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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/225405">225405</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2017-12-01 12:31:00 -0800 (Fri, 01 Dec 2017)</dd>
</dl>

<h3>Log Message</h3>
<pre>Fix WinCairo build break after <a href="http://trac.webkit.org/projects/webkit/changeset/225340">r225340</a>
https://bugs.webkit.org/show_bug.cgi?id=180230

Unreviewed build fix.

Patch by Tomoki Imai <Tomoki.Imai@sony.com> on 2017-12-01

* CMakeLists.txt: Add missing sources.
* PlatformWin.cmake: Add missing sources.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLECMakeListstxt">trunk/Source/ThirdParty/ANGLE/CMakeLists.txt</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEPlatformWincmake">trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceThirdPartyANGLECMakeListstxt"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/CMakeLists.txt (225404 => 225405)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/CMakeLists.txt     2017-12-01 20:25:02 UTC (rev 225404)
+++ trunk/Source/ThirdParty/ANGLE/CMakeLists.txt        2017-12-01 20:31:00 UTC (rev 225405)
</span><span class="lines">@@ -1,7 +1,7 @@
</span><span class="cx"> include_directories(
</span><span class="cx">     .
</span><span class="cx">     src
</span><del>-    src/common/third_party/numerics
</del><ins>+    src/common/third_party/base
</ins><span class="cx">     include
</span><span class="cx">     include/KHR
</span><span class="cx"> )
</span><span class="lines">@@ -50,9 +50,8 @@
</span><span class="cx">     src/common/mathutil.cpp
</span><span class="cx">     src/common/MemoryBuffer.cpp
</span><span class="cx">     src/common/string_utils.cpp
</span><del>-    src/common/system_utils_linux.cpp
-    src/common/system_utils_mac.cpp
</del><span class="cx">     src/common/third_party/smhasher/src/PMurHash.cpp
</span><ins>+    src/common/third_party/base/anglebase/sha1.cc
</ins><span class="cx">     src/common/tls.cpp
</span><span class="cx">     src/common/uniform_type_info_autogen.cpp
</span><span class="cx">     src/common/utilities.cpp
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (225404 => 225405)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog  2017-12-01 20:25:02 UTC (rev 225404)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog     2017-12-01 20:31:00 UTC (rev 225405)
</span><span class="lines">@@ -1,3 +1,13 @@
</span><ins>+2017-12-01  Tomoki Imai  <Tomoki.Imai@sony.com>
+
+        Fix WinCairo build break after r225340
+        https://bugs.webkit.org/show_bug.cgi?id=180230
+
+        Unreviewed build fix.
+
+        * CMakeLists.txt: Add missing sources.
+        * PlatformWin.cmake: Add missing sources.
+
</ins><span class="cx"> 2017-12-01  Michael Catanzaro  <mcatanzaro@igalia.com>
</span><span class="cx"> 
</span><span class="cx">         Unreviewed, fix -Wunknown-pragmas warnings.
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEPlatformWincmake"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake (225404 => 225405)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake  2017-12-01 20:25:02 UTC (rev 225404)
+++ trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake     2017-12-01 20:31:00 UTC (rev 225405)
</span><span class="lines">@@ -37,19 +37,49 @@
</span><span class="cx"> 
</span><span class="cx"> list(APPEND ANGLE_SOURCES
</span><span class="cx">     src/common/system_utils_win.cpp
</span><ins>+    src/compiler/translator/AddDefaultReturnStatements.cpp
+    src/compiler/translator/ArrayReturnValueToOutParameter.cpp
</ins><span class="cx">     src/compiler/translator/ASTMetadataHLSL.cpp
</span><ins>+    src/compiler/translator/blocklayoutHLSL.cpp
</ins><span class="cx">     src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
</span><span class="cx">     src/compiler/translator/OutputHLSL.cpp
</span><ins>+    src/compiler/translator/RemoveDynamicIndexing.cpp
+    src/compiler/translator/RemoveSwitchFallThrough.cpp
+    src/compiler/translator/RewriteElseBlocks.cpp
</ins><span class="cx">     src/compiler/translator/SeparateArrayInitialization.cpp
</span><ins>+    src/compiler/translator/SeparateExpressionsReturningArrays.cpp
</ins><span class="cx">     src/compiler/translator/StructureHLSL.cpp
</span><span class="cx">     src/compiler/translator/TextureFunctionHLSL.cpp
</span><ins>+    src/compiler/translator/ImageFunctionHLSL.cpp
</ins><span class="cx">     src/compiler/translator/TranslatorHLSL.cpp
</span><ins>+    src/compiler/translator/UnfoldShortCircuitToIf.cpp
</ins><span class="cx">     src/compiler/translator/UniformHLSL.cpp
