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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/208032">208032</a></dd>
<dt>Author</dt> <dd>mmaxfield@apple.com</dd>
<dt>Date</dt> <dd>2016-10-27 22:28:55 -0700 (Thu, 27 Oct 2016)</dd>
</dl>
<h3>Log Message</h3>
<pre>Teach WebGL code about new buffer targets in WebGL2
https://bugs.webkit.org/show_bug.cgi?id=163924
Reviewed by Dean Jackson.
Source/WebCore:
WebGL 2 adds new buffer targets. Instead of completely reimplementing
the functions again for WebGL 2, we can simply check if we are using
a new kind of context to conditionally enable support.
Test: fast/canvas/webgl/webgl2-buffer-targets.html
* html/canvas/WebGL2RenderingContext.h:
* html/canvas/WebGL2RenderingContext.idl:
* html/canvas/WebGLBuffer.cpp:
(WebCore::WebGLBuffer::associateBufferDataImpl):
(WebCore::WebGLBuffer::associateBufferSubDataImpl):
(WebCore::WebGLBuffer::setTarget):
* html/canvas/WebGLBuffer.h:
* html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::bindBuffer):
(WebCore::WebGLRenderingContextBase::getBufferParameter):
(WebCore::WebGLRenderingContextBase::validateBufferDataParameters):
* html/canvas/WebGLRenderingContextBase.h:
LayoutTests:
* fast/canvas/webgl/bufferData-offset-length.html:
* fast/canvas/webgl/webgl2-buffer-targets-expected.txt: Added.
* fast/canvas/webgl/webgl2-buffer-targets.html: Added.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglbufferDataoffsetlengthhtml">trunk/LayoutTests/fast/canvas/webgl/bufferData-offset-length.html</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGL2RenderingContexth">trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGL2RenderingContextidl">trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLBuffercpp">trunk/Source/WebCore/html/canvas/WebGLBuffer.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLBufferh">trunk/Source/WebCore/html/canvas/WebGLBuffer.h</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseh">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h</a></li>
</ul>
<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsfastcanvaswebglwebgl2buffertargetsexpectedtxt">trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets-expected.txt</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglwebgl2buffertargetshtml">trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets.html</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/LayoutTests/ChangeLog        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -1,3 +1,14 @@
</span><ins>+2016-10-27 Myles C. Maxfield <mmaxfield@apple.com>
+
+ Teach WebGL code about new buffer targets in WebGL2
+ https://bugs.webkit.org/show_bug.cgi?id=163924
+
+ Reviewed by Dean Jackson.
+
+ * fast/canvas/webgl/bufferData-offset-length.html:
+ * fast/canvas/webgl/webgl2-buffer-targets-expected.txt: Added.
+ * fast/canvas/webgl/webgl2-buffer-targets.html: Added.
+
</ins><span class="cx"> 2016-10-27 Simon Fraser <simon.fraser@apple.com>
</span><span class="cx">
</span><span class="cx"> If an animation's keyframes affect stacking context properties, create stacking context while the animation is running
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglbufferDataoffsetlengthhtml"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/bufferData-offset-length.html (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/bufferData-offset-length.html        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/LayoutTests/fast/canvas/webgl/bufferData-offset-length.html        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -39,7 +39,7 @@
</span><span class="cx"> debug("");
</span><span class="cx">
</span><span class="cx"> if (window.internals)
</span><del>-                 internals.setWebGL2Enabled(true);
</del><ins>+         internals.setWebGL2Enabled(true);
</ins><span class="cx"> gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "index" ],
</span><span class="cx"> [ 1, 1, 1, 1 ], 1, null, true);
</span><span class="cx">
</span><span class="lines">@@ -80,6 +80,8 @@
</span><span class="cx"> checkRedValue(10, 10, 0, "Left half of canvas should be filled");
</span><span class="cx"> checkRedValue(30, 10, 255, "Right half of canvas should be empty");
</span><span class="cx">
</span><ins>+ gl.deleteBuffer(vertexObject);
+
</ins><span class="cx"> function checkRedValue(x, y, value, msg) {
</span><span class="cx"> gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
</span><span class="cx"> gl.drawArrays(gl.TRIANGLES, 0, 6);
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglwebgl2buffertargetsexpectedtxt"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets-expected.txt (0 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets-expected.txt         (rev 0)
+++ trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets-expected.txt        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -0,0 +1,88 @@
