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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/204802">204802</a></dd>
<dt>Author</dt> <dd>carlosgc@webkit.org</dd>
<dt>Date</dt> <dd>2016-08-23 04:03:00 -0700 (Tue, 23 Aug 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Merge <a href="http://trac.webkit.org/projects/webkit/changeset/203729">r203729</a> - Infinite Canvas context save() causes WebKit to crash
https://bugs.webkit.org/show_bug.cgi?id=159586
&lt;rdar://problem/26759984&gt;

Patch by Said Abou-Hallawa &lt;sabouhallawa@apple.com&gt; on 2016-07-26
Reviewed by Simon Fraser.

Source/WebCore:

Limit the size of the canvas context state stack to 1024 * 16 saves. All
the saves which come after that limit will stay unrealized. The restore()
should not have any effect till there is no unrealized saves.

Test: fast/canvas/canvas-context-save-limit.html

* html/canvas/CanvasRenderingContext2D.cpp:
(WebCore::CanvasRenderingContext2D::realizeSaves):
(WebCore::CanvasRenderingContext2D::realizeSavesLoop):
* html/canvas/CanvasRenderingContext2D.h:

LayoutTests:

* fast/canvas/canvas-context-save-limit-expected.txt: Added.
* fast/canvas/canvas-context-save-limit.html: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#releasesWebKitGTKwebkit212LayoutTestsChangeLog">releases/WebKitGTK/webkit-2.12/LayoutTests/ChangeLog</a></li>
<li><a href="#releasesWebKitGTKwebkit212SourceWebCoreChangeLog">releases/WebKitGTK/webkit-2.12/Source/WebCore/ChangeLog</a></li>
<li><a href="#releasesWebKitGTKwebkit212SourceWebCorehtmlcanvasCanvasRenderingContext2Dcpp">releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp</a></li>
<li><a href="#releasesWebKitGTKwebkit212SourceWebCorehtmlcanvasCanvasRenderingContext2Dh">releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.h</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#releasesWebKitGTKwebkit212LayoutTestsfastcanvascanvascontextsavelimitexpectedtxt">releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt</a></li>
<li><a href="#releasesWebKitGTKwebkit212LayoutTestsfastcanvascanvascontextsavelimithtml">releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit.html</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="releasesWebKitGTKwebkit212LayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.12/LayoutTests/ChangeLog (204801 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/LayoutTests/ChangeLog        2016-08-23 10:58:06 UTC (rev 204801)
+++ releases/WebKitGTK/webkit-2.12/LayoutTests/ChangeLog        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -1,3 +1,14 @@
</span><ins>+2016-07-26  Said Abou-Hallawa  &lt;sabouhallawa@apple.com&gt;
+
+        Infinite Canvas context save() causes WebKit to crash
+        https://bugs.webkit.org/show_bug.cgi?id=159586
+        &lt;rdar://problem/26759984&gt;
+
+        Reviewed by Simon Fraser.
+
+        * fast/canvas/canvas-context-save-limit-expected.txt: Added.
+        * fast/canvas/canvas-context-save-limit.html: Added.
+
</ins><span class="cx"> 2016-08-05  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         marquee with &quot;truespeed&quot; animates at &gt; 60fps, hogging CPU
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit212LayoutTestsfastcanvascanvascontextsavelimitexpectedtxt"></a>
<div class="addfile"><h4>Added: releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt (0 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt                                (rev 0)
+++ releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit-expected.txt        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -0,0 +1,14 @@
</span><ins>+CONSOLE MESSAGE: line 29: CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save().
+CONSOLE MESSAGE: line 29: CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save().