</span><span class="cx">     src/compiler/translator/UtilsHLSL.cpp
</span><del>-    src/compiler/translator/blocklayoutHLSL.cpp
</del><ins>+    src/compiler/translator/WrapSwitchStatementsInBlocks.cpp
+    src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/BufferD3D.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/CompilerD3D.cpp
</span><ins>+    src/libANGLE/renderer/d3d/DeviceD3D.cpp
+    src/libANGLE/renderer/d3d/DisplayD3D.cpp
+    src/libANGLE/renderer/d3d/DynamicHLSL.cpp
+    src/libANGLE/renderer/d3d/EGLImageD3D.cpp
+    src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+    src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+    src/libANGLE/renderer/d3d/ImageD3D.cpp
+    src/libANGLE/renderer/d3d/IndexBuffer.cpp
+    src/libANGLE/renderer/d3d/IndexDataManager.cpp
+    src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
+    src/libANGLE/renderer/d3d/ProgramD3D.cpp
+    src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
+    src/libANGLE/renderer/d3d/RendererD3D.cpp
+    src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
+    src/libANGLE/renderer/d3d/ShaderD3D.cpp
+    src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
+    src/libANGLE/renderer/d3d/SurfaceD3D.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/SwapChainD3D.cpp
</span><ins>+    src/libANGLE/renderer/d3d/TextureD3D.cpp
+    src/libANGLE/renderer/d3d/VertexBuffer.cpp
+    src/libANGLE/renderer/d3d/VertexDataManager.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
</span><span class="lines">@@ -64,9 +94,11 @@
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
</span><ins>+    src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/d3d11/Query11.cpp
</span><ins>+    src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+    src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
</span><del>-    src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
</del><span class="cx">     src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
</span><span class="lines">@@ -73,14 +105,13 @@
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
</span><del>-    src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
-    src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
</del><span class="cx">     src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
</span><ins>+    src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
+    src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
</span><del>-    src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
</del><span class="cx">     src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/Context9.cpp
</span><span class="lines">@@ -92,8 +123,8 @@
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/Query9.cpp
</span><ins>+    src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
</ins><span class="cx">     src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
</span><del>-    src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
</del><span class="cx">     src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
</span><span class="lines">@@ -101,26 +132,7 @@
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
</span><span class="cx">     src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
</span><del>-    src/libANGLE/renderer/d3d/DeviceD3D.cpp
-    src/libANGLE/renderer/d3d/DisplayD3D.cpp
-    src/libANGLE/renderer/d3d/DynamicHLSL.cpp
-    src/libANGLE/renderer/d3d/EGLImageD3D.cpp
-    src/libANGLE/renderer/d3d/FramebufferD3D.cpp
-    src/libANGLE/renderer/d3d/HLSLCompiler.cpp
-    src/libANGLE/renderer/d3d/ImageD3D.cpp
-    src/libANGLE/renderer/d3d/IndexBuffer.cpp
-    src/libANGLE/renderer/d3d/IndexDataManager.cpp
-    src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
-    src/libANGLE/renderer/d3d/ProgramD3D.cpp
-    src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
-    src/libANGLE/renderer/d3d/RendererD3D.cpp
-    src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
-    src/libANGLE/renderer/d3d/ShaderD3D.cpp
-    src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
-    src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-    src/libANGLE/renderer/d3d/TextureD3D.cpp
-    src/libANGLE/renderer/d3d/VertexBuffer.cpp
-    src/libANGLE/renderer/d3d/VertexDataManager.cpp
</del><ins>+    src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
</ins><span class="cx">     src/third_party/systeminfo/SystemInfo.cpp
</span><span class="cx"> )
</span><span class="cx"> 
</span></span></pre>
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