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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/204664">204664</a></dd>
<dt>Author</dt> <dd>dino@apple.com</dd>
<dt>Date</dt> <dd>2016-08-19 15:52:24 -0700 (Fri, 19 Aug 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Implement preferLowPowerToHighPerformance for WebGL
https://bugs.webkit.org/show_bug.cgi?id=161017
&lt;rdar://problem/26819135&gt;

Reviewed by Myles Maxfield.

.:

A manual test that creates contexts with and without preferLowPowerToHighPerformance
to see what is used. This has to be manual because it depends on the hardware
configuration, and we don't have a way to detect it up-front. Also, if the
code was failing, it would be the same result as on a single GPU system.

* ManualTests/webgl-preferLowPowerToHighPerformance.html: Added.

Source/WebCore:

Implement preferLowPowerToHighPerformance on macOS by
passing the correct CGL attribute when creating the
pixel format.

* bindings/js/JSHTMLCanvasElementCustom.cpp:
(WebCore::get3DContextAttributes):
* platform/graphics/mac/GraphicsContext3DMac.mm:
(WebCore::setPixelFormat):
(WebCore::GraphicsContext3D::GraphicsContext3D):

LayoutTests:

Now that we implement preferLowPowerToHighPerformance we can
retain its value in the context creation attributes object.