+This test verifies that the size of CanvasRenderingContext2D state stack does not grow beyond a certain limit.
+
+On success, you will see a series of &quot;PASS&quot; messages, followed by &quot;TEST COMPLETE&quot;.
+
+
+PASS ctx.fillStyle is &quot;#ff0000&quot;
+PASS ctx.fillStyle is &quot;#0000ff&quot;
+PASS ctx.fillStyle is &quot;#00ff00&quot;
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
</ins></span></pre></div>
<a id="releasesWebKitGTKwebkit212LayoutTestsfastcanvascanvascontextsavelimithtml"></a>
<div class="addfile"><h4>Added: releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit.html (0 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit.html                                (rev 0)
+++ releases/WebKitGTK/webkit-2.12/LayoutTests/fast/canvas/canvas-context-save-limit.html        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -0,0 +1,43 @@
</span><ins>+&lt;!DOCTYPE HTML&gt;
+&lt;html&gt;
+&lt;head&gt;
+    &lt;script src=&quot;../../resources/js-test-pre.js&quot;&gt;&lt;/script&gt;
+&lt;/head&gt;
+&lt;body&gt;
+    &lt;canvas id=&quot;canvas&quot;/&gt;
+    &lt;script&gt;
+        description(&quot;This test verifies that the size of CanvasRenderingContext2D state stack does not grow beyond a certain limit.&quot;);
+        const RED = '#ff0000';
+        const GREEN = '#00ff00';
+        const BLUE = '#0000ff';
+        const SAVE_STACK_SIZE = 1024 * 16;
+        const MAX_SAVES = SAVE_STACK_SIZE - 1;
+
+        var c = document.getElementById(&quot;canvas&quot;);
+        var ctx = c.getContext(&quot;2d&quot;);
+
+        for (var i = 0; i &lt; MAX_SAVES * 2; ++i) {
+            if (!i || i &gt;= MAX_SAVES)
+                ctx.fillStyle = GREEN;
+            else if (i == MAX_SAVES - 1)
+                ctx.fillStyle = BLUE;
+            else
+                ctx.fillStyle = RED;
+            ctx.save();
+        }
+
+        ctx.fillStyle = RED;
+
+        for (var i = MAX_SAVES * 2 - 1; i &gt;= 0; --i) {
+            ctx.restore();   
+            if (i == MAX_SAVES * 2 - 1)
+                shouldBeEqualToString('ctx.fillStyle', RED);
+            else if (i == MAX_SAVES - 1)
+                shouldBeEqualToString('ctx.fillStyle', BLUE);
+            else if (!i)
+                shouldBeEqualToString('ctx.fillStyle', GREEN);
+        }
+    &lt;/script&gt;
+    &lt;script src=&quot;../../resources/js-test-post.js&quot;&gt;&lt;/script&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit212SourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.12/Source/WebCore/ChangeLog (204801 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/Source/WebCore/ChangeLog        2016-08-23 10:58:06 UTC (rev 204801)
+++ releases/WebKitGTK/webkit-2.12/Source/WebCore/ChangeLog        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -1,3 +1,22 @@
</span><ins>+2016-07-26  Said Abou-Hallawa  &lt;sabouhallawa@apple.com&gt;
+
+        Infinite Canvas context save() causes WebKit to crash
+        https://bugs.webkit.org/show_bug.cgi?id=159586
+        &lt;rdar://problem/26759984&gt;
+
+        Reviewed by Simon Fraser.
+
+        Limit the size of the canvas context state stack to 1024 * 16 saves. All
+        the saves which come after that limit will stay unrealized. The restore() 
+        should not have any effect till there is no unrealized saves.
+         
+        Test: fast/canvas/canvas-context-save-limit.html
+
+        * html/canvas/CanvasRenderingContext2D.cpp:
+        (WebCore::CanvasRenderingContext2D::realizeSaves):
+        (WebCore::CanvasRenderingContext2D::realizeSavesLoop):
+        * html/canvas/CanvasRenderingContext2D.h: 
+
</ins><span class="cx"> 2016-08-19  Chris Dumez  &lt;cdumez@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         DumpRenderTree crashed in com.apple.WebCore: WebCore::DOMWindow::resetDOMWindowProperties + 607
