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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/204506">204506</a></dd>
<dt>Author</dt> <dd>beidson@apple.com</dd>
<dt>Date</dt> <dd>2016-08-16 09:27:48 -0700 (Tue, 16 Aug 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Cleanup WK2 platform gamepad handling.
https://bugs.webkit.org/show_bug.cgi?id=160871

Reviewed by Alex Christensen.

Source/WebCore:

No new tests (No currently testable change in behavior).

This patch does a few things:
1 - Separates the concepts of &quot;monitoring gamepads&quot; and &quot;monitoring gamepad inputs&quot;
2 - Uses this new concept to much more cleanly handle the case where we are not currently
    monitoring gamepad inputs because an interested WKWebView is not front and center.
3 - Pre-populates the &quot;initial set of gamepads&quot; in WebProcesses that start listening for gamepads.

* platform/gamepad/GamepadProviderClient.h:
(WebCore::GamepadProviderClient::setInitialConnectedGamepads):

* platform/gamepad/mac/HIDGamepadProvider.cpp:
(WebCore::HIDGamepadProvider::HIDGamepadProvider):
(WebCore::HIDGamepadProvider::stopMonitoringInput):
(WebCore::HIDGamepadProvider::startMonitoringInput):
(WebCore::HIDGamepadProvider::connectionDelayTimerFired):
* platform/gamepad/mac/HIDGamepadProvider.h:

Source/WebKit2:

This patch does a few things:
1 - Separates the concepts of &quot;monitoring gamepads&quot; and &quot;monitoring gamepad inputs&quot;
2 - Uses this new concept to much more cleanly handle the case where we are not currently
    monitoring gamepad inputs because an interested WKWebView is not front and center.
3 - Pre-populates the &quot;initial set of gamepads&quot; in WebProcesses that start listening for gamepads.

* Platform/Logging.h:

* UIProcess/Gamepad/UIGamepadProvider.cpp:
(WebKit::UIGamepadProvider::gamepadSyncTimerFired):
(WebKit::UIGamepadProvider::setInitialConnectedGamepads):
(WebKit::UIGamepadProvider::processPoolStoppedUsingGamepads):
(WebKit::UIGamepadProvider::viewBecameActive):
(WebKit::UIGamepadProvider::viewBecameInactive):
(WebKit::UIGamepadProvider::stopMonitoringGamepads):
(WebKit::UIGamepadProvider::snapshotGamepads):
(WebKit::UIGamepadProvider::platformStopMonitoringInput):
(WebKit::UIGamepadProvider::platformStartMonitoringInput):
(WebKit::UIGamepadProvider::UIGamepadProvider): Deleted.
(WebKit::UIGamepadProvider::scheduleDisableGamepadMonitoring): Deleted.
(WebKit::UIGamepadProvider::disableMonitoringTimerFired): Deleted.
* UIProcess/Gamepad/UIGamepadProvider.h:

* UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp:
(WebKit::UIGamepadProvider::platformStopMonitoringInput):
(WebKit::UIGamepadProvider::platformStartMonitoringInput):

* UIProcess/WebProcessPool.cpp:
(WebKit::WebProcessPool::setInitialConnectedGamepads):
* UIProcess/WebProcessPool.h:

* WebProcess/Gamepad/WebGamepadProvider.cpp:
(WebKit::WebGamepadProvider::setInitialGamepads):
* WebProcess/Gamepad/WebGamepadProvider.h:

