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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/211220">211220</a></dd>
<dt>Author</dt> <dd>beidson@apple.com</dd>
<dt>Date</dt> <dd>2017-01-26 11:21:39 -0800 (Thu, 26 Jan 2017)</dd>
</dl>

<h3>Log Message</h3>
<pre>Gamepad support shows wrong values for PS4 controllers (D-pad is missing).
&lt;rdar://problem/29578619&gt; and https://bugs.webkit.org/show_bug.cgi?id=165588

Reviewed by Alex Christensen.

No new tests (Currently unable to test HID backend directly)

DPads report their HID type as &quot;a button&quot;, but their HID usage is &quot;Hatswitch&quot;.
This patch adds a new element type that maps a &quot;hatswitch&quot; value to 4 additional buttons.

* platform/gamepad/mac/HIDGamepad.cpp:
(WebCore::HIDGamepad::initElements):
(WebCore::HIDGamepad::initElementsFromArray):
(WebCore::HIDGamepad::maybeAddButton):
(WebCore::HIDGamepad::maybeAddDPad):
(WebCore::HIDGamepad::maybeAddAxis):
(WebCore::fillInButtonValues):
(WebCore::HIDGamepad::valueChanged):

* platform/gamepad/mac/HIDGamepad.h:
(WebCore::HIDGamepadElement::isDPad):
(WebCore::HIDGamepadDPad::HIDGamepadDPad):
(WebCore::HIDGamepadDPad::normalizedValue):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgamepadmacHIDGamepadcpp">trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgamepadmacHIDGamepadh">trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (211219 => 211220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2017-01-26 18:55:34 UTC (rev 211219)
+++ trunk/Source/WebCore/ChangeLog        2017-01-26 19:21:39 UTC (rev 211220)
</span><span class="lines">@@ -1,3 +1,29 @@
</span><ins>+2017-01-26  Brady Eidson  &lt;beidson@apple.com&gt;
+
+        Gamepad support shows wrong values for PS4 controllers (D-pad is missing).
+        &lt;rdar://problem/29578619&gt; and https://bugs.webkit.org/show_bug.cgi?id=165588
+
+        Reviewed by Alex Christensen.
+
+        No new tests (Currently unable to test HID backend directly)
+
+        DPads report their HID type as &quot;a button&quot;, but their HID usage is &quot;Hatswitch&quot;.
+        This patch adds a new element type that maps a &quot;hatswitch&quot; value to 4 additional buttons.
+        
+        * platform/gamepad/mac/HIDGamepad.cpp:
+        (WebCore::HIDGamepad::initElements):
+        (WebCore::HIDGamepad::initElementsFromArray):
+        (WebCore::HIDGamepad::maybeAddButton):
+        (WebCore::HIDGamepad::maybeAddDPad):
+        (WebCore::HIDGamepad::maybeAddAxis):
+        (WebCore::fillInButtonValues):
+        (WebCore::HIDGamepad::valueChanged):
+
+        * platform/gamepad/mac/HIDGamepad.h:
+        (WebCore::HIDGamepadElement::isDPad):
+        (WebCore::HIDGamepadDPad::HIDGamepadDPad):
+        (WebCore::HIDGamepadDPad::normalizedValue):
+
</ins><span class="cx"> 2017-01-26  Antoine Quint  &lt;graouts@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [Modern Media Controls] Hiding controls, changing their width and showing them again shows an incorrect layout
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgamepadmacHIDGamepadcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.cpp (211219 => 211220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.cpp        2017-01-26 18:55:34 UTC (rev 211219)
+++ trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.cpp        2017-01-26 19:21:39 UTC (rev 211220)
</span><span class="lines">@@ -79,13 +79,16 @@
</span><span class="cx">     });
</span><span class="cx"> 
</span><span class="cx">     m_axisValues.resize(m_axes.size());
</span><del>-    m_buttonValues.resize(m_buttons.size());
</del><ins>+    m_buttonValues.resize(m_buttons.size() + (m_dPads.size() * 4));
</ins><span class="cx"> 
</span><span class="cx">     for (auto&amp; button : m_buttons)
</span><del>-        getCurrentValueForElement(*button);
</del><ins>+        getCurrentValueForElement(button.get());
</ins><span class="cx"> 
</span><ins>+    for (auto&amp; dPad : m_dPads)
+        getCurrentValueForElement(dPad.get());
+
</ins><span class="cx">     for (auto&amp; axis : m_axes)
