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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/207863">207863</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2016-10-25 18:57:44 -0700 (Tue, 25 Oct 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>[Win][Direct2D] Use smart pointers for Direct2D Path types
https://bugs.webkit.org/show_bug.cgi?id=163994

Reviewed by Alex Christensen.

Tested by existing path tests.

* platform/graphics/Path.h:
(WebCore::Path::platformPath): Use a COMPtr for m_path.
* platform/graphics/win/GraphicsContextDirect2D.cpp:
(WebCore::GraphicsContext::systemFactory): Present better D2D debug output
when running a debug build.
(WebCore::GraphicsContext::platformInit): Initialize a D2D device from a
native GDI device context.
(WebCore::GraphicsContext::platformStrokeStyle): Added.
(WebCore::GraphicsContext::clipBounds): Simplify clip boundary calculations and
avoid doing math on infinities.
* platform/graphics/win/PathDirect2D.cpp:
(WebCore::scratchRenderTarget): Added.
(WebCore::Path::~Path): Switch to COMPtr implementation.
(WebCore::Path::ensurePlatformPath): Ditto.
(WebCore::Path::appendGeometry): Ditto.
(WebCore::Path::operator=): Ditto.
(WebCore::Path::initializePathState): Ditto.
(WebCore::Path::strokeContains): Provide an implementation.
(WebCore::Path::transform): Ditto.
(WebCore::Path::addEllipse): No need for explicit construction of the
D2D1::Point2F object.
(WebCore::Path::clear): Switch to COMPtr implementation.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsPathh">trunk/Source/WebCore/platform/graphics/Path.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicswinGraphicsContextDirect2Dcpp">trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicswinPathDirect2Dcpp">trunk/Source/WebCore/platform/graphics/win/PathDirect2D.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (207862 => 207863)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-10-26 01:28:03 UTC (rev 207862)
+++ trunk/Source/WebCore/ChangeLog        2016-10-26 01:57:44 UTC (rev 207863)
</span><span class="lines">@@ -1,3 +1,35 @@
</span><ins>+2016-10-25  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [Win][Direct2D] Use smart pointers for Direct2D Path types
+        https://bugs.webkit.org/show_bug.cgi?id=163994
+
+        Reviewed by Alex Christensen.
+
+        Tested by existing path tests.
+
+        * platform/graphics/Path.h:
+        (WebCore::Path::platformPath): Use a COMPtr for m_path.
+        * platform/graphics/win/GraphicsContextDirect2D.cpp:
+        (WebCore::GraphicsContext::systemFactory): Present better D2D debug output
+        when running a debug build.
+        (WebCore::GraphicsContext::platformInit): Initialize a D2D device from a
+        native GDI device context.
+        (WebCore::GraphicsContext::platformStrokeStyle): Added.
+        (WebCore::GraphicsContext::clipBounds): Simplify clip boundary calculations and
+        avoid doing math on infinities.
+        * platform/graphics/win/PathDirect2D.cpp:
+        (WebCore::scratchRenderTarget): Added.
+        (WebCore::Path::~Path): Switch to COMPtr implementation.
+        (WebCore::Path::ensurePlatformPath): Ditto.
+        (WebCore::Path::appendGeometry): Ditto.
+        (WebCore::Path::operator=): Ditto.
+        (WebCore::Path::initializePathState): Ditto.
+        (WebCore::Path::strokeContains): Provide an implementation.
+        (WebCore::Path::transform): Ditto.
+        (WebCore::Path::addEllipse): No need for explicit construction of the
+        D2D1::Point2F object.
+        (WebCore::Path::clear): Switch to COMPtr implementation.