</span><ins>+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+CONSOLE MESSAGE: line 55: WebGL: INVALID_ENUM: bindBuffer: invalid target
+CONSOLE MESSAGE: line 57: WebGL: INVALID_ENUM: bufferData: invalid target
+Checks that using WebGL 2 buffer targets don't cause errors
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.NO_ERROR
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.INVALID_ENUM
+PASS context.getError() is context.NO_ERROR
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
</ins></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglwebgl2buffertargetshtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets.html (0 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets.html         (rev 0)
+++ trunk/LayoutTests/fast/canvas/webgl/webgl2-buffer-targets.html        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -0,0 +1,65 @@
</span><ins>+<!DOCTYPE html>
+<html>
+<head>
+<script src="../../../resources/js-test-pre.js"></script>
+</head>
+<body>
+<canvas id="c" width="40" height="40"></canvas>
+<script>
+description("Checks that using WebGL 2 buffer targets don't cause errors");
+
+if (window.internals)
+        internals.setWebGL2Enabled(true);
+
+var canvas = document.getElementById("c");
+var context = canvas.getContext("webgl2");
+shouldBe("context.getError()", "context.NO_ERROR");
+checkBufferSuccess(context, context.ARRAY_BUFFER);
+checkBufferSuccess(context, context.COPY_READ_BUFFER);
+checkBufferSuccess(context, context.COPY_WRITE_BUFFER);
+checkBufferSuccess(context, context.ELEMENT_ARRAY_BUFFER);
+checkBufferSuccess(context, context.PIXEL_PACK_BUFFER);
+checkBufferSuccess(context, context.PIXEL_UNPACK_BUFFER);
+checkBufferSuccess(context, context.TRANSFORM_FEEDBACK_BUFFER);
+checkBufferSuccess(context, context.UNIFORM_BUFFER);
+
+canvas = document.createElement("canvas");
+canvas.width = 40;
+canvas.height = 40;
+context = canvas.getContext("webgl");
+shouldBe("context.getError()", "context.NO_ERROR");
+shouldBe("context.getError()", "context.NO_ERROR");
+checkBufferSuccess(context, context.ARRAY_BUFFER);
+checkBufferFailure(context, context.COPY_READ_BUFFER);
+checkBufferFailure(context, context.COPY_WRITE_BUFFER);
+checkBufferSuccess(context, context.ELEMENT_ARRAY_BUFFER);
+checkBufferFailure(context, context.PIXEL_PACK_BUFFER);
+checkBufferFailure(context, context.PIXEL_UNPACK_BUFFER);
+checkBufferFailure(context, context.TRANSFORM_FEEDBACK_BUFFER);
+checkBufferFailure(context, context.UNIFORM_BUFFER);
+
+function checkBufferSuccess(context, target) {
+        var buffer = context.createBuffer();
+        shouldBe("context.getError()", "context.NO_ERROR");
+        context.bindBuffer(target, buffer);
+        shouldBe("context.getError()", "context.NO_ERROR");
+        context.bufferData(target, new Int32Array(16), context.STATIC_DRAW);
+        shouldBe("context.getError()", "context.NO_ERROR");
+        context.deleteBuffer(buffer);
+        shouldBe("context.getError()", "context.NO_ERROR");
+}
+
+function checkBufferFailure(context, target) {
+        var buffer = context.createBuffer();
+        shouldBe("context.getError()", "context.NO_ERROR");
+        context.bindBuffer(target, buffer);
+        shouldBe("context.getError()", "context.INVALID_ENUM");
+        context.bufferData(target, new Int32Array(16), context.STATIC_DRAW);
+        shouldBe("context.getError()", "context.INVALID_ENUM");
+        context.deleteBuffer(buffer);
+        shouldBe("context.getError()", "context.NO_ERROR");
+}
+</script>
+<script src="../../../resources/js-test-post.js"></script>
+</body>
+</html>
</ins><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/ChangeLog        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -1,3 +1,29 @@
</span><ins>+2016-10-27 Myles C. Maxfield <mmaxfield@apple.com>
+
+ Teach WebGL code about new buffer targets in WebGL2
+ https://bugs.webkit.org/show_bug.cgi?id=163924
+
+ Reviewed by Dean Jackson.
+
+ WebGL 2 adds new buffer targets. Instead of completely reimplementing
+ the functions again for WebGL 2, we can simply check if we are using
+ a new kind of context to conditionally enable support.
+
+ Test: fast/canvas/webgl/webgl2-buffer-targets.html
+
+ * html/canvas/WebGL2RenderingContext.h:
+ * html/canvas/WebGL2RenderingContext.idl:
+ * html/canvas/WebGLBuffer.cpp:
+ (WebCore::WebGLBuffer::associateBufferDataImpl):
+ (WebCore::WebGLBuffer::associateBufferSubDataImpl):
+ (WebCore::WebGLBuffer::setTarget):
+ * html/canvas/WebGLBuffer.h:
+ * html/canvas/WebGLRenderingContextBase.cpp:
+ (WebCore::WebGLRenderingContextBase::bindBuffer):
+ (WebCore::WebGLRenderingContextBase::getBufferParameter):
+ (WebCore::WebGLRenderingContextBase::validateBufferDataParameters):
+ * html/canvas/WebGLRenderingContextBase.h:
+
</ins><span class="cx"> 2016-10-27 Dave Hyatt <hyatt@apple.com>
</span><span class="cx">
</span><span class="cx"> [CSS Parser] Enhance grid-auto-flow parsing to allow dense first.
