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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/207002">207002</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2016-10-10 10:02:52 -0700 (Mon, 10 Oct 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Reduce code duplication between CG, Cairo, and Direct2D
https://bugs.webkit.org/show_bug.cgi?id=163157

Reviewed by Darin Adler.

Move a number of routines that have been copied-and-pasted to different
platform files into the main GraphicsContext.cpp file.

No new tests because there is no change in behavior.

* platform/graphics/GraphicsContext.cpp:
(WebCore::GraphicsContext::dashedLineCornerWidthForStrokeWidth): Added.
(WebCore::GraphicsContext::dashedLinePatternWidthForStrokeWidth): Added.
(WebCore::GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth): Added.
(WebCore::GraphicsContext::centerLineAndCutOffCorners): Added.
* platform/graphics/GraphicsContext.h:
* platform/graphics/cairo/GraphicsContextCairo.cpp:
(WebCore::GraphicsContext::drawLine): Call new helper function.
* platform/graphics/cg/GraphicsContextCG.cpp:
(WebCore::GraphicsContext::drawLine): Ditto.
* platform/graphics/win/GraphicsContextDirect2D.cpp:
(WebCore::GraphicsContext::drawLine): Ditto.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContextcpp">trunk/Source/WebCore/platform/graphics/GraphicsContext.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContexth">trunk/Source/WebCore/platform/graphics/GraphicsContext.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsPatternh">trunk/Source/WebCore/platform/graphics/Pattern.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicscairoGraphicsContextCairocpp">trunk/Source/WebCore/platform/graphics/cairo/GraphicsContextCairo.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicscgGraphicsContextCGcpp">trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicswinGraphicsContextDirect2Dcpp">trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/ChangeLog        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -1,3 +1,28 @@
</span><ins>+2016-10-10  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        Reduce code duplication between CG, Cairo, and Direct2D
+        https://bugs.webkit.org/show_bug.cgi?id=163157
+
+        Reviewed by Darin Adler.
+
+        Move a number of routines that have been copied-and-pasted to different
+        platform files into the main GraphicsContext.cpp file.
+
+        No new tests because there is no change in behavior.
+
+        * platform/graphics/GraphicsContext.cpp:
+        (WebCore::GraphicsContext::dashedLineCornerWidthForStrokeWidth): Added.
+        (WebCore::GraphicsContext::dashedLinePatternWidthForStrokeWidth): Added.
+        (WebCore::GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth): Added.
+        (WebCore::GraphicsContext::centerLineAndCutOffCorners): Added.
+        * platform/graphics/GraphicsContext.h:
+        * platform/graphics/cairo/GraphicsContextCairo.cpp:
+        (WebCore::GraphicsContext::drawLine): Call new helper function.
+        * platform/graphics/cg/GraphicsContextCG.cpp:
+        (WebCore::GraphicsContext::drawLine): Ditto.
+        * platform/graphics/win/GraphicsContextDirect2D.cpp:
+        (WebCore::GraphicsContext::drawLine): Ditto.
+
</ins><span class="cx"> 2016-10-10  Carlos Garcia Campos  &lt;cgarcia@igalia.com&gt;
</span><span class="cx"> 
</span><span class="cx">         REGRESSION(r206731): [SOUP] Network process crash in gotHeadersCallback
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext.cpp (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext.cpp        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext.cpp        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -1126,4 +1126,55 @@
</span><span class="cx">     setPlatformShouldSmoothFonts(state.shouldSmoothFonts);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+float GraphicsContext::dashedLineCornerWidthForStrokeWidth(float strokeWidth) const
+{
+    float thickness = strokeThickness();
+    return strokeStyle() == DottedStroke ? thickness : std::min(2.0f * thickness, std::max(thickness, strokeWidth / 3.0f));
</ins><span class="cx"> }
</span><ins>+
+float GraphicsContext::dashedLinePatternWidthForStrokeWidth(float strokeWidth) const
+{
+    float thickness = strokeThickness();
+    return strokeStyle() == DottedStroke ? thickness : std::min(3.0f * thickness, std::max(thickness, strokeWidth / 3.0f));
+}
+
+float GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const
+{
+    // Pattern starts with full fill and ends with the empty fill.
+    // 1. Let's start with the empty phase after the corner.
+    // 2. Check if we've got odd or even number of patterns and whether they fully cover the line.
+    // 3. In case of even number of patterns and/or remainder, move the pattern start position
+    // so that the pattern is balanced between the corners.
