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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/204401">204401</a></dd>
<dt>Author</dt> <dd>beidson@apple.com</dd>
<dt>Date</dt> <dd>2016-08-11 18:29:52 -0700 (Thu, 11 Aug 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WK2] Don't monitor gamepads at all unless an interested WebPageProxy is in the active window.
https://bugs.webkit.org/show_bug.cgi?id=160760

Reviewed by Tim Horton.

This patch makes it such that the UIProcess will only listen to the platform gamepad mechanism
if a WebPageProxy that is interested in gamepads is in the active window.

* UIProcess/Cocoa/WebViewImpl.mm:
(WebKit::WebViewImpl::windowDidBecomeKey):
(WebKit::WebViewImpl::windowDidResignKey):

* UIProcess/Gamepad/UIGamepadProvider.cpp:
(WebKit::UIGamepadProvider::UIGamepadProvider):
(WebKit::UIGamepadProvider::gamepadSyncTimerFired):
(WebKit::UIGamepadProvider::scheduleGamepadStateSync):
(WebKit::UIGamepadProvider::platformGamepadConnected):
(WebKit::UIGamepadProvider::platformGamepadDisconnected):
(WebKit::UIGamepadProvider::platformGamepadInputActivity):
(WebKit::UIGamepadProvider::processPoolStartedUsingGamepads):
(WebKit::UIGamepadProvider::processPoolStoppedUsingGamepads):
(WebKit::UIGamepadProvider::viewBecameActive):
(WebKit::UIGamepadProvider::viewBecameInactive):
(WebKit::UIGamepadProvider::scheduleDisableGamepadMonitoring):
(WebKit::UIGamepadProvider::disableMonitoringTimerFired):
(WebKit::UIGamepadProvider::startMonitoringGamepads):
(WebKit::UIGamepadProvider::stopMonitoringGamepads):
(WebKit::UIGamepadProvider::updateTimerFired): Deleted.
(WebKit::UIGamepadProvider::startOrStopSynchingGamepadState): Deleted.
* UIProcess/Gamepad/UIGamepadProvider.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebKit2ChangeLog">trunk/Source/WebKit2/ChangeLog</a></li>
<li><a href="#trunkSourceWebKit2UIProcessCocoaWebViewImplmm">trunk/Source/WebKit2/UIProcess/Cocoa/WebViewImpl.mm</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp">trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp</a></li>
<li><a href="#trunkSourceWebKit2UIProcessGamepadUIGamepadProviderh">trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebKit2ChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/ChangeLog (204400 => 204401)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/ChangeLog        2016-08-12 01:22:55 UTC (rev 204400)
+++ trunk/Source/WebKit2/ChangeLog        2016-08-12 01:29:52 UTC (rev 204401)
</span><span class="lines">@@ -1,5 +1,38 @@
</span><span class="cx"> 2016-08-11  Brady Eidson  &lt;beidson@apple.com&gt;
</span><span class="cx"> 
</span><ins>+        [WK2] Don't monitor gamepads at all unless an interested WebPageProxy is in the active window.
+        https://bugs.webkit.org/show_bug.cgi?id=160760
+
+        Reviewed by Tim Horton.
+        
+        This patch makes it such that the UIProcess will only listen to the platform gamepad mechanism
+        if a WebPageProxy that is interested in gamepads is in the active window.