</span><del>-        getCurrentValueForElement(*axis);
</del><ins>+        getCurrentValueForElement(axis.get());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void HIDGamepad::initElementsFromArray(CFArrayRef elements)
</span><span class="lines">@@ -104,8 +107,12 @@
</span><span class="cx"> 
</span><span class="cx">         IOHIDElementType type = IOHIDElementGetType(element);
</span><span class="cx"> 
</span><del>-        if ((type == kIOHIDElementTypeInput_Misc || type == kIOHIDElementTypeInput_Button) &amp;&amp; maybeAddButton(element))
-            continue;
</del><ins>+        if ((type == kIOHIDElementTypeInput_Misc || type == kIOHIDElementTypeInput_Button)) {
+            if (maybeAddButton(element))
+                continue;
+            if (maybeAddDPad(element))
+                continue;
+        }
</ins><span class="cx"> 
</span><span class="cx">         if ((type == kIOHIDElementTypeInput_Misc || type == kIOHIDElementTypeInput_Axis) &amp;&amp; maybeAddAxis(element))
</span><span class="cx">             continue;
</span><span class="lines">@@ -128,14 +135,35 @@
</span><span class="cx">     CFIndex min = IOHIDElementGetLogicalMin(element);
</span><span class="cx">     CFIndex max = IOHIDElementGetLogicalMax(element);
</span><span class="cx"> 
</span><del>-    m_buttons.append(std::make_unique&lt;HIDGamepadButton&gt;(usage, min, max, element));
</del><ins>+    m_buttons.append(makeUniqueRef&lt;HIDGamepadButton&gt;(usage, min, max, element));
</ins><span class="cx"> 
</span><span class="cx">     IOHIDElementCookie cookie = IOHIDElementGetCookie(element);
</span><del>-    m_elementMap.set(cookie, m_buttons.last().get());
</del><ins>+    m_elementMap.set(cookie, &amp;m_buttons.last().get());
</ins><span class="cx"> 
</span><span class="cx">     return true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+bool HIDGamepad::maybeAddDPad(IOHIDElementRef element)
+{
+    uint32_t usagePage = IOHIDElementGetUsagePage(element);
+    if (usagePage != kHIDPage_GenericDesktop)
+        return false;
+
+    uint32_t usage = IOHIDElementGetUsage(element);
+    if (!usage || usage != kHIDUsage_GD_Hatswitch)
+        return false;
+
+    CFIndex min = IOHIDElementGetLogicalMin(element);
+    CFIndex max = IOHIDElementGetLogicalMax(element);
+
+    m_dPads.append(makeUniqueRef&lt;HIDGamepadDPad&gt;(min, max, element));
+
+    IOHIDElementCookie cookie = IOHIDElementGetCookie(element);
+    m_elementMap.set(cookie, &amp;m_dPads.last().get());
+
+    return true;
+}
+
</ins><span class="cx"> bool HIDGamepad::maybeAddAxis(IOHIDElementRef element)
</span><span class="cx"> {
</span><span class="cx">     uint32_t usagePage = IOHIDElementGetUsagePage(element);
</span><span class="lines">@@ -150,14 +178,46 @@
</span><span class="cx">     CFIndex min = IOHIDElementGetPhysicalMin(element);
</span><span class="cx">     CFIndex max = IOHIDElementGetPhysicalMax(element);
</span><span class="cx"> 
</span><del>-    m_axes.append(std::make_unique&lt;HIDGamepadAxis&gt;(min, max, element));
</del><ins>+    m_axes.append(makeUniqueRef&lt;HIDGamepadAxis&gt;(min, max, element));
</ins><span class="cx"> 
</span><span class="cx">     IOHIDElementCookie cookie = IOHIDElementGetCookie(element);
</span><del>-    m_elementMap.set(cookie, m_axes.last().get());
</del><ins>+    m_elementMap.set(cookie, &amp;m_axes.last().get());
</ins><span class="cx"> 
</span><span class="cx">     return true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+static void fillInButtonValues(int value, double&amp; button0, double&amp; button1, double&amp; button2, double&amp; button3)
+{
+    // Standard DPads have 8 possible position values, moving around a circle:
+    // 0 - Up
+    // 1 - Up + right
+    // 2 - Right
+    // 3 - Down + right
+    // 4 - Down
+    // 5 - Down + left
+    // 6 - Left
+    // 7 - Up and Left
+    // These 8 positions are mapped on to 4 button positions:
+    // 0 - Up
+    // 1 - Down
+    // 2 - Left
+    // 3 - Right
+
+    if (value &lt; 0 || value &gt; 7) {
+        // Handle an invalid input value that we don't know how to interpret.
