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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/280904">280904</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2021-08-11 04:20:55 -0700 (Wed, 11 Aug 2021)</dd>
</dl>
<h3>Log Message</h3>
<pre>Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
Patch by Kimmo Kinnunen <kkinnunen@apple.com> on 2021-08-11
Reviewed by Kenneth Russell.
Source/ThirdParty/ANGLE:
Cherry-pick ANGLE commit: b4fd46288aa65d61dc9c7140c7d1cdba3f4cdf9a
From: Kenneth Russell <kbr@chromium.org>
Date: Wed, 27 Jan 2021 15:56:58 -0800
Revise WebGL's shaderSource validation.
Per discussion in the WebGL working group, shaderSource no longer
generates INVALID_VALUE for sources containing characters outside the
ESSL character set. Compilation and/or linking is still specified to
fail when illegal constructs are used.
With this change, https://github.com/KhronosGroup/WebGL/pull/3206
passes with the passthrough command decoder.
Revise WebGL compatibility tests to follow the new rules.
* src/libANGLE/validationES2.cpp:
(gl::ValidateShaderSource):
* src/tests/gl_tests/WebGLCompatibilityTest.cpp:
LayoutTests:
Fixes tests:
webgl/1.0.x/conformance/misc/invalid-passed-params.html
webgl/1.0.x/conformance/glsl/bugs/character-set.html
webgl/2.0.y/conformance/misc/invalid-passed-params.html
webgl/2.0.y/conformance/glsl/bugs/character-set.html
* TestExpectations:</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsTestExpectations">trunk/LayoutTests/TestExpectations</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrclibANGLEvalidationES2cpp">trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES2.cpp</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrctestsgl_testsWebGLCompatibilityTestcpp">trunk/Source/ThirdParty/ANGLE/src/tests/gl_tests/WebGLCompatibilityTest.cpp</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (280903 => 280904)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog 2021-08-11 10:50:40 UTC (rev 280903)
+++ trunk/LayoutTests/ChangeLog 2021-08-11 11:20:55 UTC (rev 280904)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2021-08-11 Kimmo Kinnunen <kkinnunen@apple.com>
+
+ Cherry-pick ANGLE: Revise WebGL's shaderSource validation
+ https://bugs.webkit.org/show_bug.cgi?id=228951
+
+ Reviewed by Kenneth Russell.
+
+ Fixes tests:
+ webgl/1.0.x/conformance/misc/invalid-passed-params.html
+ webgl/1.0.x/conformance/glsl/bugs/character-set.html
+ webgl/2.0.y/conformance/misc/invalid-passed-params.html
+ webgl/2.0.y/conformance/glsl/bugs/character-set.html
+
+ * TestExpectations:
+
</ins><span class="cx"> 2021-08-11 Cathie Chen <cathiechen@igalia.com>
</span><span class="cx">
</span><span class="cx"> REGRESSION (r277997): Max-height not applied for image
</span></span></pre></div>
<a id="trunkLayoutTestsTestExpectations"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/TestExpectations (280903 => 280904)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/TestExpectations 2021-08-11 10:50:40 UTC (rev 280903)
+++ trunk/LayoutTests/TestExpectations 2021-08-11 11:20:55 UTC (rev 280904)
</span><span class="lines">@@ -3641,6 +3641,8 @@
</span><span class="cx">
</span><span class="cx"> # Explicitly enable tests which we have fixed and do not have corresponding 1.0.3 test functionality.
</span><span class="cx"> webgl/1.0.x/conformance/canvas/to-data-url-test.html [ Pass ]
</span><ins>+webgl/1.0.x/conformance/misc/invalid-passed-params.html [ Pass ]
+webgl/1.0.x/conformance/glsl/bugs/character-set.html [ Pass ]
</ins><span class="cx">
</span><span class="cx"> # WebGL conformance test suite 2.0.1 is skipped until 2.0.0 is retired.