+
+        * UIProcess/Cocoa/WebViewImpl.mm:
+        (WebKit::WebViewImpl::windowDidBecomeKey):
+        (WebKit::WebViewImpl::windowDidResignKey):
+
+        * UIProcess/Gamepad/UIGamepadProvider.cpp:
+        (WebKit::UIGamepadProvider::UIGamepadProvider):
+        (WebKit::UIGamepadProvider::gamepadSyncTimerFired):
+        (WebKit::UIGamepadProvider::scheduleGamepadStateSync):
+        (WebKit::UIGamepadProvider::platformGamepadConnected):
+        (WebKit::UIGamepadProvider::platformGamepadDisconnected):
+        (WebKit::UIGamepadProvider::platformGamepadInputActivity):
+        (WebKit::UIGamepadProvider::processPoolStartedUsingGamepads):
+        (WebKit::UIGamepadProvider::processPoolStoppedUsingGamepads):
+        (WebKit::UIGamepadProvider::viewBecameActive):
+        (WebKit::UIGamepadProvider::viewBecameInactive):
+        (WebKit::UIGamepadProvider::scheduleDisableGamepadMonitoring):
+        (WebKit::UIGamepadProvider::disableMonitoringTimerFired):
+        (WebKit::UIGamepadProvider::startMonitoringGamepads):
+        (WebKit::UIGamepadProvider::stopMonitoringGamepads):
+        (WebKit::UIGamepadProvider::updateTimerFired): Deleted.
+        (WebKit::UIGamepadProvider::startOrStopSynchingGamepadState): Deleted.
+        * UIProcess/Gamepad/UIGamepadProvider.h:
+
+2016-08-11  Brady Eidson  &lt;beidson@apple.com&gt;
+
</ins><span class="cx">         Make Gamepads be a WK2 ExperimentalFeature.
</span><span class="cx">         https://bugs.webkit.org/show_bug.cgi?id=160788
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessCocoaWebViewImplmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Cocoa/WebViewImpl.mm (204400 => 204401)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Cocoa/WebViewImpl.mm        2016-08-12 01:22:55 UTC (rev 204400)
+++ trunk/Source/WebKit2/UIProcess/Cocoa/WebViewImpl.mm        2016-08-12 01:29:52 UTC (rev 204401)
</span><span class="lines">@@ -46,6 +46,7 @@
</span><span class="cx"> #import &quot;TextChecker.h&quot;
</span><span class="cx"> #import &quot;TextCheckerState.h&quot;
</span><span class="cx"> #import &quot;TiledCoreAnimationDrawingAreaProxy.h&quot;
</span><ins>+#import &quot;UIGamepadProvider.h&quot;
</ins><span class="cx"> #import &quot;ViewGestureController.h&quot;
</span><span class="cx"> #import &quot;WKBrowsingContextControllerInternal.h&quot;
</span><span class="cx"> #import &quot;WKFullScreenWindowController.h&quot;
</span><span class="lines">@@ -1056,6 +1057,9 @@
</span><span class="cx"> void WebViewImpl::windowDidBecomeKey(NSWindow *keyWindow)
</span><span class="cx"> {
</span><span class="cx">     if (keyWindow == m_view.window || keyWindow == m_view.window.attachedSheet) {
</span><ins>+#if ENABLE(GAMEPAD)
+        UIGamepadProvider::singleton().viewBecameActive(m_page.get());
+#endif
</ins><span class="cx">         updateSecureInputState();
</span><span class="cx">         m_page-&gt;viewStateDidChange(WebCore::ViewState::WindowIsActive);
</span><span class="cx">     }
</span><span class="lines">@@ -1064,6 +1068,9 @@
</span><span class="cx"> void WebViewImpl::windowDidResignKey(NSWindow *formerKeyWindow)
</span><span class="cx"> {
</span><span class="cx">     if (formerKeyWindow == m_view.window || formerKeyWindow == m_view.window.attachedSheet) {
</span><ins>+#if ENABLE(GAMEPAD)
+        UIGamepadProvider::singleton().viewBecameInactive(m_page.get());
+#endif
</ins><span class="cx">         updateSecureInputState();
</span><span class="cx">         m_page-&gt;viewStateDidChange(WebCore::ViewState::WindowIsActive);
</span><span class="cx">     }