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGL2RenderingContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -44,6 +44,8 @@
</span><span class="cx"> WebGL2RenderingContext(HTMLCanvasElement*, RefPtr<GraphicsContext3D>&&, GraphicsContext3D::Attributes);
</span><span class="cx">
</span><span class="cx"> /* Buffer objects */
</span><ins>+ using WebGLRenderingContextBase::bufferData;
+ using WebGLRenderingContextBase::bufferSubData;
</ins><span class="cx"> void bufferData(GC3Denum target, ArrayBufferView& data, GC3Denum usage, GC3Duint srcOffset, GC3Duint length);
</span><span class="cx"> void bufferSubData(GC3Denum target, long long offset, ArrayBufferView& data, GC3Duint srcOffset, GC3Duint length);
</span><span class="cx"> void copyBufferSubData(GC3Denum readTarget, GC3Denum writeTarget, GC3Dint64 readOffset, GC3Dint64 writeOffset, GC3Dint64 size);
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGL2RenderingContextidl"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -39,6 +39,7 @@
</span><span class="cx"> typedef unsigned long long GLuint64;
</span><span class="cx"> typedef unrestricted float GLfloat;
</span><span class="cx"> typedef unrestricted float GLclampf;
</span><ins>+typedef (ArrayBuffer or ArrayBufferView) BufferDataSource;
</ins><span class="cx">
</span><span class="cx"> // FIXME: Should allow ImageBitmap too.
</span><span class="cx"> typedef (ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource;
</span><span class="lines">@@ -336,8 +337,14 @@
</span><span class="cx"> const GLuint64 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF;
</span><span class="cx">
</span><span class="cx"> /* Buffer objects */
</span><ins>+ // WebGL1:
+ void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
+ void bufferData(GLenum target, BufferDataSource? srcData, GLenum usage);
+ void bufferSubData(GLenum target, GLintptr dstByteOffset, BufferDataSource? srcData);
+ // WebGL2:
</ins><span class="cx"> void bufferData(GLenum target, ArrayBufferView data, GLenum usage, GLuint srcOffset, optional GLuint length = 0);
</span><span class="cx"> void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData, GLuint srcOffset, optional GLuint length = 0);
</span><ins>+
</ins><span class="cx"> void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
</span><span class="cx"> // MapBufferRange, in particular its read-only and write-only modes,
</span><span class="cx"> // can not be exposed safely to JavaScript. GetBufferSubData
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLBuffercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLBuffer.cpp (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLBuffer.cpp        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGLBuffer.cpp        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -87,6 +87,18 @@
</span><span class="cx"> m_byteLength = byteLength;
</span><span class="cx"> return true;
</span><span class="cx"> default:
</span><ins>+#if ENABLE(WEBGL2)
+ switch (m_target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ m_byteLength = byteLength;
+ return true;
+ }
+#endif
</ins><span class="cx"> return false;
</span><span class="cx"> }
</span><span class="cx"> }
</span><span class="lines">@@ -135,6 +147,17 @@
</span><span class="cx"> case GraphicsContext3D::ARRAY_BUFFER:
</span><span class="cx"> return true;
</span><span class="cx"> default:
</span><ins>+#if ENABLE(WEBGL2)
+ switch (m_target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ return true;
+ }
+#endif
</ins><span class="cx"> return false;
</span><span class="cx"> }
</span><span class="cx"> }
</span><span class="lines">@@ -186,7 +209,7 @@
</span><span class="cx"> m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % WTF_ARRAY_LENGTH(m_maxIndexCache);
</span><span class="cx"> }
</span><span class="cx">
</span><del>-void WebGLBuffer::setTarget(GC3Denum target)
</del><ins>+void WebGLBuffer::setTarget(GC3Denum target, bool forWebGL2)
</ins><span class="cx"> {
</span><span class="cx"> // In WebGL, a buffer is bound to one target in its lifetime
</span><span class="cx"> if (m_target)
</span><span class="lines">@@ -193,6 +216,19 @@
</span><span class="cx"> return;
</span><span class="cx"> if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
</span><span class="cx"> m_target = target;
</span><ins>+ else if (forWebGL2) {
+#if ENABLE(WEBGL2)
+ switch (target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ m_target = target;
+ }
+#endif
+ }
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void WebGLBuffer::clearCachedMaxIndices()
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLBufferh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLBuffer.h (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLBuffer.h        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGLBuffer.h        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -61,7 +61,7 @@