+
</ins><span class="cx"> 2016-10-25  Nan Wang  &lt;n_wang@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         LayoutTest accessibility/mac/meter-gauge-value-description.html failing
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsPathh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/Path.h (207862 => 207863)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/Path.h        2016-10-26 01:28:03 UTC (rev 207862)
+++ trunk/Source/WebCore/platform/graphics/Path.h        2016-10-26 01:57:44 UTC (rev 207863)
</span><span class="lines">@@ -165,7 +165,11 @@
</span><span class="cx"> 
</span><span class="cx">         // To keep Path() cheap, it does not allocate a PlatformPath immediately
</span><span class="cx">         // meaning Path::platformPath() can return null.
</span><ins>+#if USE(DIRECT2D)
+        PlatformPathPtr platformPath() const { return m_path.get(); }
+#else
</ins><span class="cx">         PlatformPathPtr platformPath() const { return m_path; }
</span><ins>+#endif
</ins><span class="cx">         // ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null.
</span><span class="cx">         WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath();
</span><span class="cx"> 
</span><span class="lines">@@ -199,10 +203,12 @@
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx">     private:
</span><del>-        PlatformPathPtr m_path { nullptr };
</del><span class="cx"> #if USE(DIRECT2D)
</span><ins>+        COMPtr&lt;ID2D1GeometryGroup&gt; m_path;
</ins><span class="cx">         COMPtr&lt;ID2D1PathGeometry&gt; m_activePathGeometry;
</span><span class="cx">         COMPtr&lt;ID2D1GeometrySink&gt; m_activePath;
</span><ins>+#else
+        PlatformPathPtr m_path { nullptr };
</ins><span class="cx"> #endif
</span><span class="cx">     };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicswinGraphicsContextDirect2Dcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp (207862 => 207863)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp        2016-10-26 01:28:03 UTC (rev 207862)
+++ trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp        2016-10-26 01:57:44 UTC (rev 207863)
</span><span class="lines">@@ -71,7 +71,13 @@
</span><span class="cx"> {
</span><span class="cx">     static ID2D1Factory* direct2DFactory = nullptr;
</span><span class="cx">     if (!direct2DFactory) {
</span><ins>+#ifndef NDEBUG
+        D2D1_FACTORY_OPTIONS options = { };
+        options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
+        HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, options, &amp;direct2DFactory);
+#else
</ins><span class="cx">         HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, &amp;direct2DFactory);
</span><ins>+#endif
</ins><span class="cx">         RELEASE_ASSERT(SUCCEEDED(hr));
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -108,7 +114,23 @@
</span><span class="cx">     if (!hdc)
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    COMPtr&lt;ID2D1RenderTarget&gt; renderTarget;
</del><ins>+    HBITMAP bitmap = static_cast&lt;HBITMAP&gt;(GetCurrentObject(hdc, OBJ_BITMAP));
+
+    DIBPixelData pixelData(bitmap);
+
+    auto targetProperties = D2D1::RenderTargetProperties();
+    targetProperties.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE);
+
+    COMPtr&lt;ID2D1DCRenderTarget&gt; renderTarget;
+    HRESULT hr = systemFactory()-&gt;CreateDCRenderTarget(&amp;targetProperties, &amp;renderTarget);
+    if (!SUCCEEDED(hr))
+        return;
+
+    RECT clientRect = IntRect(IntPoint(), pixelData.size());
+    hr = renderTarget-&gt;BindDC(hdc, &amp;clientRect);
+    if (!SUCCEEDED(hr))
+        return;
+
</ins><span class="cx">     m_data = new GraphicsContextPlatformPrivate(renderTarget.get());
</span><span class="cx">     m_data-&gt;m_hdc = hdc;
</span><span class="cx">     // Make sure the context starts in sync with our state.
</span><span class="lines">@@ -671,6 +693,11 @@
</span><span class="cx">     return m_d2dStrokeStyle.get();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+ID2D1StrokeStyle* GraphicsContext::platformStrokeStyle() const
+{
+    return m_data-&gt;strokeStyle();
+}
+
</ins><span class="cx"> // This is only used to draw borders.
</span><span class="cx"> void GraphicsContext::drawLine(const FloatPoint&amp; point1, const FloatPoint&amp; point2)
</span><span class="cx"> {
</span><span class="lines">@@ -1248,14 +1275,13 @@
</span><span class="cx">         return IntRect(-2048, -2048, 4096, 4096); // FIXME: display lists.