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadUIGamepadProvidercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp (204400 => 204401)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-08-12 01:22:55 UTC (rev 204400)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.cpp        2016-08-12 01:29:52 UTC (rev 204401)
</span><span class="lines">@@ -38,7 +38,7 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebKit {
</span><span class="cx"> 
</span><del>-static const double gamepadUpdateInterval = 1 / 60.0;
</del><ins>+static const double maximumGamepadUpdateInterval = 1 / 120.0;
</ins><span class="cx"> 
</span><span class="cx"> UIGamepadProvider&amp; UIGamepadProvider::singleton()
</span><span class="cx"> {
</span><span class="lines">@@ -47,7 +47,8 @@
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> UIGamepadProvider::UIGamepadProvider()
</span><del>-    : m_timer(*this, &amp;UIGamepadProvider::updateTimerFired)
</del><ins>+    : m_gamepadSyncTimer(RunLoop::main(), this, &amp;UIGamepadProvider::gamepadSyncTimerFired)
+    , m_disableMonitoringTimer(RunLoop::main(), this, &amp;UIGamepadProvider::disableMonitoringTimerFired)
</ins><span class="cx"> {
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -57,9 +58,10 @@
</span><span class="cx">         platformStopMonitoringGamepads();
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void UIGamepadProvider::updateTimerFired()
</del><ins>+void UIGamepadProvider::gamepadSyncTimerFired()
</ins><span class="cx"> {
</span><del>-    if (!m_hadActivitySinceLastSynch)
</del><ins>+    auto webPageProxy = platformWebPageProxyForGamepadInput();
+    if (!webPageProxy || !m_processPoolsUsingGamepads.contains(&amp;webPageProxy-&gt;process().processPool()))
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     Vector&lt;GamepadData&gt; gamepadDatas;
</span><span class="lines">@@ -72,24 +74,20 @@
</span><span class="cx">             gamepadDatas.uncheckedAppend({ });
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    auto webPageProxy = platformWebPageProxyForGamepadInput();
-    if (webPageProxy &amp;&amp; m_processPoolsUsingGamepads.contains(&amp;webPageProxy-&gt;process().processPool()))
-        webPageProxy-&gt;gamepadActivity(gamepadDatas);
-
-    m_hadActivitySinceLastSynch = false;
</del><ins>+    webPageProxy-&gt;gamepadActivity(gamepadDatas);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void UIGamepadProvider::startOrStopSynchingGamepadState()
</del><ins>+void UIGamepadProvider::scheduleGamepadStateSync()
</ins><span class="cx"> {
</span><del>-    // FIXME (https://bugs.webkit.org/show_bug.cgi?id=160699)
-    // Only start synching updates if the currently focused WKWebView is also listening for gamepads.
</del><ins>+    if (!m_isMonitoringGamepads || m_gamepadSyncTimer.isActive())
+        return;
</ins><span class="cx"> 
</span><del>-    // FIXME (https://bugs.webkit.org/show_bug.cgi?id=160673)
-    // Instead of refreshing gamepad data on a 60hz timer, actually sync with the display.
-    if (m_gamepads.isEmpty() || m_processPoolsUsingGamepads.isEmpty())
-        m_timer.stop();
-    else
-        m_timer.startRepeating(gamepadUpdateInterval);
</del><ins>+    if (m_gamepads.isEmpty() || m_processPoolsUsingGamepads.isEmpty()) {
+        m_gamepadSyncTimer.stop();
+        return;
+    }
+
+    m_gamepadSyncTimer.startOneShot(maximumGamepadUpdateInterval);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::platformGamepadConnected(PlatformGamepad&amp; gamepad)
</span><span class="lines">@@ -100,8 +98,7 @@
</span><span class="cx">     ASSERT(!m_gamepads[gamepad.index()]);