* WebProcess/WebProcess.cpp:
(WebKit::WebProcess::setInitialGamepads):
* WebProcess/WebProcess.h:
* WebProcess/WebProcess.messages.in:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgamepadGamepadProviderClienth">trunk/Source/WebCore/platform/gamepad/GamepadProviderClient.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgamepadmacHIDGamepadProvidercpp">trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgamepadmacHIDGamepadProviderh">trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.h</a></li>
<li><a href="#trunkSourceWebKit2ChangeLog">trunk/Source/WebKit2/ChangeLog</a></li>
<li><a href="#trunkSourceWebKit2PlatformLoggingh">trunk/Source/WebKit2/Platform/Logging.h</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp">trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadUIGamepadProviderh">trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadmacUIGamepadProviderHIDcpp">trunk/Source/WebKit2/UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp</a></li>
<li><a href="#trunkSourceWebKit2UIProcessWebProcessPoolcpp">trunk/Source/WebKit2/UIProcess/WebProcessPool.cpp</a></li>
<li><a href="#trunkSourceWebKit2UIProcessWebProcessPoolh">trunk/Source/WebKit2/UIProcess/WebProcessPool.h</a></li>
<li><a href="#trunkSourceWebKit2WebProcessGamepadWebGamepadProvidercpp">trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp</a></li>
<li><a href="#trunkSourceWebKit2WebProcessGamepadWebGamepadProviderh">trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h</a></li>
<li><a href="#trunkSourceWebKit2WebProcessWebProcesscpp">trunk/Source/WebKit2/WebProcess/WebProcess.cpp</a></li>
<li><a href="#trunkSourceWebKit2WebProcessWebProcessh">trunk/Source/WebKit2/WebProcess/WebProcess.h</a></li>
<li><a href="#trunkSourceWebKit2WebProcessWebProcessmessagesin">trunk/Source/WebKit2/WebProcess/WebProcess.messages.in</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebCore/ChangeLog        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -1,3 +1,28 @@
</span><ins>+2016-08-16  Brady Eidson  &lt;beidson@apple.com&gt;
+
+        Cleanup WK2 platform gamepad handling.
+        https://bugs.webkit.org/show_bug.cgi?id=160871
+
+        Reviewed by Alex Christensen.
+
+        No new tests (No currently testable change in behavior).
+
+        This patch does a few things:
+        1 - Separates the concepts of &quot;monitoring gamepads&quot; and &quot;monitoring gamepad inputs&quot;
+        2 - Uses this new concept to much more cleanly handle the case where we are not currently
+            monitoring gamepad inputs because an interested WKWebView is not front and center.
+        3 - Pre-populates the &quot;initial set of gamepads&quot; in WebProcesses that start listening for gamepads.
+
+        * platform/gamepad/GamepadProviderClient.h:
+        (WebCore::GamepadProviderClient::setInitialConnectedGamepads):
+
+        * platform/gamepad/mac/HIDGamepadProvider.cpp:
+        (WebCore::HIDGamepadProvider::HIDGamepadProvider):
+        (WebCore::HIDGamepadProvider::stopMonitoringInput):
+        (WebCore::HIDGamepadProvider::startMonitoringInput):
+        (WebCore::HIDGamepadProvider::connectionDelayTimerFired):
+        * platform/gamepad/mac/HIDGamepadProvider.h:
+
</ins><span class="cx"> 2016-08-16  Commit Queue  &lt;commit-queue@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Unreviewed, rolling out r204494.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgamepadGamepadProviderClienth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/gamepad/GamepadProviderClient.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/gamepad/GamepadProviderClient.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebCore/platform/gamepad/GamepadProviderClient.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -27,6 +27,8 @@
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><span class="cx"> 
</span><ins>+#include &lt;wtf/Vector.h&gt;
+
</ins><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><span class="cx"> class PlatformGamepad;