* fast/canvas/webgl/context-creation-attributes-expected.txt:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkChangeLog">trunk/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglcontextcreationattributesexpectedtxt">trunk/LayoutTests/fast/canvas/webgl/context-creation-attributes-expected.txt</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorebindingsjsJSHTMLCanvasElementCustomcpp">trunk/Source/WebCore/bindings/js/JSHTMLCanvasElementCustom.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm">trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkManualTestswebglpreferLowPowerToHighPerformancehtml">trunk/ManualTests/webgl-preferLowPowerToHighPerformance.html</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/ChangeLog (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/ChangeLog        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/ChangeLog        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2016-08-19  Dean Jackson  &lt;dino@apple.com&gt;
+
+        Implement preferLowPowerToHighPerformance for WebGL
+        https://bugs.webkit.org/show_bug.cgi?id=161017
+        &lt;rdar://problem/26819135&gt;
+
+        Reviewed by Myles Maxfield.
+
+        A manual test that creates contexts with and without preferLowPowerToHighPerformance
+        to see what is used. This has to be manual because it depends on the hardware
+        configuration, and we don't have a way to detect it up-front. Also, if the
+        code was failing, it would be the same result as on a single GPU system.
+
+        * ManualTests/webgl-preferLowPowerToHighPerformance.html: Added.
+
</ins><span class="cx"> 2016-08-19  Per Arne Vollan  &lt;pvollan@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [Win] Warning fix.
</span></span></pre></div>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/LayoutTests/ChangeLog        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -1,3 +1,16 @@
</span><ins>+2016-08-19  Dean Jackson  &lt;dino@apple.com&gt;
+
+        Implement preferLowPowerToHighPerformance for WebGL
+        https://bugs.webkit.org/show_bug.cgi?id=161017
+        &lt;rdar://problem/26819135&gt;
+
+        Reviewed by Myles Maxfield.
+
+        Now that we implement preferLowPowerToHighPerformance we can
+        retain its value in the context creation attributes object.
+
+        * fast/canvas/webgl/context-creation-attributes-expected.txt:
+
</ins><span class="cx"> 2016-08-19  Ryan Haddad  &lt;ryanhaddad@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Rebaseline imported/w3c/web-platform-tests/html/semantics/interfaces.html for ios-simulator after r204647.
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglcontextcreationattributesexpectedtxt"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/context-creation-attributes-expected.txt (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/context-creation-attributes-expected.txt        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/LayoutTests/fast/canvas/webgl/context-creation-attributes-expected.txt        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -2,5 +2,5 @@
</span><span class="cx"> 
</span><span class="cx"> {&quot;alpha&quot;:true,&quot;depth&quot;:true,&quot;stencil&quot;:false,&quot;antialias&quot;:true,&quot;premultipliedAlpha&quot;:true,&quot;preserveDrawingBuffer&quot;:false,&quot;preferLowPowerToHighPerformance&quot;:false,&quot;failIfMajorPerformanceCaveat&quot;:false}
</span><span class="cx"> {&quot;alpha&quot;:true,&quot;depth&quot;:true,&quot;stencil&quot;:true,&quot;antialias&quot;:true,&quot;premultipliedAlpha&quot;:true,&quot;preserveDrawingBuffer&quot;:false,&quot;preferLowPowerToHighPerformance&quot;:false,&quot;failIfMajorPerformanceCaveat&quot;:false}
</span><ins>+{&quot;alpha&quot;:true,&quot;depth&quot;:true,&quot;stencil&quot;:false,&quot;antialias&quot;:true,&quot;premultipliedAlpha&quot;:true,&quot;preserveDrawingBuffer&quot;:false,&quot;preferLowPowerToHighPerformance&quot;:true,&quot;failIfMajorPerformanceCaveat&quot;:false}
</ins><span class="cx"> {&quot;alpha&quot;:true,&quot;depth&quot;:true,&quot;stencil&quot;:false,&quot;antialias&quot;:true,&quot;premultipliedAlpha&quot;:true,&quot;preserveDrawingBuffer&quot;:false,&quot;preferLowPowerToHighPerformance&quot;:false,&quot;failIfMajorPerformanceCaveat&quot;:false}
</span><del>-{&quot;alpha&quot;:true,&quot;depth&quot;:true,&quot;stencil&quot;:false,&quot;antialias&quot;:true,&quot;premultipliedAlpha&quot;:true,&quot;preserveDrawingBuffer&quot;:false,&quot;preferLowPowerToHighPerformance&quot;:false,&quot;failIfMajorPerformanceCaveat&quot;:false}
</del></span></pre></div>
<a id="trunkManualTestswebglpreferLowPowerToHighPerformancehtml"></a>
<div class="addfile"><h4>Added: trunk/ManualTests/webgl-preferLowPowerToHighPerformance.html (0 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/ManualTests/webgl-preferLowPowerToHighPerformance.html                                (rev 0)
+++ trunk/ManualTests/webgl-preferLowPowerToHighPerformance.html        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -0,0 +1,38 @@
</span><ins>+&lt;script&gt;
+function createAndDescribeContext(msg, parameters)
+{
+    var canvas = document.createElement(&quot;canvas&quot;);
+    var gl = canvas.getContext(&quot;webgl&quot;, parameters);
+    var ext = gl.getExtension(&quot;WEBGL_debug_renderer_info&quot;);
+
+    var header = document.createElement(&quot;p&quot;);
+    header.textContent = msg;
+    document.body.appendChild(header);
+
+    var result = document.createElement(&quot;pre&quot;);
+    result.textContent = &quot;UNMASKED_VENDOR_WEBGL is &quot; + gl.getParameter(ext.UNMASKED_VENDOR_WEBGL) + &quot;\n&quot;;
+    result.textContent += &quot;UNMASKED_RENDERER_WEBGL is &quot; + gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
+    document.body.appendChild(result);
+}
+
+function run()
+{
+    createAndDescribeContext(&quot;With preferLowPowerToHighPerformance&quot;, {preferLowPowerToHighPerformance: true});
+    createAndDescribeContext(&quot;Without preferLowPowerToHighPerformance&quot;, {});
+}
+
+window.addEventListener(&quot;load&quot;, run, false);
+&lt;/script&gt;
+&lt;p&gt;
+    This is a manual test, since it relies on hardware configurations. It creates two
+    WebGL contexts. It first asks for a context with preferLowPowerToHighPerformance
+    set to true, and then for a context with the default value (false).
+&lt;/p&gt;
+&lt;p&gt;
+    Unfortunately there isn't a completely reliable way to know if this test passed.
+    On a system with both an integrated and discrete GPU, assuming that the system
+    is configured to prefer the integrated GPU, and no other apps are running
+    that might cause the discrete GPU to be active, the two renderers should be different.