+    float patternOffset = patternWidth;
+    int numberOfSegments = std::floor(strokeWidth / patternWidth);
+    bool oddNumberOfSegments = numberOfSegments % 2;
+    float remainder = strokeWidth - (numberOfSegments * patternWidth);
+    if (oddNumberOfSegments &amp;&amp; remainder)
+        patternOffset -= remainder / 2.0f;
+    else if (!oddNumberOfSegments) {
+        if (remainder)
+            patternOffset += patternOffset - (patternWidth + remainder) / 2.0f;
+        else
+            patternOffset += patternWidth / 2.0f;
+    }
+
+    return patternOffset;
+}
+
+Vector&lt;FloatPoint&gt; GraphicsContext::centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const
+{
+    // Center line and cut off corners for pattern patining.
+    if (isVerticalLine) {
+        float centerOffset = (point2.x() - point1.x()) / 2.0f;
+        point1.move(centerOffset, cornerWidth);
+        point2.move(-centerOffset, -cornerWidth);
+    } else {
+        float centerOffset = (point2.y() - point1.y()) / 2.0f;
+        point1.move(cornerWidth, centerOffset);
+        point2.move(-cornerWidth, -centerOffset);
+    }
+
+    return { point1, point2 };
+}
+
+}
</ins></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext.h (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext.h        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext.h        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -618,6 +618,11 @@
</span><span class="cx"> 
</span><span class="cx">     FloatRect computeLineBoundsAndAntialiasingModeForText(const FloatPoint&amp;, float width, bool printing, Color&amp;);
</span><span class="cx"> 
</span><ins>+    float dashedLineCornerWidthForStrokeWidth(float) const;
+    float dashedLinePatternWidthForStrokeWidth(float) const;
+    float dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const;
+    Vector&lt;FloatPoint&gt; centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const;
+
</ins><span class="cx">     GraphicsContextPlatformPrivate* m_data { nullptr };
</span><span class="cx">     DisplayList::Recorder* m_displayListRecorder { nullptr };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsPatternh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/Pattern.h (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/Pattern.h        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/Pattern.h        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -37,6 +37,8 @@
</span><span class="cx"> #if USE(CG)
</span><span class="cx"> typedef struct CGPattern* CGPatternRef;
</span><span class="cx"> typedef CGPatternRef PlatformPatternPtr;
</span><ins>+#elif USE(DIRECT2D)
+typedef void* PlatformPatternPtr;
</ins><span class="cx"> #elif USE(CAIRO)
</span><span class="cx"> #include &lt;cairo.h&gt;
</span><span class="cx"> typedef cairo_pattern_t* PlatformPatternPtr;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicscairoGraphicsContextCairocpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/cairo/GraphicsContextCairo.cpp (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/cairo/GraphicsContextCairo.cpp        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/cairo/GraphicsContextCairo.cpp        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -324,7 +324,7 @@
</span><span class="cx">     if (drawsDashedLine) {
</span><span class="cx">         cairo_save(cairoContext);
</span><span class="cx">         // Figure out end points to ensure we always paint corners.
</span><del>-        cornerWidth = strokeStyle == DottedStroke ? thickness : std::min(2 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        cornerWidth = dashedLineCornerWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         if (isVerticalLine) {
</span><span class="cx">             fillRectWithColor(cairoContext, FloatRect(point1.x(), point1.y(), thickness, cornerWidth), strokeColor);
</span><span class="cx">             fillRectWithColor(cairoContext, FloatRect(point1.x(), point2.y() - cornerWidth, thickness, cornerWidth), strokeColor);
</span><span class="lines">@@ -333,7 +333,7 @@
</span><span class="cx">             fillRectWithColor(cairoContext, FloatRect(point2.x() - cornerWidth, point1.y(), cornerWidth, thickness), strokeColor);
</span><span class="cx">         }
</span><span class="cx">         strokeWidth -= 2 * cornerWidth;
</span><del>-        float patternWidth = strokeStyle == DottedStroke ? thickness : std::min(3 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        float patternWidth = dashedLinePatternWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         // Check if corner drawing sufficiently covers the line.
</span><span class="cx">         if (strokeWidth &lt;= patternWidth + 1) {
</span><span class="cx">             cairo_restore(cairoContext);
</span><span class="lines">@@ -340,23 +340,7 @@
</span><span class="cx">             return;
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        // Pattern starts with full fill and ends with the empty fill.
-        // 1. Let's start with the empty phase after the corner.
-        // 2. Check if we've got odd or even number of patterns and whether they fully cover the line.
-        // 3. In case of even number of patterns and/or remainder, move the pattern start position
-        // so that the pattern is balanced between the corners.