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    D2D1_RECT_F d2dClipBounds = D2D1::InfiniteRect();
-    FloatRect clipBounds(d2dClipBounds.left, d2dClipBounds.top, d2dClipBounds.right - d2dClipBounds.left, d2dClipBounds.bottom - d2dClipBounds.top);
</del><ins>+    D2D1_SIZE_F clipSize;
+    if (auto clipLayer = m_data-&gt;clipLayer())
+        clipSize = clipLayer-&gt;GetSize();
+    else
+        clipSize = platformContext()-&gt;GetSize();
</ins><span class="cx"> 
</span><del>-    if (m_data-&gt;clipLayer()) {
-        auto clipSize = m_data-&gt;clipLayer()-&gt;GetSize();
-        clipBounds.setWidth(clipSize.width);
-        clipBounds.setHeight(clipSize.height);
-    }
</del><ins>+    FloatRect clipBounds(IntPoint(), clipSize);
</ins><span class="cx"> 
</span><span class="cx">     return enclosingIntRect(clipBounds);
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicswinPathDirect2Dcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/win/PathDirect2D.cpp (207862 => 207863)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/win/PathDirect2D.cpp        2016-10-26 01:28:03 UTC (rev 207862)
+++ trunk/Source/WebCore/platform/graphics/win/PathDirect2D.cpp        2016-10-26 01:57:44 UTC (rev 207863)
</span><span class="lines">@@ -42,6 +42,11 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><ins>+static inline ID2D1RenderTarget* scratchRenderTarget()
+{
+    static COMPtr&lt;ID2D1RenderTarget&gt; renderTarget = adoptCOM(GraphicsContext::defaultRenderTarget());
+    return renderTarget.get();
+}
</ins><span class="cx"> 
</span><span class="cx"> Path Path::polygonPathFromPoints(const Vector&lt;FloatPoint&gt;&amp; points)
</span><span class="cx"> {
</span><span class="lines">@@ -70,8 +75,6 @@
</span><span class="cx"> 
</span><span class="cx"> Path::~Path()
</span><span class="cx"> {
</span><del>-    if (m_path)
-        m_path-&gt;Release();
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> PlatformPathPtr Path::ensurePlatformPath()
</span><span class="lines">@@ -83,7 +86,7 @@
</span><span class="cx">             return nullptr;
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    return m_path;
</del><ins>+    return m_path.get();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void Path::appendGeometry(ID2D1Geometry* geometry)
</span><span class="lines">@@ -101,7 +104,7 @@
</span><span class="cx"> 
</span><span class="cx">     auto fillMode = m_path ? m_path-&gt;GetFillMode() : D2D1_FILL_MODE_WINDING;
</span><span class="cx"> 
</span><del>-    COMPtr&lt;ID2D1GeometryGroup&gt; protectedPath = adoptCOM(m_path);
</del><ins>+    COMPtr&lt;ID2D1GeometryGroup&gt; protectedPath = m_path;
</ins><span class="cx">     m_path = nullptr;
</span><span class="cx"> 
</span><span class="cx">     HRESULT hr = GraphicsContext::systemFactory()-&gt;CreateGeometryGroup(fillMode, geometries.data(), geometries.size(), &amp;m_path);
</span><span class="lines">@@ -162,13 +165,7 @@
</span><span class="cx"> 
</span><span class="cx"> Path&amp; Path::operator=(const Path&amp; other)
</span><span class="cx"> {
</span><del>-    if (m_path)
-        m_path-&gt;Release();
-
</del><span class="cx">     m_path = other.m_path;
</span><del>-    if (m_path)
-        m_path-&gt;AddRef();
-
</del><span class="cx">     m_activePath = other.m_activePath;
</span><span class="cx">     m_activePathGeometry = other.m_activePathGeometry;
</span><span class="cx"> 