</span><span class="cx"> webgl/2.0.y [ Skip ]
</span><span class="lines">@@ -3647,7 +3649,17 @@
</span><span class="cx">
</span><span class="cx"> # Explicitly enable tests which we have fixed and do not have corresponding 2.0.y test functionality.
</span><span class="cx"> webgl/2.0.y/conformance/canvas/to-data-url-test.html [ Pass ]
</span><ins>+webgl/2.0.y/conformance/misc/invalid-passed-params.html [ Pass ]
+webgl/2.0.y/conformance/glsl/bugs/character-set.html [ Pass ]
</ins><span class="cx">
</span><ins>+# WebGL 1.0.3 and 2.0.0 tests where behavior is obsolete and WebKit contains implementation
+# and tests for the new behavior. Should be removed once 1.0.3 and 2.0.0 are retired.
+webgl/1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html [ Skip ]
+webgl/1.0.3/conformance/misc/invalid-passed-params.html [ Skip ]
+webgl/2.0.0/conformance/glsl/misc/shader-with-define-line-continuation.frag.html [ Skip ]
+webgl/2.0.0/conformance/misc/invalid-passed-params.html [ Skip ]
+fast/canvas/webgl/invalid-passed-params.html [ Skip ]
+
</ins><span class="cx"> # pre-wrap progression. Other rendering engines agree with the result.
</span><span class="cx"> webkit.org/b/206168 [ Debug ] fast/dom/insert-span-into-long-text-bug-28245.html [ Skip ]
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (280903 => 280904)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog 2021-08-11 10:50:40 UTC (rev 280903)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog 2021-08-11 11:20:55 UTC (rev 280904)
</span><span class="lines">@@ -1,3 +1,29 @@
</span><ins>+2021-08-11 Kimmo Kinnunen <kkinnunen@apple.com>
+
+ Cherry-pick ANGLE: Revise WebGL's shaderSource validation
+ https://bugs.webkit.org/show_bug.cgi?id=228951
+
+ Reviewed by Kenneth Russell.
+
+ Cherry-pick ANGLE commit: b4fd46288aa65d61dc9c7140c7d1cdba3f4cdf9a
+ From: Kenneth Russell <kbr@chromium.org>
+ Date: Wed, 27 Jan 2021 15:56:58 -0800
+ Revise WebGL's shaderSource validation.
+
+ Per discussion in the WebGL working group, shaderSource no longer
+ generates INVALID_VALUE for sources containing characters outside the
+ ESSL character set. Compilation and/or linking is still specified to
+ fail when illegal constructs are used.
+
+ With this change, https://github.com/KhronosGroup/WebGL/pull/3206
+ passes with the passthrough command decoder.
+
+ Revise WebGL compatibility tests to follow the new rules.
+
+ * src/libANGLE/validationES2.cpp:
+ (gl::ValidateShaderSource):
+ * src/tests/gl_tests/WebGLCompatibilityTest.cpp:
+
</ins><span class="cx"> 2021-07-23 Dean Jackson <dino@apple.com>
</span><span class="cx">
</span><span class="cx"> 3.5 MB system-wide footprint impact due to thread-locals in libANGLE
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrclibANGLEvalidationES2cpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES2.cpp (280903 => 280904)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES2.cpp 2021-08-11 10:50:40 UTC (rev 280903)
+++ trunk/Source/ThirdParty/ANGLE/src/libANGLE/validationES2.cpp 2021-08-11 11:20:55 UTC (rev 280904)
</span><span class="lines">@@ -805,130 +805,6 @@
</span><span class="cx"> return true;
</span><span class="cx"> }
</span><span class="cx">
</span><del>-bool IsValidESSLShaderSourceString(const char *str, size_t len, bool lineContinuationAllowed)
-{
- enum class ParseState
- {
- // Have not seen an ASCII non-whitespace character yet on
- // this line. Possible that we might see a preprocessor
- // directive.
- BEGINING_OF_LINE,
-
- // Have seen at least one ASCII non-whitespace character
- // on this line.
- MIDDLE_OF_LINE,
-
- // Handling a preprocessor directive. Passes through all
- // characters up to the end of the line. Disables comment
- // processing.