</span><span class="lines">@@ -35,6 +37,7 @@
</span><span class="cx"> public:
</span><span class="cx">     virtual ~GamepadProviderClient() { }
</span><span class="cx"> 
</span><ins>+    virtual void setInitialConnectedGamepads(const Vector&lt;PlatformGamepad*&gt;&amp;) { }
</ins><span class="cx">     virtual void platformGamepadConnected(PlatformGamepad&amp;) = 0;
</span><span class="cx">     virtual void platformGamepadDisconnected(PlatformGamepad&amp;) = 0;
</span><span class="cx">     virtual void platformGamepadInputActivity() = 0;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgamepadmacHIDGamepadProvidercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -96,6 +96,17 @@
</span><span class="cx">     IOHIDManagerSetDeviceMatchingMultiple(m_manager.get(), matchingArray.get());
</span><span class="cx">     IOHIDManagerRegisterDeviceMatchingCallback(m_manager.get(), deviceAddedCallback, this);
</span><span class="cx">     IOHIDManagerRegisterDeviceRemovalCallback(m_manager.get(), deviceRemovedCallback, this);
</span><ins>+
+    startMonitoringInput();
+}
+
+void HIDGamepadProvider::stopMonitoringInput()
+{
+    IOHIDManagerRegisterInputValueCallback(m_manager.get(), nullptr, nullptr);
+}
+
+void HIDGamepadProvider::startMonitoringInput()
+{
</ins><span class="cx">     IOHIDManagerRegisterInputValueCallback(m_manager.get(), deviceValuesChangedCallback, this);
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -111,6 +122,9 @@
</span><span class="cx"> void HIDGamepadProvider::connectionDelayTimerFired()
</span><span class="cx"> {
</span><span class="cx">     m_shouldDispatchCallbacks = true;
</span><ins>+
+    for (auto* client : m_clients)
+        client-&gt;setInitialConnectedGamepads(m_gamepadVector);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void HIDGamepadProvider::openAndScheduleManager()
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgamepadmacHIDGamepadProviderh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebCore/platform/gamepad/mac/HIDGamepadProvider.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -51,6 +51,9 @@
</span><span class="cx">     WEBCORE_EXPORT void stopMonitoringGamepads(GamepadProviderClient&amp;) final;
</span><span class="cx">     const Vector&lt;PlatformGamepad*&gt;&amp; platformGamepads() final { return m_gamepadVector; }
</span><span class="cx"> 
</span><ins>+    WEBCORE_EXPORT void stopMonitoringInput();
+    WEBCORE_EXPORT void startMonitoringInput();
+    
</ins><span class="cx">     void deviceAdded(IOHIDDeviceRef);
</span><span class="cx">     void deviceRemoved(IOHIDDeviceRef);
</span><span class="cx">     void valuesChanged(IOHIDValueRef);
</span></span></pre></div>
<a id="trunkSourceWebKit2ChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/ChangeLog (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/ChangeLog        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/ChangeLog        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -1,3 +1,50 @@
</span><ins>+2016-08-16  Brady Eidson  &lt;beidson@apple.com&gt;
+
+        Cleanup WK2 platform gamepad handling.
+        https://bugs.webkit.org/show_bug.cgi?id=160871
+
+        Reviewed by Alex Christensen.
+
+        This patch does a few things:
+        1 - Separates the concepts of &quot;monitoring gamepads&quot; and &quot;monitoring gamepad inputs&quot;
+        2 - Uses this new concept to much more cleanly handle the case where we are not currently
+            monitoring gamepad inputs because an interested WKWebView is not front and center.
+        3 - Pre-populates the &quot;initial set of gamepads&quot; in WebProcesses that start listening for gamepads.
+        
+        * Platform/Logging.h:
+        
+        * UIProcess/Gamepad/UIGamepadProvider.cpp:
+        (WebKit::UIGamepadProvider::gamepadSyncTimerFired):
+        (WebKit::UIGamepadProvider::setInitialConnectedGamepads):
+        (WebKit::UIGamepadProvider::processPoolStoppedUsingGamepads):