-        float patternOffset = patternWidth;
-        int numberOfSegments = std::floor(strokeWidth / patternWidth);
-        bool oddNumberOfSegments = numberOfSegments % 2;
-        float remainder = strokeWidth - (numberOfSegments * patternWidth);
-        if (oddNumberOfSegments &amp;&amp; remainder)
-            patternOffset -= remainder / 2.f;
-        else if (!oddNumberOfSegments) {
-            if (remainder)
-                patternOffset += patternOffset - (patternWidth + remainder) / 2.f;
-            else
-                patternOffset += patternWidth / 2.f;
-        }
</del><ins>+        float patternOffset = dashedLinePatternOffsetForPatternAndStrokeWidth(patternWidth, strokeWidth);
</ins><span class="cx">         const double dashedLine[2] = { static_cast&lt;double&gt;(patternWidth), static_cast&lt;double&gt;(patternWidth) };
</span><span class="cx">         cairo_set_dash(cairoContext, dashedLine, 2, patternOffset);
</span><span class="cx">     } else {
</span><span class="lines">@@ -366,18 +350,9 @@
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx"> 
</span><del>-    FloatPoint p1 = point1;
-    FloatPoint p2 = point2;
-    // Center line and cut off corners for pattern patining.
-    if (isVerticalLine) {
-        float centerOffset = (p2.x() - p1.x()) / 2;
-        p1.move(centerOffset, cornerWidth);
-        p2.move(-centerOffset, -cornerWidth);
-    } else {
-        float centerOffset = (p2.y() - p1.y()) / 2;
-        p1.move(cornerWidth, centerOffset);
-        p2.move(-cornerWidth, -centerOffset);
-    }
</del><ins>+    auto centeredPoints = centerLineAndCutOffCorners(isVerticalLine, cornerWidth, point1, point2);
+    auto p1 = centeredPoints[0];
+    auto p2 = centeredPoints[1];
</ins><span class="cx"> 
</span><span class="cx">     if (shouldAntialias())
</span><span class="cx">         cairo_set_antialias(cairoContext, CAIRO_ANTIALIAS_NONE);
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicscgGraphicsContextCGcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -470,7 +470,7 @@
</span><span class="cx">     CGContextStateSaver stateSaver(context, drawsDashedLine);
</span><span class="cx">     if (drawsDashedLine) {
</span><span class="cx">         // Figure out end points to ensure we always paint corners.
</span><del>-        cornerWidth = strokeStyle == DottedStroke ? thickness : std::min(2 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        cornerWidth = dashedLineCornerWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         setCGFillColor(context, strokeColor());
</span><span class="cx">         if (isVerticalLine) {
</span><span class="cx">             CGContextFillRect(context, FloatRect(point1.x(), point1.y(), thickness, cornerWidth));
</span><span class="lines">@@ -480,44 +480,19 @@
</span><span class="cx">             CGContextFillRect(context, FloatRect(point2.x() - cornerWidth, point1.y(), cornerWidth, thickness));
</span><span class="cx">         }
</span><span class="cx">         strokeWidth -= 2 * cornerWidth;
</span><del>-        float patternWidth = strokeStyle == DottedStroke ? thickness : std::min(3 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        float patternWidth = dashedLinePatternWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         // Check if corner drawing sufficiently covers the line.
</span><span class="cx">         if (strokeWidth &lt;= patternWidth + 1)
</span><span class="cx">             return;
</span><span class="cx"> 
</span><del>-        // Pattern starts with full fill and ends with the empty fill.
-        // 1. Let's start with the empty phase after the corner.
-        // 2. Check if we've got odd or even number of patterns and whether they fully cover the line.
-        // 3. In case of even number of patterns and/or remainder, move the pattern start position
-        // so that the pattern is balanced between the corners.
-        float patternOffset = patternWidth;
-        int numberOfSegments = floorf(strokeWidth / patternWidth);
-        bool oddNumberOfSegments = numberOfSegments % 2;
-        float remainder = strokeWidth - (numberOfSegments * patternWidth);
-        if (oddNumberOfSegments &amp;&amp; remainder)
-            patternOffset -= remainder / 2;
-        else if (!oddNumberOfSegments) {
-            if (remainder)
-                patternOffset += patternOffset - (patternWidth + remainder)  / 2;
-            else
-                patternOffset += patternWidth  / 2;
-        }
</del><ins>+        float patternOffset = dashedLinePatternOffsetForPatternAndStrokeWidth(patternWidth, strokeWidth);
</ins><span class="cx">         const CGFloat dashedLine[2] = { static_cast&lt;CGFloat&gt;(patternWidth), static_cast&lt;CGFloat&gt;(patternWidth) };
</span><span class="cx">         CGContextSetLineDash(context, patternOffset, dashedLine, 2);
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    FloatPoint p1 = point1;
-    FloatPoint p2 = point2;
-    // Center line and cut off corners for pattern patining.
