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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/211780">211780</a></dd>
<dt>Author</dt> <dd>carlosgc@webkit.org</dd>
<dt>Date</dt> <dd>2017-02-07 01:31:53 -0800 (Tue, 07 Feb 2017)</dd>
</dl>

<h3>Log Message</h3>
<pre>Merge <a href="http://trac.webkit.org/projects/webkit/changeset/210847">r210847</a> - [GTK] [TextureMapper] [GLES2] Draw repeated patterns for NPOT textures manually
https://bugs.webkit.org/show_bug.cgi?id=167118

Reviewed by Žan Doberšek.

When using GLES2 without the GL_OES_texture_npot extension, some implementations fail to properly
draw repeated patters from a texture (using GL_REPEAT). For those cases, perform the repetition
manually using the shader.

Covered by existent tests.

* platform/graphics/texmap/TextureMapperGL.cpp:
(WebCore::driverSupportsNPOTTextures):
(WebCore::TextureMapperGL::drawTexture):
(WebCore::TextureMapperGL::drawTexturedQuadWithProgram):
* platform/graphics/texmap/TextureMapperShaderProgram.cpp:
(WebCore::TextureMapperShaderProgram::create):
* platform/graphics/texmap/TextureMapperShaderProgram.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#releasesWebKitGTKwebkit214SourceWebCoreChangeLog">releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog</a></li>
<li><a href="#releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperGLcpp">releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp</a></li>
<li><a href="#releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramcpp">releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp</a></li>
<li><a href="#releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramh">releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="releasesWebKitGTKwebkit214SourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog (211779 => 211780)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog        2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog        2017-02-07 09:31:53 UTC (rev 211780)
</span><span class="lines">@@ -1,3 +1,24 @@
</span><ins>+2017-01-18  Miguel Gomez  &lt;magomez@igalia.com&gt;
+
+        [GTK] [TextureMapper] [GLES2] Draw repeated patterns for NPOT textures manually
+        https://bugs.webkit.org/show_bug.cgi?id=167118
+
+        Reviewed by Žan Doberšek.
+
+        When using GLES2 without the GL_OES_texture_npot extension, some implementations fail to properly
+        draw repeated patters from a texture (using GL_REPEAT). For those cases, perform the repetition
+        manually using the shader.
+
+        Covered by existent tests.
+
+        * platform/graphics/texmap/TextureMapperGL.cpp:
+        (WebCore::driverSupportsNPOTTextures):
+        (WebCore::TextureMapperGL::drawTexture):
+        (WebCore::TextureMapperGL::drawTexturedQuadWithProgram):
+        * platform/graphics/texmap/TextureMapperShaderProgram.cpp:
+        (WebCore::TextureMapperShaderProgram::create):
+        * platform/graphics/texmap/TextureMapperShaderProgram.h:
+
</ins><span class="cx"> 2017-01-10  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [CoordinatedGraphics] TextureMapperPlatformLayerProxy is constantly getting activated
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperGLcpp"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp (211779 => 211780)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2017-02-07 09:31:53 UTC (rev 211780)
</span><span class="lines">@@ -417,6 +417,16 @@
</span><span class="cx">     drawTexture(textureGL.id(), textureGL.isOpaque() ? 0 : ShouldBlend, textureGL.size(), targetRect, matrix, opacity, exposedEdges);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+static bool driverSupportsNPOTTextures(GraphicsContext3D&amp; context)
+{
+    if (context.isGLES2Compliant()) {
+        static bool supportsNPOTTextures = context.getExtensions()-&gt;supports(&quot;GL_OES_texture_npot&quot;);
+        return supportsNPOTTextures;
+    }
+
+    return true;
+}
+
</ins><span class="cx"> void TextureMapperGL::drawTexture(Platform3DObject texture, Flags flags, const IntSize&amp; textureSize, const FloatRect&amp; targetRect, const TransformationMatrix&amp; modelViewMatrix, float opacity, unsigned exposedEdges)
</span><span class="cx"> {
</span><span class="cx">     bool useRect = flags &amp; ShouldUseARBTextureRect;
</span><span class="lines">@@ -433,6 +443,8 @@
</span><span class="cx">         options |= TextureMapperShaderProgram::Antialiasing;
</span><span class="cx">         flags |= ShouldAntialias;