+        button0 = 0.0;
+        button1 = 0.0;
+        button2 = 0.0;
+        button3 = 0.0;
+        return;
+    }
+
+    button0 = value &lt; 2 || value == 7 ? 1.0 : 0.0;
+    button1 = value &gt; 2 &amp;&amp; value &lt; 6 ? 1.0 : 0.0;
+    button2 = value &gt; 4 ? 1.0 : 0.0;
+    button3 = value &gt; 0 &amp;&amp; value &lt; 4 ? 1.0 : 0.0;
+}
+
</ins><span class="cx"> HIDInputType HIDGamepad::valueChanged(IOHIDValueRef value)
</span><span class="cx"> {
</span><span class="cx">     IOHIDElementCookie cookie = IOHIDElementGetCookie(IOHIDValueGetElement(value));
</span><span class="lines">@@ -171,14 +231,31 @@
</span><span class="cx"> 
</span><span class="cx">     if (element-&gt;isButton()) {
</span><span class="cx">         for (unsigned i = 0; i &lt; m_buttons.size(); ++i) {
</span><del>-            if (m_buttons[i].get() == element)
</del><ins>+            if (&amp;m_buttons[i].get() == element) {
</ins><span class="cx">                 m_buttonValues[i] = element-&gt;normalizedValue();
</span><ins>+                break;
+            }
</ins><span class="cx">         }
</span><span class="cx">     } else if (element-&gt;isAxis()) {
</span><span class="cx">         for (unsigned i = 0; i &lt; m_axes.size(); ++i) {
</span><del>-            if (m_axes[i].get() == element)
</del><ins>+            if (&amp;m_axes[i].get() == element) {
</ins><span class="cx">                 m_axisValues[i] = element-&gt;normalizedValue();
</span><ins>+                break;
+            }
</ins><span class="cx">         }
</span><ins>+    } else if (element-&gt;isDPad()) {
+        int intValue = IOHIDValueGetIntegerValue(value) - element-&gt;min;
+        for (unsigned i = 0; i &lt; m_dPads.size(); ++i) {
+            if (&amp;m_dPads[i].get() != element)
+                continue;
+
+            // Each DPad represents 4 button values which are tacked on to the end of the values from non-DPad buttons.