+        (WebKit::UIGamepadProvider::viewBecameActive):
+        (WebKit::UIGamepadProvider::viewBecameInactive):
+        (WebKit::UIGamepadProvider::stopMonitoringGamepads):
+        (WebKit::UIGamepadProvider::snapshotGamepads):
+        (WebKit::UIGamepadProvider::platformStopMonitoringInput):
+        (WebKit::UIGamepadProvider::platformStartMonitoringInput):
+        (WebKit::UIGamepadProvider::UIGamepadProvider): Deleted.
+        (WebKit::UIGamepadProvider::scheduleDisableGamepadMonitoring): Deleted.
+        (WebKit::UIGamepadProvider::disableMonitoringTimerFired): Deleted.
+        * UIProcess/Gamepad/UIGamepadProvider.h:
+        
+        * UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp:
+        (WebKit::UIGamepadProvider::platformStopMonitoringInput):
+        (WebKit::UIGamepadProvider::platformStartMonitoringInput):
+        
+        * UIProcess/WebProcessPool.cpp:
+        (WebKit::WebProcessPool::setInitialConnectedGamepads):
+        * UIProcess/WebProcessPool.h:
+        
+        * WebProcess/Gamepad/WebGamepadProvider.cpp:
+        (WebKit::WebGamepadProvider::setInitialGamepads):
+        * WebProcess/Gamepad/WebGamepadProvider.h:
+        
+        * WebProcess/WebProcess.cpp:
+        (WebKit::WebProcess::setInitialGamepads):
+        * WebProcess/WebProcess.h:
+        * WebProcess/WebProcess.messages.in:
+
</ins><span class="cx"> 2016-08-15  Alex Christensen  &lt;achristensen@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Rename SocketStreamHandleBase to SocketStreamHandle and SocketStreamHandle to SocketStreamHandleImpl
</span></span></pre></div>
<a id="trunkSourceWebKit2PlatformLoggingh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/Platform/Logging.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/Platform/Logging.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/Platform/Logging.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -43,6 +43,7 @@
</span><span class="cx"> 
</span><span class="cx"> #define WEBKIT2_LOG_CHANNELS(M) \
</span><span class="cx">     M(ContextMenu) \
</span><ins>+    M(Gamepad) \
</ins><span class="cx">     M(IDB) \
</span><span class="cx">     M(IconDatabase) \
</span><span class="cx">     M(IndexedDB) \
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -48,7 +48,6 @@
</span><span class="cx"> 
</span><span class="cx"> UIGamepadProvider::UIGamepadProvider()
</span><span class="cx">     : m_gamepadSyncTimer(RunLoop::main(), this, &amp;UIGamepadProvider::gamepadSyncTimerFired)
</span><del>-    , m_disableMonitoringTimer(RunLoop::main(), this, &amp;UIGamepadProvider::disableMonitoringTimerFired)
</del><span class="cx"> {
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -64,17 +63,7 @@
</span><span class="cx">     if (!webPageProxy || !m_processPoolsUsingGamepads.contains(&amp;webPageProxy-&gt;process().processPool()))
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    Vector&lt;GamepadData&gt; gamepadDatas;
-    gamepadDatas.reserveInitialCapacity(m_gamepads.size());
-
-    for (auto&amp; gamepad : m_gamepads) {
-        if (gamepad)
-            gamepadDatas.uncheckedAppend(gamepad-&gt;gamepadData());
-        else
-            gamepadDatas.uncheckedAppend({ });
-    }
-
-    webPageProxy-&gt;gamepadActivity(gamepadDatas);
</del><ins>+    webPageProxy-&gt;gamepadActivity(snapshotGamepads());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::scheduleGamepadStateSync()
</span><span class="lines">@@ -90,6 +79,24 @@
</span><span class="cx">     m_gamepadSyncTimer.startOneShot(maximumGamepadUpdateInterval);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void UIGamepadProvider::setInitialConnectedGamepads(const Vector&lt;PlatformGamepad*&gt;&amp; initialGamepads)
+{
+    ASSERT(!m_hasInitialGamepads);
+
+    m_gamepads.resize(initialGamepads.size());
+
+    for (auto* gamepad : initialGamepads) {
+        if (!gamepad)
+            continue;
+        m_gamepads[gamepad-&gt;index()] = std::make_unique&lt;UIGamepad&gt;(*gamepad);
+    }
+