</span><span class="cx">     }
</span><ins>+    if (wrapMode() == RepeatWrap &amp;&amp; !driverSupportsNPOTTextures(*m_context3D))
+        options |= TextureMapperShaderProgram::ManualRepeat;
</ins><span class="cx"> 
</span><span class="cx">     RefPtr&lt;FilterOperation&gt; filter = data().filterInfo ? data().filterInfo-&gt;filter: 0;
</span><span class="cx">     GC3Duint filterContentTextureID = 0;
</span><span class="lines">@@ -554,7 +566,7 @@
</span><span class="cx">     GC3Denum target = flags &amp; ShouldUseARBTextureRect ? GC3Denum(Extensions3D::TEXTURE_RECTANGLE_ARB) : GC3Denum(GraphicsContext3D::TEXTURE_2D);
</span><span class="cx">     m_context3D-&gt;bindTexture(target, texture);
</span><span class="cx">     m_context3D-&gt;uniform1i(program.samplerLocation(), 0);
</span><del>-    if (wrapMode() == RepeatWrap) {
</del><ins>+    if (wrapMode() == RepeatWrap &amp;&amp; driverSupportsNPOTTextures(*m_context3D)) {
</ins><span class="cx">         m_context3D-&gt;texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::REPEAT);
</span><span class="cx">         m_context3D-&gt;texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::REPEAT);
</span><span class="cx">     }
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramcpp"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp (211779 => 211780)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp        2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp        2017-02-07 09:31:53 UTC (rev 211780)
</span><span class="lines">@@ -159,6 +159,7 @@
</span><span class="cx"> 
</span><span class="cx">         void noop(inout vec4 dummyParameter) { }
</span><span class="cx">         void noop(inout vec4 dummyParameter, vec2 texCoord) { }
</span><ins>+        void noop(inout vec2 dummyParameter) { }
</ins><span class="cx"> 
</span><span class="cx">         float antialias() { return smoothstep(0., 1., v_antialias); }
</span><span class="cx"> 
</span><span class="lines">@@ -170,6 +171,8 @@
</span><span class="cx"> 
</span><span class="cx">         vec2 vertexTransformTexCoord() { return v_transformedTexCoord; }
</span><span class="cx"> 
</span><ins>+        void applyManualRepeat(inout vec2 pos) { pos = fract(pos); }
+
</ins><span class="cx">         void applyTexture(inout vec4 color, vec2 texCoord) { color = SamplerFunction(s_sampler, texCoord); }
</span><span class="cx">         void applyOpacity(inout vec4 color) { color *= u_opacity; }
</span><span class="cx">         void applyAntialiasing(inout vec4 color) { color *= antialias(); }
</span><span class="lines">@@ -281,6 +284,7 @@
</span><span class="cx">         {
</span><span class="cx">             vec4 color = vec4(1., 1., 1., 1.);
</span><span class="cx">             vec2 texCoord = transformTexCoord();
</span><ins>+            applyManualRepeatIfNeeded(texCoord);
</ins><span class="cx">             applyTextureIfNeeded(color, texCoord);
</span><span class="cx">             applySolidColorIfNeeded(color);
</span><span class="cx">             applyAntialiasingIfNeeded(color);
</span><span class="lines">@@ -323,6 +327,7 @@
</span><span class="cx">     SET_APPLIER_FROM_OPTIONS(BlurFilter);
</span><span class="cx">     SET_APPLIER_FROM_OPTIONS(AlphaBlur);
</span><span class="cx">     SET_APPLIER_FROM_OPTIONS(ContentTexture);
</span><ins>+    SET_APPLIER_FROM_OPTIONS(ManualRepeat);
</ins><span class="cx"> 
</span><span class="cx">     StringBuilder vertexShaderBuilder;
</span><span class="cx">     vertexShaderBuilder.append(optionsApplierBuilder.toString());
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit214SourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramh"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h (211779 => 211780)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h        2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h        2017-02-07 09:31:53 UTC (rev 211780)
</span><span class="lines">@@ -60,7 +60,8 @@
</span><span class="cx">         OpacityFilter    = 1L &lt;&lt; 13,
</span><span class="cx">         BlurFilter       = 1L &lt;&lt; 14,
</span><span class="cx">         AlphaBlur        = 1L &lt;&lt; 15,
</span><del>-        ContentTexture   = 1L &lt;&lt; 16
</del><ins>+        ContentTexture   = 1L &lt;&lt; 16,
+        ManualRepeat     = 1L &lt;&lt; 17
</ins><span class="cx">     };
</span><span class="cx"> 
</span><span class="cx">     typedef unsigned Options;
</span></span></pre>
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