</span><span class="cx">     m_gamepads[gamepad.index()] = std::make_unique&lt;UIGamepad&gt;(gamepad);
</span><span class="cx"> 
</span><del>-    m_hadActivitySinceLastSynch = true;
-    startOrStopSynchingGamepadState();
</del><ins>+    scheduleGamepadStateSync();
</ins><span class="cx"> 
</span><span class="cx">     for (auto&amp; pool : m_processPoolsUsingGamepads)
</span><span class="cx">         pool-&gt;gamepadConnected(*m_gamepads[gamepad.index()]);
</span><span class="lines">@@ -114,7 +111,7 @@
</span><span class="cx"> 
</span><span class="cx">     std::unique_ptr&lt;UIGamepad&gt; disconnectedGamepad = WTFMove(m_gamepads[gamepad.index()]);
</span><span class="cx"> 
</span><del>-    startOrStopSynchingGamepadState();
</del><ins>+    scheduleGamepadStateSync();
</ins><span class="cx"> 
</span><span class="cx">     for (auto&amp; pool : m_processPoolsUsingGamepads)
</span><span class="cx">         pool-&gt;gamepadDisconnected(*disconnectedGamepad);
</span><span class="lines">@@ -135,35 +132,76 @@
</span><span class="cx">         m_gamepads[i]-&gt;updateFromPlatformGamepad(*platformGamepads[i]);
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    m_hadActivitySinceLastSynch = true;
</del><ins>+    scheduleGamepadStateSync();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::processPoolStartedUsingGamepads(WebProcessPool&amp; pool)
</span><span class="cx"> {
</span><del>-    bool wereAnyProcessPoolsUsingGamepads = !m_processPoolsUsingGamepads.isEmpty();
-
</del><span class="cx">     ASSERT(!m_processPoolsUsingGamepads.contains(&amp;pool));
</span><span class="cx">     m_processPoolsUsingGamepads.add(&amp;pool);
</span><span class="cx"> 
</span><del>-    if (!wereAnyProcessPoolsUsingGamepads)
-        platformStartMonitoringGamepads();
</del><ins>+    if (!m_isMonitoringGamepads &amp;&amp; platformWebPageProxyForGamepadInput())
+        startMonitoringGamepads();
</ins><span class="cx"> 
</span><del>-    startOrStopSynchingGamepadState();
</del><ins>+    scheduleGamepadStateSync();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::processPoolStoppedUsingGamepads(WebProcessPool&amp; pool)
</span><span class="cx"> {
</span><del>-    bool wereAnyProcessPoolsUsingGamepads = !m_processPoolsUsingGamepads.isEmpty();
-
</del><span class="cx">     ASSERT(m_processPoolsUsingGamepads.contains(&amp;pool));
</span><span class="cx">     m_processPoolsUsingGamepads.remove(&amp;pool);
</span><span class="cx"> 
</span><del>-    if (wereAnyProcessPoolsUsingGamepads &amp;&amp; m_processPoolsUsingGamepads.isEmpty())
-        platformStopMonitoringGamepads();
</del><ins>+    if (m_isMonitoringGamepads &amp;&amp; !platformWebPageProxyForGamepadInput())
+        scheduleDisableGamepadMonitoring();
</ins><span class="cx"> 
</span><del>-    startOrStopSynchingGamepadState();
</del><ins>+    scheduleGamepadStateSync();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void UIGamepadProvider::viewBecameActive(WebPageProxy&amp; page)
+{
+    if (!m_processPoolsUsingGamepads.contains(&amp;page.process().processPool()))
+        return;
+
+    m_disableMonitoringTimer.stop();
+    startMonitoringGamepads();
+}
+
+void UIGamepadProvider::viewBecameInactive(WebPageProxy&amp; page)
+{
+    auto pageForGamepadInput = platformWebPageProxyForGamepadInput();
+    if (pageForGamepadInput == &amp;page)
+        scheduleDisableGamepadMonitoring();
+}
+
+void UIGamepadProvider::scheduleDisableGamepadMonitoring()
+{
+    if (!m_disableMonitoringTimer.isActive())
+        m_disableMonitoringTimer.startOneShot(0);
+}
+
+void UIGamepadProvider::disableMonitoringTimerFired()
+{
+    stopMonitoringGamepads();
+}
+