+    for (auto&amp; pool : m_processPoolsUsingGamepads)
+        pool-&gt;setInitialConnectedGamepads(m_gamepads);
+
+    m_hasInitialGamepads = true;
+}
+
</ins><span class="cx"> void UIGamepadProvider::platformGamepadConnected(PlatformGamepad&amp; gamepad)
</span><span class="cx"> {
</span><span class="cx">     if (m_gamepads.size() &lt;= gamepad.index())
</span><span class="lines">@@ -152,7 +159,7 @@
</span><span class="cx">     m_processPoolsUsingGamepads.remove(&amp;pool);
</span><span class="cx"> 
</span><span class="cx">     if (m_isMonitoringGamepads &amp;&amp; !platformWebPageProxyForGamepadInput())
</span><del>-        scheduleDisableGamepadMonitoring();
</del><ins>+        platformStopMonitoringInput();
</ins><span class="cx"> 
</span><span class="cx">     scheduleGamepadStateSync();
</span><span class="cx"> }
</span><span class="lines">@@ -162,8 +169,11 @@
</span><span class="cx">     if (!m_processPoolsUsingGamepads.contains(&amp;page.process().processPool()))
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    m_disableMonitoringTimer.stop();
-    startMonitoringGamepads();
</del><ins>+    if (!m_isMonitoringGamepads)
+        startMonitoringGamepads();
+
+    if (platformWebPageProxyForGamepadInput())
+        platformStartMonitoringInput();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::viewBecameInactive(WebPageProxy&amp; page)
</span><span class="lines">@@ -170,20 +180,9 @@
</span><span class="cx"> {
</span><span class="cx">     auto pageForGamepadInput = platformWebPageProxyForGamepadInput();
</span><span class="cx">     if (pageForGamepadInput == &amp;page)
</span><del>-        scheduleDisableGamepadMonitoring();
</del><ins>+        platformStopMonitoringInput();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void UIGamepadProvider::scheduleDisableGamepadMonitoring()
-{
-    if (!m_disableMonitoringTimer.isActive())
-        m_disableMonitoringTimer.startOneShot(0);
-}
-
-void UIGamepadProvider::disableMonitoringTimerFired()
-{
-    stopMonitoringGamepads();
-}
-
</del><span class="cx"> void UIGamepadProvider::startMonitoringGamepads()
</span><span class="cx"> {
</span><span class="cx">     if (m_isMonitoringGamepads)
</span><span class="lines">@@ -200,8 +199,24 @@
</span><span class="cx"> 
</span><span class="cx">     m_isMonitoringGamepads = false;
</span><span class="cx">     platformStopMonitoringGamepads();
</span><ins>+    m_gamepads.clear();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><ins>+Vector&lt;GamepadData&gt; UIGamepadProvider::snapshotGamepads()
+{
+    Vector&lt;GamepadData&gt; gamepadDatas;
+    gamepadDatas.reserveInitialCapacity(m_gamepads.size());
+
+    for (auto&amp; gamepad : m_gamepads) {
+        if (gamepad)
+            gamepadDatas.uncheckedAppend(gamepad-&gt;gamepadData());
+        else
+            gamepadDatas.uncheckedAppend({ });
+    }
+
+    return gamepadDatas;
+}
+
</ins><span class="cx"> #if !PLATFORM(MAC)
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::platformStartMonitoringGamepads()
</span><span class="lines">@@ -227,6 +242,14 @@
</span><span class="cx">     // FIXME: Implement for other platforms
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void UIGamepadProvider::platformStopMonitoringInput()
+{
+}
+
+void UIGamepadProvider::platformStartMonitoringInput()
+{
+}
+
</ins><span class="cx"> #endif // !PLATFORM(MAC)
</span><span class="cx"> 
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadUIGamepadProviderh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -64,7 +64,10 @@
</span><span class="cx">     void platformStopMonitoringGamepads();
</span><span class="cx">     const Vector&lt;WebCore::PlatformGamepad*&gt;&amp; platformGamepads();
</span><span class="cx">     WebPageProxy* platformWebPageProxyForGamepadInput();
</span><ins>+    void platformStopMonitoringInput();
+    void platformStartMonitoringInput();
</ins><span class="cx"> 
</span><ins>+    void setInitialConnectedGamepads(const Vector&lt;WebCore::PlatformGamepad*&gt;&amp;) final;
