2021-11-16 17:11:06 UTC (rev 285867)
+++ trunk/Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.h 2021-11-16 17:11:23 UTC (rev 285868)
</span><span class="lines">@@ -42,7 +42,7 @@
</span><span class="cx"> return adoptRef(*new RenderPassEncoderImpl(renderPassEncoder, convertToBackingContext));
</span><span class="cx"> }
</span><span class="cx">
</span><del>- ~RenderPassEncoderImpl();
</del><ins>+ virtual ~RenderPassEncoderImpl();
</ins><span class="cx">
</span><span class="cx"> private:
</span><span class="cx"> friend class DowncastConvertToBackingContext;
</span></span></pre>
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