</span><span class="lines">@@ -177,8 +174,6 @@
</span><span class="cx"> 
</span><span class="cx"> HRESULT Path::initializePathState()
</span><span class="cx"> {
</span><del>-    if (m_path)
-        m_path-&gt;Release();
</del><span class="cx">     m_path = nullptr;
</span><span class="cx">     m_activePath = nullptr;
</span><span class="cx">     m_activePathGeometry = nullptr;
</span><span class="lines">@@ -231,10 +226,17 @@
</span><span class="cx">     if (isNull())
</span><span class="cx">         return false;
</span><span class="cx"> 
</span><del>-    UNUSED_PARAM(applier);
-    UNUSED_PARAM(point);
-    notImplemented();
-    return false;
</del><ins>+    ASSERT(applier);
+
+    GraphicsContext scratchContext(scratchRenderTarget());
+    applier-&gt;strokeStyle(&amp;scratchContext);
+
+    BOOL containsPoint = false;
+    HRESULT hr = m_path-&gt;StrokeContainsPoint(point, scratchContext.strokeThickness(), scratchContext.platformStrokeStyle(), nullptr, 1.0f, &amp;containsPoint);
+    if (!SUCCEEDED(hr))
+        return false;
+
+    return containsPoint;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void Path::translate(const FloatSize&amp; size)
</span><span class="lines">@@ -257,7 +259,7 @@
</span><span class="cx"> 
</span><span class="cx">     const D2D1_MATRIX_3X2_F&amp; d2dTransform = static_cast&lt;const D2D1_MATRIX_3X2_F&gt;(transform);
</span><span class="cx">     COMPtr&lt;ID2D1TransformedGeometry&gt; transformedPath;
</span><del>-    if (!SUCCEEDED(GraphicsContext::systemFactory()-&gt;CreateTransformedGeometry(m_path, d2dTransform, &amp;transformedPath)))
</del><ins>+    if (!SUCCEEDED(GraphicsContext::systemFactory()-&gt;CreateTransformedGeometry(m_path.get(), d2dTransform, &amp;transformedPath)))
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     Vector&lt;ID2D1Geometry*&gt; geometries;
</span><span class="lines">@@ -271,7 +273,6 @@
</span><span class="cx"> 
</span><span class="cx">     auto fillMode = m_path-&gt;GetFillMode();
</span><span class="cx"> 
</span><del>-    m_path-&gt;Release();
</del><span class="cx">     m_path = nullptr;
</span><span class="cx"> 
</span><span class="cx">     HRESULT hr = GraphicsContext::systemFactory()-&gt;CreateGeometryGroup(fillMode, geometries.data(), geometries.size(), &amp;m_path);
</span><span class="lines">@@ -476,7 +477,7 @@
</span><span class="cx"> void Path::addEllipse(const FloatRect&amp; r)
</span><span class="cx"> {
</span><span class="cx">     COMPtr&lt;ID2D1EllipseGeometry&gt; ellipse;
</span><del>-    HRESULT hr = GraphicsContext::systemFactory()-&gt;CreateEllipseGeometry(D2D1::Ellipse(D2D1::Point2F(r.center().x(), r.center().y()), r.width(), r.height()), &amp;ellipse);
</del><ins>+    HRESULT hr = GraphicsContext::systemFactory()-&gt;CreateEllipseGeometry(D2D1::Ellipse(r.center(), r.width(), r.height()), &amp;ellipse);
</ins><span class="cx">     RELEASE_ASSERT(SUCCEEDED(hr));
</span><span class="cx">     appendGeometry(ellipse.get());
</span><span class="cx"> }
</span><span class="lines">@@ -498,9 +499,6 @@
</span><span class="cx">     if (isNull())
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    if (m_path)
-        m_path-&gt;Release();
-
</del><span class="cx">     m_path = nullptr;
</span><span class="cx">     m_activePath = nullptr;
</span><span class="cx">     m_activePathGeometry = nullptr;
</span></span></pre>
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