+            unsigned firstButtonValue = m_buttons.size() + i * 4;
+
+            ASSERT(m_buttonValues.size() &gt; firstButtonValue + 3);
+
+            fillInButtonValues(intValue, m_buttonValues[firstButtonValue], m_buttonValues[firstButtonValue + 1], m_buttonValues[firstButtonValue + 2], m_buttonValues[firstButtonValue + 3]);
+        }
</ins><span class="cx">     } else
</span><span class="cx">         ASSERT_NOT_REACHED();
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgamepadmacHIDGamepadh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.h (211219 => 211220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.h        2017-01-26 18:55:34 UTC (rev 211219)
+++ trunk/Source/WebCore/platform/gamepad/mac/HIDGamepad.h        2017-01-26 19:21:39 UTC (rev 211220)
</span><span class="lines">@@ -31,6 +31,7 @@
</span><span class="cx"> #include &lt;IOKit/hid/IOHIDDevice.h&gt;
</span><span class="cx"> #include &lt;wtf/HashMap.h&gt;
</span><span class="cx"> #include &lt;wtf/RetainPtr.h&gt;
</span><ins>+#include &lt;wtf/UniqueRef.h&gt;
</ins><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><span class="lines">@@ -54,6 +55,7 @@
</span><span class="cx"> 
</span><span class="cx">     virtual bool isButton() const { return false; }
</span><span class="cx">     virtual bool isAxis() const { return false; }
</span><ins>+    virtual bool isDPad() const { return false; }
</ins><span class="cx"> 
</span><span class="cx">     virtual double normalizedValue() = 0;
</span><span class="cx"> };
</span><span class="lines">@@ -67,7 +69,7 @@
</span><span class="cx"> 
</span><span class="cx">     uint32_t priority;
</span><span class="cx"> 
</span><del>-    bool isButton() const override { return true; }
</del><ins>+    bool isButton() const final { return true; }
</ins><span class="cx"> 
</span><span class="cx">     // Buttons normalize to the range (0.0) - (1.0)
</span><span class="cx">     double normalizedValue() override
</span><span class="lines">@@ -82,7 +84,7 @@
</span><span class="cx">     {
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    bool isAxis() const override { return true; }
</del><ins>+    bool isAxis() const final { return true; }
</ins><span class="cx"> 
</span><span class="cx">     // Axes normalize to the range (-1.0) - (1.0)
</span><span class="cx">     double normalizedValue() override
</span><span class="lines">@@ -91,6 +93,17 @@
</span><span class="cx">     }
</span><span class="cx"> };
</span><span class="cx"> 
</span><ins>+struct HIDGamepadDPad : HIDGamepadElement {
+    HIDGamepadDPad(double min, double max, IOHIDElementRef element)
+        : HIDGamepadElement(min, max, element)
+    {
+    }
+
+    bool isDPad() const final { return true; }
+
+    virtual double normalizedValue() { RELEASE_ASSERT_NOT_REACHED(); }
+};
+
</ins><span class="cx"> enum class HIDInputType {
</span><span class="cx">     ButtonPress,
</span><span class="cx">     NotAButtonPress,
</span><span class="lines">@@ -112,6 +125,7 @@
</span><span class="cx">     void initElementsFromArray(CFArrayRef);
</span><span class="cx"> 
</span><span class="cx">     bool maybeAddButton(IOHIDElementRef);
</span><ins>+    bool maybeAddDPad(IOHIDElementRef);
</ins><span class="cx">     bool maybeAddAxis(IOHIDElementRef);
</span><span class="cx"> 
</span><span class="cx">     void getCurrentValueForElement(const HIDGamepadElement&amp;);
</span><span class="lines">@@ -120,8 +134,9 @@
</span><span class="cx"> 
</span><span class="cx">     HashMap&lt;IOHIDElementCookie, HIDGamepadElement*&gt; m_elementMap;
</span><span class="cx"> 
</span><del>-    Vector&lt;std::unique_ptr&lt;HIDGamepadButton&gt;&gt; m_buttons;
-    Vector&lt;std::unique_ptr&lt;HIDGamepadAxis&gt;&gt; m_axes;
</del><ins>+    Vector&lt;UniqueRef&lt;HIDGamepadButton&gt;&gt; m_buttons;
+    Vector&lt;UniqueRef&lt;HIDGamepadAxis&gt;&gt; m_axes;
+    Vector&lt;UniqueRef&lt;HIDGamepadDPad&gt;&gt; m_dPads;
</ins><span class="cx">     Vector&lt;double&gt; m_buttonValues;
</span><span class="cx">     Vector&lt;double&gt; m_axisValues;
</span><span class="cx"> };
</span></span></pre>
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