- IN_PREPROCESSOR_DIRECTIVE,
-
- // Handling a single-line comment. The comment text is
- // replaced with a single space.
- IN_SINGLE_LINE_COMMENT,
-
- // Handling a multi-line comment. Newlines are passed
- // through to preserve line numbers.
- IN_MULTI_LINE_COMMENT
- };
-
- ParseState state = ParseState::BEGINING_OF_LINE;
- size_t pos = 0;
-
- while (pos < len)
- {
- char c = str[pos];
- char next = pos + 1 < len ? str[pos + 1] : 0;
-
- // Check for newlines
- if (c == '\n' || c == '\r')
- {
- if (state != ParseState::IN_MULTI_LINE_COMMENT)
- {
- state = ParseState::BEGINING_OF_LINE;
- }
-
- pos++;
- continue;
- }
-
- switch (state)
- {
- case ParseState::BEGINING_OF_LINE:
- if (c == ' ')
- {
- // Maintain the BEGINING_OF_LINE state until a non-space is seen
- pos++;
- }
- else if (c == '#')
- {
- state = ParseState::IN_PREPROCESSOR_DIRECTIVE;
- pos++;
- }
- else
- {
- // Don't advance, re-process this character with the MIDDLE_OF_LINE state
- state = ParseState::MIDDLE_OF_LINE;
- }
- break;
-
- case ParseState::MIDDLE_OF_LINE:
- if (c == '/' && next == '/')
- {
- state = ParseState::IN_SINGLE_LINE_COMMENT;
- pos++;
- }
- else if (c == '/' && next == '*')
- {
- state = ParseState::IN_MULTI_LINE_COMMENT;
- pos++;
- }
- else if (lineContinuationAllowed && c == '\\' && (next == '\n' || next == '\r'))
- {
- // Skip line continuation characters
- }
- else if (!IsValidESSLCharacter(c))
- {
- return false;
- }
- pos++;
- break;
-
- case ParseState::IN_PREPROCESSOR_DIRECTIVE:
- // Line-continuation characters may not be permitted.
- // Otherwise, just pass it through. Do not parse comments in this state.
- if (!lineContinuationAllowed && c == '\\')
- {
- return false;
- }
- pos++;
- break;
-
- case ParseState::IN_SINGLE_LINE_COMMENT:
- // Line-continuation characters are processed before comment processing.
- // Advance string if a new line character is immediately behind
- // line-continuation character.
- if (c == '\\' && (next == '\n' || next == '\r'))
- {
- pos++;
- }
- pos++;
- break;
-
- case ParseState::IN_MULTI_LINE_COMMENT:
- if (c == '*' && next == '/')
- {
- state = ParseState::MIDDLE_OF_LINE;
- pos++;
- }
- pos++;
- break;
- }
- }
-
- return true;
-}
-
</del><span class="cx"> bool ValidateWebGLNamePrefix(const Context *context, const GLchar *name)
</span><span class="cx"> {
</span><span class="cx"> ASSERT(context->isWebGL());
</span><span class="lines">@@ -4948,25 +4824,6 @@
</span><span class="cx"> return false;
</span><span class="cx"> }
</span><span class="cx">
</span><del>- // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
- // shader-related entry points
- if (context->getExtensions().webglCompatibility)
- {
- for (GLsizei i = 0; i < count; i++)
- {
- size_t len =
- (length && length[i] >= 0) ? static_cast<size_t>(length[i]) : strlen(string[i]);
-
- // Backslash as line-continuation is allowed in WebGL 2.0.