</span><span class="cx"> void setCachedMaxIndex(GC3Denum type, int value);
</span><span class="cx">
</span><span class="cx"> GC3Denum getTarget() const { return m_target; }
</span><del>- void setTarget(GC3Denum);
</del><ins>+ void setTarget(GC3Denum, bool forWebGL2);
</ins><span class="cx">
</span><span class="cx"> bool hasEverBeenBound() const { return object() && m_target; }
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -919,13 +919,44 @@
</span><span class="cx"> else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
</span><span class="cx"> m_boundVertexArrayObject->setElementArrayBuffer(buffer);
</span><span class="cx"> else {
</span><del>- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
- return;
</del><ins>+ bool success = false;
+#if ENABLE(WEBGL2)
+ if (isWebGL2()) {
+ success = true;
+ switch (target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ m_boundCopyReadBuffer = buffer;
+ break;
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ m_boundCopyWriteBuffer = buffer;
+ break;
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ m_boundPixelPackBuffer = buffer;
+ break;
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ m_boundPixelUnpackBuffer = buffer;
+ break;
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ m_boundTransformFeedbackBuffer = buffer;
+ break;
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ m_boundUniformBuffer = buffer;
+ break;
+ default:
+ success = false;
+ break;
+ }
+ }
+#endif
+ if (!success) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
+ return;
+ }
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> m_context->bindBuffer(target, objectOrZero(buffer));
</span><span class="cx"> if (buffer)
</span><del>- buffer->setTarget(target);
</del><ins>+ buffer->setTarget(target, isWebGL2());
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void WebGLRenderingContextBase::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer)
</span><span class="lines">@@ -2165,7 +2196,24 @@
</span><span class="cx"> {
</span><span class="cx"> if (isContextLostOrPending())
</span><span class="cx"> return WebGLGetInfo();
</span><del>- if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
</del><ins>+
+ bool valid = false;
+ if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ valid = true;
+#if ENABLE(WEBGL2)
+ if (isWebGL2()) {
+ switch (target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ valid = true;
+ }
+ }
+#endif
+ if (!valid) {
</ins><span class="cx"> synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target");
</span><span class="cx"> return WebGLGetInfo();
</span><span class="cx"> }
</span><span class="lines">@@ -4457,6 +4505,37 @@
</span><span class="cx"> buffer = m_boundArrayBuffer.get();
</span><span class="cx"> break;
</span><span class="cx"> default:
</span><ins>+#if ENABLE(WEBGL2)
+ bool success = true;
+ if (isWebGL2()) {
+ switch (target) {
+ case GraphicsContext3D::COPY_READ_BUFFER:
+ buffer = m_boundCopyReadBuffer.get();
+ break;
+ case GraphicsContext3D::COPY_WRITE_BUFFER:
+ buffer = m_boundCopyWriteBuffer.get();
+ break;
+ case GraphicsContext3D::PIXEL_PACK_BUFFER:
+ buffer = m_boundPixelPackBuffer.get();
+ break;
+ case GraphicsContext3D::PIXEL_UNPACK_BUFFER:
+ buffer = m_boundPixelUnpackBuffer.get();
+ break;
+ case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER:
+ buffer = m_boundTransformFeedbackBuffer.get();
+ break;
+ case GraphicsContext3D::UNIFORM_BUFFER:
+ buffer = m_boundUniformBuffer.get();
+ break;
+ default:
+ success = false;
+ break;
+ }
+ } else
+ success = false;
+ if (success)
+ break;
+#endif
</ins><span class="cx"> synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
</span><span class="cx"> return nullptr;
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h (208031 => 208032)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h        2016-10-28 04:30:22 UTC (rev 208031)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h        2016-10-28 05:28:55 UTC (rev 208032)
</span><span class="lines">@@ -427,6 +427,12 @@
</span><span class="cx">
</span><span class="cx"> // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER
</span><span class="cx"> RefPtr<WebGLBuffer> m_boundArrayBuffer;
</span><ins>+ RefPtr<WebGLBuffer> m_boundCopyReadBuffer;
+ RefPtr<WebGLBuffer> m_boundCopyWriteBuffer;
+ RefPtr<WebGLBuffer> m_boundPixelPackBuffer;
+ RefPtr<WebGLBuffer> m_boundPixelUnpackBuffer;
+ RefPtr<WebGLBuffer> m_boundTransformFeedbackBuffer;
+ RefPtr<WebGLBuffer> m_boundUniformBuffer;
</ins><span class="cx">
</span><span class="cx"> RefPtr<WebGLVertexArrayObjectBase> m_defaultVertexArrayObject;
</span><span class="cx"> RefPtr<WebGLVertexArrayObjectBase> m_boundVertexArrayObject;
</span></span></pre>
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