-    if (isVerticalLine) {
-        float centerOffset = (p2.x() - p1.x()) / 2;
-        p1.move(centerOffset, cornerWidth);
-        p2.move(-centerOffset, -cornerWidth);
-    } else {
-        float centerOffset = (p2.y() - p1.y()) / 2;
-        p1.move(cornerWidth, centerOffset);
-        p2.move(-cornerWidth, -centerOffset);
-    }
</del><ins>+    auto centeredPoints = centerLineAndCutOffCorners(isVerticalLine, cornerWidth, point1, point2);
+    auto p1 = centeredPoints[0];
+    auto p2 = centeredPoints[1];
</ins><span class="cx"> 
</span><span class="cx">     if (shouldAntialias()) {
</span><span class="cx"> #if PLATFORM(IOS)
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicswinGraphicsContextDirect2Dcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp (207001 => 207002)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp        2016-10-10 17:00:15 UTC (rev 207001)
+++ trunk/Source/WebCore/platform/graphics/win/GraphicsContextDirect2D.cpp        2016-10-10 17:02:52 UTC (rev 207002)
</span><span class="lines">@@ -502,49 +502,22 @@
</span><span class="cx">     D2DContextStateSaver stateSaver(*m_data, drawsDashedLine);
</span><span class="cx">     if (drawsDashedLine) {
</span><span class="cx">         // Figure out end points to ensure we always paint corners.
</span><del>-        cornerWidth = strokeStyle == DottedStroke ? thickness : std::min(2 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        cornerWidth = dashedLineCornerWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         strokeWidth -= 2 * cornerWidth;
</span><del>-        float patternWidth = strokeStyle == DottedStroke ? thickness : std::min(3 * thickness, std::max(thickness, strokeWidth / 3));
</del><ins>+        float patternWidth = dashedLinePatternWidthForStrokeWidth(strokeWidth);
</ins><span class="cx">         // Check if corner drawing sufficiently covers the line.
</span><span class="cx">         if (strokeWidth &lt;= patternWidth + 1)
</span><span class="cx">             return;
</span><span class="cx"> 
</span><del>-        // Pattern starts with full fill and ends with the empty fill.
-        // 1. Let's start with the empty phase after the corner.
-        // 2. Check if we've got odd or even number of patterns and whether they fully cover the line.
-        // 3. In case of even number of patterns and/or remainder, move the pattern start position
-        // so that the pattern is balanced between the corners.
-        float patternOffset = patternWidth;
-        int numberOfSegments = floorf(strokeWidth / patternWidth);
-        bool oddNumberOfSegments = numberOfSegments % 2;
-        float remainder = strokeWidth - (numberOfSegments * patternWidth);
-        if (oddNumberOfSegments &amp;&amp; remainder)
-            patternOffset -= remainder / 2;
-        else if (!oddNumberOfSegments) {
-            if (remainder)
-                patternOffset += patternOffset - (patternWidth + remainder) / 2;
-            else
-                patternOffset += patternWidth / 2;
-        }
</del><ins>+        float patternOffset = dashedLinePatternOffsetForPatternAndStrokeWidth(patternWidth, strokeWidth);
</ins><span class="cx">         const float dashes[2] = { patternWidth, patternWidth };
</span><del>-
</del><span class="cx">         auto strokeStyleProperties = D2D1::StrokeStyleProperties();
</span><del>-
</del><span class="cx">         GraphicsContext::systemFactory()-&gt;CreateStrokeStyle(&amp;strokeStyleProperties, dashes, ARRAYSIZE(dashes), &amp;d2dStrokeStyle);
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    FloatPoint p1 = point1;
-    FloatPoint p2 = point2;
-    // Center line and cut off corners for pattern patining.
-    if (isVerticalLine) {
-        float centerOffset = (p2.x() - p1.x()) / 2;
-        p1.move(centerOffset, cornerWidth);
-        p2.move(-centerOffset, -cornerWidth);
-    } else {
-        float centerOffset = (p2.y() - p1.y()) / 2;
-        p1.move(cornerWidth, centerOffset);
-        p2.move(-cornerWidth, -centerOffset);
-    }
</del><ins>+    auto centeredPoints = centerLineAndCutOffCorners(isVerticalLine, cornerWidth, point1, point2);
+    auto p1 = centeredPoints[0];
+    auto p2 = centeredPoints[1];
</ins><span class="cx"> 
</span><span class="cx">     context-&gt;SetTags(1, __LINE__);
</span><span class="cx"> 
</span></span></pre>
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