</ins><span class="cx">     void platformGamepadConnected(WebCore::PlatformGamepad&amp;) final;
</span><span class="cx">     void platformGamepadDisconnected(WebCore::PlatformGamepad&amp;) final;
</span><span class="cx">     void platformGamepadInputActivity() final;
</span><span class="lines">@@ -72,8 +75,7 @@
</span><span class="cx">     void scheduleGamepadStateSync();
</span><span class="cx">     void gamepadSyncTimerFired();
</span><span class="cx"> 
</span><del>-    void scheduleDisableGamepadMonitoring();
-    void disableMonitoringTimerFired();
</del><ins>+    Vector&lt;GamepadData&gt; snapshotGamepads();
</ins><span class="cx"> 
</span><span class="cx">     HashSet&lt;WebProcessPool*&gt; m_processPoolsUsingGamepads;
</span><span class="cx"> 
</span><span class="lines">@@ -80,9 +82,9 @@
</span><span class="cx">     Vector&lt;std::unique_ptr&lt;UIGamepad&gt;&gt; m_gamepads;
</span><span class="cx"> 
</span><span class="cx">     RunLoop::Timer&lt;UIGamepadProvider&gt; m_gamepadSyncTimer;
</span><del>-    RunLoop::Timer&lt;UIGamepadProvider&gt; m_disableMonitoringTimer;
</del><span class="cx"> 
</span><span class="cx">     bool m_isMonitoringGamepads { false };
</span><ins>+    bool m_hasInitialGamepads { false };
</ins><span class="cx"> };
</span><span class="cx"> 
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadmacUIGamepadProviderHIDcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/mac/UIGamepadProviderHID.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -51,6 +51,16 @@
</span><span class="cx">     return HIDGamepadProvider::singleton().platformGamepads();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void UIGamepadProvider::platformStopMonitoringInput()
+{
+    return HIDGamepadProvider::singleton().stopMonitoringInput();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void UIGamepadProvider::platformStartMonitoringInput()
+{
+    return HIDGamepadProvider::singleton().startMonitoringInput();
+}
+
+}
+
</ins><span class="cx"> #endif // ENABLE(GAMEPAD)
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessWebProcessPoolcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/WebProcessPool.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/WebProcessPool.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/UIProcess/WebProcessPool.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -1286,6 +1286,20 @@
</span><span class="cx">         process-&gt;send(Messages::WebProcess::GamepadDisconnected(gamepad.index()), 0);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void WebProcessPool::setInitialConnectedGamepads(const Vector&lt;std::unique_ptr&lt;UIGamepad&gt;&gt;&amp; gamepads)
+{
+    Vector&lt;GamepadData&gt; gamepadDatas;
+    gamepadDatas.resize(gamepads.size());
+    for (size_t i = 0; i &lt; gamepads.size(); ++i) {
+        if (!gamepads[i])
+            continue;
+        gamepadDatas[i] = gamepads[i]-&gt;gamepadData();
+    }
+
+    for (auto&amp; process : m_processesUsingGamepads)
+        process-&gt;send(Messages::WebProcess::SetInitialGamepads(gamepadDatas), 0);
+}
+
</ins><span class="cx"> #endif // ENABLE(GAMEPAD)
</span><span class="cx"> 
</span><span class="cx"> void WebProcessPool::garbageCollectJavaScriptObjects()
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessWebProcessPoolh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/WebProcessPool.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/WebProcessPool.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/UIProcess/WebProcessPool.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -370,6 +370,8 @@
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><span class="cx">     void gamepadConnected(const UIGamepad&amp;);
</span><span class="cx">     void gamepadDisconnected(const UIGamepad&amp;);
</span><ins>+
+    void setInitialConnectedGamepads(const Vector&lt;std::unique_ptr&lt;UIGamepad&gt;&gt;&amp;);
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx"> private:
</span></span></pre></div>