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit212SourceWebCorehtmlcanvasCanvasRenderingContext2Dcpp"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp (204801 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp        2016-08-23 10:58:06 UTC (rev 204801)
+++ releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -350,6 +350,17 @@
</span><span class="cx">     context.drawBidiText(m_font, run, point, action);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void CanvasRenderingContext2D::realizeSaves()
+{
+    if (m_unrealizedSaveCount)
+        realizeSavesLoop();
+
+    if (m_unrealizedSaveCount) {
+        static NeverDestroyed&lt;String&gt; consoleMessage(ASCIILiteral(&quot;CanvasRenderingContext2D.save() has been called without a matching restore() too many times. Ignoring save().&quot;));
+        canvas()-&gt;document().addConsoleMessage(MessageSource::Rendering, MessageLevel::Error, consoleMessage);
+    }
+}
+
</ins><span class="cx"> void CanvasRenderingContext2D::realizeSavesLoop()
</span><span class="cx"> {
</span><span class="cx">     ASSERT(m_unrealizedSaveCount);
</span><span class="lines">@@ -356,6 +367,8 @@
</span><span class="cx">     ASSERT(m_stateStack.size() &gt;= 1);
</span><span class="cx">     GraphicsContext* context = drawingContext();
</span><span class="cx">     do {
</span><ins>+        if (m_stateStack.size() &gt; MaxSaveCount)
+            break;
</ins><span class="cx">         m_stateStack.append(state());
</span><span class="cx">         if (context)
</span><span class="cx">             context-&gt;save();
</span></span></pre></div>
<a id="releasesWebKitGTKwebkit212SourceWebCorehtmlcanvasCanvasRenderingContext2Dh"></a>
<div class="modfile"><h4>Modified: releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.h (204801 => 204802)</h4>
<pre class="diff"><span>
<span class="info">--- releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.h        2016-08-23 10:58:06 UTC (rev 204801)
+++ releases/WebKitGTK/webkit-2.12/Source/WebCore/html/canvas/CanvasRenderingContext2D.h        2016-08-23 11:03:00 UTC (rev 204802)
</span><span class="lines">@@ -318,7 +318,7 @@
</span><span class="cx">         CanvasDidDrawApplyAll = 0xffffffff
</span><span class="cx">     };
</span><span class="cx"> 
</span><del>-    State&amp; modifiableState() { ASSERT(!m_unrealizedSaveCount); return m_stateStack.last(); }
</del><ins>+    State&amp; modifiableState() { ASSERT(!m_unrealizedSaveCount || m_stateStack.size() &gt;= MaxSaveCount); return m_stateStack.last(); }
</ins><span class="cx">     const State&amp; state() const { return m_stateStack.last(); }
</span><span class="cx"> 
</span><span class="cx">     void applyLineDash() const;
</span><span class="lines">@@ -334,11 +334,7 @@
</span><span class="cx">     GraphicsContext* drawingContext() const;
</span><span class="cx"> 
</span><span class="cx">     void unwindStateStack();
</span><del>-    void realizeSaves()
-    {
-        if (m_unrealizedSaveCount)
-            realizeSavesLoop();
-    }
</del><ins>+    void realizeSaves();
</ins><span class="cx">     void realizeSavesLoop();
</span><span class="cx"> 
</span><span class="cx">     void applyStrokePattern();
</span><span class="lines">@@ -394,6 +390,7 @@
</span><span class="cx">     virtual PlatformLayer* platformLayer() const override;
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><ins>+    static const unsigned MaxSaveCount = 1024 * 16;
</ins><span class="cx">     Vector&lt;State, 1&gt; m_stateStack;
</span><span class="cx">     unsigned m_unrealizedSaveCount { 0 };
</span><span class="cx">     bool m_usesCSSCompatibilityParseMode;
</span></span></pre>
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