+void UIGamepadProvider::startMonitoringGamepads()
+{
+    if (m_isMonitoringGamepads)
+        return;
+
+    m_isMonitoringGamepads = true;
+    platformStartMonitoringGamepads();
+}
+
+void UIGamepadProvider::stopMonitoringGamepads()
+{
+    if (!m_isMonitoringGamepads)
+        return;
+
+    m_isMonitoringGamepads = false;
+    platformStopMonitoringGamepads();
+}
+
</ins><span class="cx"> #if !PLATFORM(MAC)
</span><span class="cx"> 
</span><span class="cx"> void UIGamepadProvider::platformStartMonitoringGamepads()
</span></span></pre></div>
<a id="trunkSourceWebKit2UIProcessGamepadUIGamepadProviderh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h (204400 => 204401)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h        2016-08-12 01:22:55 UTC (rev 204400)
+++ trunk/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h        2016-08-12 01:29:52 UTC (rev 204401)
</span><span class="lines">@@ -28,9 +28,9 @@
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><span class="cx"> 
</span><span class="cx"> #include &lt;WebCore/GamepadProviderClient.h&gt;
</span><del>-#include &lt;WebCore/Timer.h&gt;
</del><span class="cx"> #include &lt;wtf/HashSet.h&gt;
</span><span class="cx"> #include &lt;wtf/NeverDestroyed.h&gt;
</span><ins>+#include &lt;wtf/RunLoop.h&gt;
</ins><span class="cx"> #include &lt;wtf/Vector.h&gt;
</span><span class="cx"> 
</span><span class="cx"> namespace WebKit {
</span><span class="lines">@@ -47,6 +47,9 @@
</span><span class="cx">     void processPoolStartedUsingGamepads(WebProcessPool&amp;);
</span><span class="cx">     void processPoolStoppedUsingGamepads(WebProcessPool&amp;);
</span><span class="cx"> 
</span><ins>+    void viewBecameActive(WebPageProxy&amp;);
+    void viewBecameInactive(WebPageProxy&amp;);
+
</ins><span class="cx">     Vector&lt;GamepadData&gt; gamepadStates() const;
</span><span class="cx"> 
</span><span class="cx"> private:
</span><span class="lines">@@ -54,6 +57,9 @@
</span><span class="cx">     UIGamepadProvider();
</span><span class="cx">     ~UIGamepadProvider() final;
</span><span class="cx"> 
</span><ins>+    void startMonitoringGamepads();
+    void stopMonitoringGamepads();
+
</ins><span class="cx">     void platformStartMonitoringGamepads();
</span><span class="cx">     void platformStopMonitoringGamepads();
</span><span class="cx">     const Vector&lt;WebCore::PlatformGamepad*&gt;&amp; platformGamepads();
</span><span class="lines">@@ -63,15 +69,20 @@
</span><span class="cx">     void platformGamepadDisconnected(WebCore::PlatformGamepad&amp;) final;
</span><span class="cx">     void platformGamepadInputActivity() final;
</span><span class="cx"> 
</span><del>-    void startOrStopSynchingGamepadState();
-    void updateTimerFired();
</del><ins>+    void scheduleGamepadStateSync();
+    void gamepadSyncTimerFired();
</ins><span class="cx"> 
</span><ins>+    void scheduleDisableGamepadMonitoring();
+    void disableMonitoringTimerFired();
+
</ins><span class="cx">     HashSet&lt;WebProcessPool*&gt; m_processPoolsUsingGamepads;
</span><span class="cx"> 
</span><span class="cx">     Vector&lt;std::unique_ptr&lt;UIGamepad&gt;&gt; m_gamepads;
</span><span class="cx"> 
</span><del>-    WebCore::Timer m_timer;
-    bool m_hadActivitySinceLastSynch { false };
</del><ins>+    RunLoop::Timer&lt;UIGamepadProvider&gt; m_gamepadSyncTimer;
+    RunLoop::Timer&lt;UIGamepadProvider&gt; m_disableMonitoringTimer;
+
+    bool m_isMonitoringGamepads { false };
</ins><span class="cx"> };
</span><span class="cx"> 
</span><span class="cx"> }
</span></span></pre>
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