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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/205470">205470</a></dd>
<dt>Author</dt> <dd>zandobersek@gmail.com</dd>
<dt>Date</dt> <dd>2016-09-05 22:57:16 -0700 (Mon, 05 Sep 2016)</dd>
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<h3>Log Message</h3>
<pre>Fix ENABLE(GAMEPAD) build errors on non-Cocoa platforms
https://bugs.webkit.org/show_bug.cgi?id=161596

Reviewed by Darin Adler.

This patch fixes build errors popping up when enabling Gamepad
feature on non-Cocoa platforms.

* CMakeLists.txt: Add the Source/WebCore/platform/gamepad/ directory to
WebKit2_INCLUDE_DIRECTORIES. Add GamepadData.cpp, UIGamepad.cpp files to the build.
* UIProcess/Gamepad/UIGamepadProvider.cpp: Don't include Cocoa-specific
HIDGamepadProvider.h file. Update methods for the UIGamepadProvider class.
(WebKit::UIGamepadProvider::platformWebPageProxyForGamepadInput):
(WebKit::UIGamepadProvider::platformStartMonitoringGamepads): Deleted.
(WebKit::UIGamepadProvider::platformStopMonitoringGamepads): Deleted.
(WebKit::UIGamepadProvider::platformGamepads): Deleted.
(WebKit::UIGamepadProvider::platformWebProcessProxyForGamepadInput): Deleted.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebKit2CMakeListstxt">trunk/Source/WebKit2/CMakeLists.txt</a></li>
<li><a href="#trunkSourceWebKit2ChangeLog">trunk/Source/WebKit2/ChangeLog</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp">trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebKit2CMakeListstxt"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/CMakeLists.txt (205469 => 205470)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/CMakeLists.txt        2016-09-06 04:21:23 UTC (rev 205469)
+++ trunk/Source/WebKit2/CMakeLists.txt        2016-09-06 05:57:16 UTC (rev 205470)
</span><span class="lines">@@ -116,6 +116,7 @@
</span><span class="cx">     &quot;${WEBCORE_DIR}/platform&quot;
</span><span class="cx">     &quot;${WEBCORE_DIR}/platform/animation&quot;
</span><span class="cx">     &quot;${WEBCORE_DIR}/platform/audio&quot;
</span><ins>+    &quot;${WEBCORE_DIR}/platform/gamepad&quot;
</ins><span class="cx">     &quot;${WEBCORE_DIR}/platform/graphics&quot;
</span><span class="cx">     &quot;${WEBCORE_DIR}/platform/graphics/filters&quot;
</span><span class="cx">     &quot;${WEBCORE_DIR}/platform/graphics/harfbuzz&quot;
</span><span class="lines">@@ -331,6 +332,8 @@
</span><span class="cx">     Shared/Databases/IndexedDB/IDBUtilities.cpp
</span><span class="cx">     Shared/Databases/IndexedDB/WebIDBResult.cpp
</span><span class="cx"> 
</span><ins>+    Shared/Gamepad/GamepadData.cpp
+
</ins><span class="cx">     Shared/Plugins/NPIdentifierData.cpp
</span><span class="cx">     Shared/Plugins/NPObjectMessageReceiver.cpp
</span><span class="cx">     Shared/Plugins/NPObjectProxy.cpp
</span><span class="lines">@@ -484,6 +487,7 @@
</span><span class="cx">     UIProcess/Downloads/DownloadProxy.cpp
</span><span class="cx">     UIProcess/Downloads/DownloadProxyMap.cpp
</span><span class="cx"> 
</span><ins>+    UIProcess/Gamepad/UIGamepad.cpp
</ins><span class="cx">     UIProcess/Gamepad/UIGamepadProvider.cpp
</span><span class="cx"> 
</span><span class="cx">     UIProcess/InspectorServer/HTTPRequest.cpp
</span></span></pre></div>
<a id="trunkSourceWebKit2ChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/ChangeLog (205469 => 205470)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/ChangeLog        2016-09-06 04:21:23 UTC (rev 205469)
+++ trunk/Source/WebKit2/ChangeLog        2016-09-06 05:57:16 UTC (rev 205470)
</span><span class="lines">@@ -1,3 +1,23 @@
</span><ins>+2016-09-05  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
+
+        Fix ENABLE(GAMEPAD) build errors on non-Cocoa platforms
+        https://bugs.webkit.org/show_bug.cgi?id=161596
+
+        Reviewed by Darin Adler.
+
+        This patch fixes build errors popping up when enabling Gamepad
+        feature on non-Cocoa platforms.
+
+        * CMakeLists.txt: Add the Source/WebCore/platform/gamepad/ directory to
+        WebKit2_INCLUDE_DIRECTORIES. Add GamepadData.cpp, UIGamepad.cpp files to the build.
+        * UIProcess/Gamepad/UIGamepadProvider.cpp: Don't include Cocoa-specific
+        HIDGamepadProvider.h file. Update methods for the UIGamepadProvider class.
+        (WebKit::UIGamepadProvider::platformWebPageProxyForGamepadInput):
+        (WebKit::UIGamepadProvider::platformStartMonitoringGamepads): Deleted.
+        (WebKit::UIGamepadProvider::platformStopMonitoringGamepads): Deleted.
+        (WebKit::UIGamepadProvider::platformGamepads): Deleted.
+        (WebKit::UIGamepadProvider::platformWebProcessProxyForGamepadInput): Deleted.
+
</ins><span class="cx"> 2016-09-05  Tim Horton  &lt;timothy_horton@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Remove some dead code in ViewGestureControllerMac
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp (205469 => 205470)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-09-06 04:21:23 UTC (rev 205469)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-09-06 05:57:16 UTC (rev 205470)
</span><span class="lines">@@ -31,8 +31,8 @@
</span><span class="cx"> #include &quot;GamepadData.h&quot;
</span><span class="cx"> #include &quot;UIGamepad.h&quot;
</span><span class="cx"> #include &quot;WebProcessPool.h&quot;
</span><del>-#include &lt;WebCore/HIDGamepadProvider.h&gt;
</del><span class="cx"> #include &lt;WebCore/MockGamepadProvider.h&gt;
</span><ins>+#include &lt;WebCore/PlatformGamepad.h&gt;
</ins><span class="cx"> #include &lt;wtf/NeverDestroyed.h&gt;
</span><span class="cx"> 
</span><span class="cx"> using namespace WebCore;
</span><span class="lines">@@ -230,29 +230,12 @@
</span><span class="cx">     // FIXME: Implement for other platforms
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void UIGamepadProvider::platformStartMonitoringGamepads()
</del><ins>+WebPageProxy* UIGamepadProvider::platformWebPageProxyForGamepadInput()
</ins><span class="cx"> {
</span><span class="cx">     // FIXME: Implement for other platforms
</span><ins>+    return nullptr;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void UIGamepadProvider::platformStopMonitoringGamepads()
-{
-    // FIXME: Implement for other platforms
-}
-
-const Vector&lt;PlatformGamepad*&gt;&amp; UIGamepadProvider::platformGamepads()
-{
-    static NeverDestroyed&lt;Vector&lt;PlatformGamepad*&gt;&gt; emptyGamepads;
-    return emptyGamepads;
-
-    // FIXME: Implement for other platforms
-}
-
-WebProcessProxy* UIGamepadProvider::platformWebProcessProxyForGamepadInput()
-{
-    // FIXME: Implement for other platforms
-}
-
</del><span class="cx"> void UIGamepadProvider::platformStopMonitoringInput()
</span><span class="cx"> {
</span><span class="cx"> }
</span></span></pre>
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