<a id="trunkSourceWebKit2WebProcessGamepadWebGamepadProvidercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -53,6 +53,21 @@
</span><span class="cx"> {
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void WebGamepadProvider::setInitialGamepads(const Vector&lt;GamepadData&gt;&amp; gamepadDatas)
+{
+    ASSERT(m_gamepads.isEmpty());
+
+    m_gamepads.resize(gamepadDatas.size());
+    m_rawGamepads.resize(gamepadDatas.size());
+    for (size_t i = 0; i &lt; gamepadDatas.size(); ++i) {
+        if (gamepadDatas[i].isNull())
+            continue;
+
+        m_gamepads[i] = std::make_unique&lt;WebGamepad&gt;(gamepadDatas[i]);
+        m_rawGamepads[i] = m_gamepads[i].get();
+    }
+}
+
</ins><span class="cx"> void WebGamepadProvider::gamepadConnected(const GamepadData&amp; gamepadData)
</span><span class="cx"> {
</span><span class="cx">     if (m_gamepads.size() &lt;= gamepadData.index) {
</span></span></pre></div>
<a id="trunkSourceWebKit2WebProcessGamepadWebGamepadProviderh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -46,6 +46,8 @@
</span><span class="cx">     void gamepadDisconnected(unsigned index);
</span><span class="cx">     void gamepadActivity(const Vector&lt;GamepadData&gt;&amp;);
</span><span class="cx"> 
</span><ins>+    void setInitialGamepads(const Vector&lt;GamepadData&gt;&amp;);
+
</ins><span class="cx"> private:
</span><span class="cx">     friend NeverDestroyed&lt;WebGamepadProvider&gt;;
</span><span class="cx">     WebGamepadProvider();
</span></span></pre></div>
<a id="trunkSourceWebKit2WebProcessWebProcesscpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/WebProcess/WebProcess.cpp (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/WebProcess/WebProcess.cpp        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/WebProcess/WebProcess.cpp        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -1030,6 +1030,11 @@
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><span class="cx"> 
</span><ins>+void WebProcess::setInitialGamepads(const Vector&lt;WebKit::GamepadData&gt;&amp; gamepadDatas)
+{
+    WebGamepadProvider::singleton().setInitialGamepads(gamepadDatas);
+}
+
</ins><span class="cx"> void WebProcess::gamepadConnected(const GamepadData&amp; gamepadData)
</span><span class="cx"> {
</span><span class="cx">     WebGamepadProvider::singleton().gamepadConnected(gamepadData);
</span></span></pre></div>
<a id="trunkSourceWebKit2WebProcessWebProcessh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/WebProcess/WebProcess.h (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/WebProcess/WebProcess.h        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/WebProcess/WebProcess.h        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -276,6 +276,7 @@
</span><span class="cx">     void mainThreadPing();
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><ins>+    void setInitialGamepads(const Vector&lt;GamepadData&gt;&amp;);
</ins><span class="cx">     void gamepadConnected(const GamepadData&amp;);
</span><span class="cx">     void gamepadDisconnected(unsigned index);
</span><span class="cx"> #endif
</span></span></pre></div>
<a id="trunkSourceWebKit2WebProcessWebProcessmessagesin"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/WebProcess/WebProcess.messages.in (204505 => 204506)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/WebProcess/WebProcess.messages.in        2016-08-16 16:23:45 UTC (rev 204505)
+++ trunk/Source/WebKit2/WebProcess/WebProcess.messages.in        2016-08-16 16:27:48 UTC (rev 204506)
</span><span class="lines">@@ -103,6 +103,7 @@
</span><span class="cx">     MainThreadPing()
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><ins>+    SetInitialGamepads(Vector&lt;WebKit::GamepadData&gt; gamepadDatas)
</ins><span class="cx">     GamepadConnected(struct WebKit::GamepadData gamepadData)
</span><span class="cx">     GamepadDisconnected(unsigned index)
</span><span class="cx"> #endif
</span></span></pre>
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