+    Also, if they are different, then the first one should be the lower power model
+    (i.e. the integrated card).
+&lt;/p&gt;
</ins><span class="cx">\ No newline at end of file
</span><span class="cx">Property changes on: trunk/ManualTests/webgl-preferLowPowerToHighPerformance.html
</span><span class="cx">___________________________________________________________________
</span></span></pre></div>
<a id="svneolstyle"></a>
<div class="addfile"><h4>Added: svn:eol-style</h4></div>
<ins>+native
</ins><span class="cx">\ No newline at end of property
</span><a id="svnkeywords"></a>
<div class="addfile"><h4>Added: svn:keywords</h4></div>
<ins>+Date Revision
</ins><span class="cx">\ No newline at end of property
</span><a id="svnmimetype"></a>
<div class="addfile"><h4>Added: svn:mime-type</h4></div>
<ins>+text/html
</ins><span class="cx">\ No newline at end of property
</span><a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/Source/WebCore/ChangeLog        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -1,3 +1,21 @@
</span><ins>+2016-08-19  Dean Jackson  &lt;dino@apple.com&gt;
+
+        Implement preferLowPowerToHighPerformance for WebGL
+        https://bugs.webkit.org/show_bug.cgi?id=161017
+        &lt;rdar://problem/26819135&gt;
+
+        Reviewed by Myles Maxfield.
+
+        Implement preferLowPowerToHighPerformance on macOS by
+        passing the correct CGL attribute when creating the
+        pixel format.
+
+        * bindings/js/JSHTMLCanvasElementCustom.cpp:
+        (WebCore::get3DContextAttributes):
+        * platform/graphics/mac/GraphicsContext3DMac.mm:
+        (WebCore::setPixelFormat):
+        (WebCore::GraphicsContext3D::GraphicsContext3D):
+
</ins><span class="cx"> 2016-08-19  Joseph Pecoraro  &lt;pecoraro@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Remove empty files and empty namespace blocks
</span></span></pre></div>
<a id="trunkSourceWebCorebindingsjsJSHTMLCanvasElementCustomcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/bindings/js/JSHTMLCanvasElementCustom.cpp (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/bindings/js/JSHTMLCanvasElementCustom.cpp        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/Source/WebCore/bindings/js/JSHTMLCanvasElementCustom.cpp        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -62,7 +62,8 @@
</span><span class="cx">     dictionary.tryGetProperty(&quot;antialias&quot;, graphicsAttrs.antialias);
</span><span class="cx">     dictionary.tryGetProperty(&quot;premultipliedAlpha&quot;, graphicsAttrs.premultipliedAlpha);
</span><span class="cx">     dictionary.tryGetProperty(&quot;preserveDrawingBuffer&quot;, graphicsAttrs.preserveDrawingBuffer);
</span><del>-    
</del><ins>+    dictionary.tryGetProperty(&quot;preferLowPowerToHighPerformance&quot;, graphicsAttrs.preferLowPowerToHighPerformance);
+
</ins><span class="cx">     attrs = WebGLContextAttributes::create(graphicsAttrs);
</span><span class="cx"> }
</span><span class="cx"> #endif
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm (204663 => 204664)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-08-19 22:49:26 UTC (rev 204663)
+++ trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-08-19 22:52:24 UTC (rev 204664)
</span><span class="lines">@@ -84,7 +84,7 @@
</span><span class="cx"> };
</span><span class="cx"> 
</span><span class="cx"> #if !PLATFORM(IOS)
</span><del>-static void setPixelFormat(Vector&lt;CGLPixelFormatAttribute&gt;&amp; attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest, bool antialias)
</del><ins>+static void setPixelFormat(Vector&lt;CGLPixelFormatAttribute&gt;&amp; attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest, bool antialias, bool allowOffline)
</ins><span class="cx"> {
</span><span class="cx">     attribs.clear();
</span><span class="cx">     
</span><span class="lines">@@ -92,7 +92,14 @@
</span><span class="cx">     attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(colorBits));
</span><span class="cx">     attribs.append(kCGLPFADepthSize);
</span><span class="cx">     attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(depthBits));
</span><del>-    
</del><ins>+
+    // This attribute, while mentioning offline renderers, is actually
+    // allowing us to request the integrated graphics on a dual GPU
+    // system, and not force the discrete GPU.
+    // See https://developer.apple.com/library/mac/technotes/tn2229/_index.html
+    if (allowOffline)
+        attribs.append(kCGLPFAAllowOfflineRenderers);
+
</ins><span class="cx">     if (accelerated)
</span><span class="cx">         attribs.append(kCGLPFAAccelerated);
</span><span class="cx">     else {
</span><span class="lines">@@ -191,22 +198,22 @@
</span><span class="cx">     // If none of that works, we simply fail and set m_contextObj to 0.
</span><span class="cx"> 
</span><span class="cx">     bool useMultisampling = m_attrs.antialias;
</span><del>-    
-    setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, true, false, useMultisampling);
</del><ins>+
+    setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, true, false, useMultisampling, attrs.preferLowPowerToHighPerformance);
</ins><span class="cx">     CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><del>-    if (numPixelFormats == 0) {
-        setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, false, false, useMultisampling);
</del><ins>+    if (!numPixelFormats) {
+        setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, false, false, useMultisampling, attrs.preferLowPowerToHighPerformance);
</ins><span class="cx">         CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><del>-        if (numPixelFormats == 0) {
-            setPixelFormat(attribs, 32, 16, !attrs.forceSoftwareRenderer, false, false, useMultisampling);
</del><ins>+        if (!numPixelFormats) {
+            setPixelFormat(attribs, 32, 16, !attrs.forceSoftwareRenderer, false, false, useMultisampling, attrs.preferLowPowerToHighPerformance);
</ins><span class="cx">             CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><del>-             if (!attrs.forceSoftwareRenderer &amp;&amp; numPixelFormats == 0) {
-                 setPixelFormat(attribs, 32, 16, false, false, true, false);
-                 CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
-                 useMultisampling = false;
</del><ins>+            if (!attrs.forceSoftwareRenderer &amp;&amp; !numPixelFormats) {
+                setPixelFormat(attribs, 32, 16, false, false, true, false, false);
+                CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
+                useMultisampling = false;
</ins><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx">     }
</span></span></pre>
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