- if (!IsValidESSLShaderSourceString(string[i], len,
- context->getClientVersion() >= ES_3_0))
- {
- context->validationError(GL_INVALID_VALUE, kShaderSourceInvalidCharacters);
- return false;
- }
- }
- }
-
</del><span class="cx"> Shader *shaderObject = GetValidShader(context, shader);
</span><span class="cx"> if (!shaderObject)
</span><span class="cx"> {
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrctestsgl_testsWebGLCompatibilityTestcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/tests/gl_tests/WebGLCompatibilityTest.cpp (280903 => 280904)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/tests/gl_tests/WebGLCompatibilityTest.cpp 2021-08-11 10:50:40 UTC (rev 280903)
+++ trunk/Source/ThirdParty/ANGLE/src/tests/gl_tests/WebGLCompatibilityTest.cpp 2021-08-11 11:20:55 UTC (rev 280904)
</span><span class="lines">@@ -2156,39 +2156,27 @@
</span><span class="cx"> for (char invalidChar : invalidSet)
</span><span class="cx"> {
</span><span class="cx"> std::string invalidAttribName = validAttribName + invalidChar;
</span><del>- const char *invalidVert[] = {
- "attribute float ",
- invalidAttribName.c_str(),
- R"(;,
</del><ins>+ std::string invalidVert = "attribute float ";
+ invalidVert += invalidAttribName;
+ invalidVert += R"(;,
</ins><span class="cx"> void main(),
</span><span class="cx"> {,
</span><span class="cx"> gl_Position = vec4(1.0);,
</span><del>-})",
- };
-
- GLuint shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(shader, static_cast<GLsizei>(ArraySize(invalidVert)), invalidVert, nullptr);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
- glDeleteShader(shader);
</del><ins>+})";
+ GLuint program = CompileProgram(invalidVert.c_str(), essl1_shaders::fs::Red());
+ EXPECT_EQ(0u, program);
</ins><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx">
</span><del>-// Test that line continuation is handled correctly when valdiating shader source
</del><ins>+// Test that line continuation is handled correctly when validating shader source
</ins><span class="cx"> TEST_P(WebGLCompatibilityTest, ShaderSourceLineContinuation)
</span><span class="cx"> {
</span><del>- // Verify that a line continuation character (i.e. backslash) cannot be used
- // within a preprocessor directive in a ES2 context.
- ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3);
</del><ins>+ // With recent changes to WebGL's shader source validation in
+ // https://github.com/KhronosGroup/WebGL/pull/3206 and follow-ons,
+ // the backslash character can be used in both WebGL 1.0 and 2.0
+ // contexts.
</ins><span class="cx">
</span><span class="cx"> const char *validVert =
</span><del>- R"(#define foo this is a test
-precision mediump float;
-void main()
-{
- gl_Position = vec4(1.0);
-})";
-
- const char *invalidVert =
</del><span class="cx"> R"(#define foo this \
</span><span class="cx"> is a test
</span><span class="cx"> precision mediump float;
</span><span class="lines">@@ -2197,13 +2185,9 @@
</span><span class="cx"> gl_Position = vec4(1.0);
</span><span class="cx"> })";
</span><span class="cx">
</span><del>- GLuint shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(shader, 1, &validVert, nullptr);
- EXPECT_GL_NO_ERROR();
-
- glShaderSource(shader, 1, &invalidVert, nullptr);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
- glDeleteShader(shader);
</del><ins>+ GLuint program = CompileProgram(validVert, essl1_shaders::fs::Red());
+ EXPECT_NE(0u, program);
+ glDeleteProgram(program);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> // Test that line continuation is handled correctly when valdiating shader source
</span><span class="lines">@@ -2231,12 +2215,12 @@
</span><span class="cx"> gl_Position = vec4(foo);
</span><span class="cx"> })";
</span><span class="cx">
</span><del>- GLuint shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(shader, 1, &validVert, nullptr);
- EXPECT_GL_NO_ERROR();
- glShaderSource(shader, 1, &invalidVert, nullptr);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
- glDeleteShader(shader);
</del><ins>+ GLuint program = CompileProgram(validVert, essl3_shaders::fs::Red());
+ EXPECT_NE(0u, program);
+ glDeleteProgram(program);
+
+ program = CompileProgram(invalidVert, essl3_shaders::fs::Red());
+ EXPECT_EQ(0u, program);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> // Tests bindAttribLocations for reserved prefixes and length limits
</span></span></pre>
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