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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/200407">200407</a></dd>
<dt>Author</dt> <dd>zandobersek@gmail.com</dd>
<dt>Date</dt> <dd>2016-05-04 00:36:17 -0700 (Wed, 04 May 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>[TexMap] Clean up TextureMapperGLData, TextureMapperGLData::SharedGLData
https://bugs.webkit.org/show_bug.cgi?id=157303

Reviewed by Carlos Garcia Campos.

Torch the TextureMapperGLData and TextureMapperGLData::SharedGLData
classes into a better form.

SharedGLData is now private to the TextureMapperGLData class, but
lists that class as a friend. This enables moving the getShaderProgram()
method to TextureMapperGLData and removes the need to expose the
SharedGLData publicly. SharedGLData also doesn't have to keep a
reference to the GraphicsContext3D object.

TextureMapperGLData now default-initializes the publicly accessible
member variables while making some other members private, not exposing
anything that isn't necessary.

Usual whitespace cleanup included. More elegant HashMap::ensure()
insertions are used where they don't obfuscate object creation.

No new tests -- no change in behavior.

* platform/graphics/texmap/TextureMapperGL.cpp:
(WebCore::TextureMapperGLData::SharedGLData::currentSharedGLData):
(WebCore::TextureMapperGLData::SharedGLData::~SharedGLData):
(WebCore::TextureMapperGLData::SharedGLData::contextDataMap):
(WebCore::TextureMapperGLData::SharedGLData::SharedGLData):
(WebCore::TextureMapperGLData::TextureMapperGLData):
(WebCore::TextureMapperGLData::~TextureMapperGLData):
(WebCore::TextureMapperGLData::initializeStencil):
(WebCore::TextureMapperGLData::getStaticVBO):
(WebCore::TextureMapperGLData::getShaderProgram):
(WebCore::TextureMapperGL::TextureMapperGL):
(WebCore::TextureMapperGL::drawBorder):
(WebCore::TextureMapperGL::drawTexture):
(WebCore::TextureMapperGL::drawSolidColor):
(WebCore::TextureMapperGL::drawFiltered):
(WebCore::TextureMapperGL::beginClip):
(WebCore::TextureMapperGLData::SharedGLData::glContextDataMap): Deleted.
(WebCore::TextureMapperGLData::SharedGLData::getShaderProgram): Deleted.
(WebCore::TextureMapperGLData::sharedGLData): Deleted.
* platform/graphics/texmap/TextureMapperGL.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLcpp">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLh">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (200406 => 200407)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-05-04 05:01:08 UTC (rev 200406)
+++ trunk/Source/WebCore/ChangeLog        2016-05-04 07:36:17 UTC (rev 200407)
</span><span class="lines">@@ -1,3 +1,49 @@
</span><ins>+2016-05-04  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
+
+        [TexMap] Clean up TextureMapperGLData, TextureMapperGLData::SharedGLData
+        https://bugs.webkit.org/show_bug.cgi?id=157303
+
+        Reviewed by Carlos Garcia Campos.
+
+        Torch the TextureMapperGLData and TextureMapperGLData::SharedGLData
+        classes into a better form.
+
+        SharedGLData is now private to the TextureMapperGLData class, but
+        lists that class as a friend. This enables moving the getShaderProgram()
+        method to TextureMapperGLData and removes the need to expose the
+        SharedGLData publicly. SharedGLData also doesn't have to keep a
+        reference to the GraphicsContext3D object.
+
+        TextureMapperGLData now default-initializes the publicly accessible
+        member variables while making some other members private, not exposing
+        anything that isn't necessary.
+
+        Usual whitespace cleanup included. More elegant HashMap::ensure()
+        insertions are used where they don't obfuscate object creation.
+
+        No new tests -- no change in behavior.
+
+        * platform/graphics/texmap/TextureMapperGL.cpp:
+        (WebCore::TextureMapperGLData::SharedGLData::currentSharedGLData):
+        (WebCore::TextureMapperGLData::SharedGLData::~SharedGLData):
+        (WebCore::TextureMapperGLData::SharedGLData::contextDataMap):
+        (WebCore::TextureMapperGLData::SharedGLData::SharedGLData):
+        (WebCore::TextureMapperGLData::TextureMapperGLData):
+        (WebCore::TextureMapperGLData::~TextureMapperGLData):
+        (WebCore::TextureMapperGLData::initializeStencil):
+        (WebCore::TextureMapperGLData::getStaticVBO):
+        (WebCore::TextureMapperGLData::getShaderProgram):
+        (WebCore::TextureMapperGL::TextureMapperGL):
+        (WebCore::TextureMapperGL::drawBorder):
+        (WebCore::TextureMapperGL::drawTexture):
+        (WebCore::TextureMapperGL::drawSolidColor):
+        (WebCore::TextureMapperGL::drawFiltered):
+        (WebCore::TextureMapperGL::beginClip):
+        (WebCore::TextureMapperGLData::SharedGLData::glContextDataMap): Deleted.
+        (WebCore::TextureMapperGLData::SharedGLData::getShaderProgram): Deleted.
+        (WebCore::TextureMapperGLData::sharedGLData): Deleted.
+        * platform/graphics/texmap/TextureMapperGL.h:
+
</ins><span class="cx"> 2016-05-03  Chris Dumez  &lt;cdumez@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Optimize [StrictTypeChecking] on IDL attributes
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp (200406 => 200407)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2016-05-04 05:01:08 UTC (rev 200406)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2016-05-04 07:36:17 UTC (rev 200407)
</span><span class="lines">@@ -35,6 +35,7 @@
</span><span class="cx"> #include &quot;TextureMapperShaderProgram.h&quot;
</span><span class="cx"> #include &quot;Timer.h&quot;
</span><span class="cx"> #include &lt;wtf/HashMap.h&gt;
</span><ins>+#include &lt;wtf/NeverDestroyed.h&gt;
</ins><span class="cx"> #include &lt;wtf/PassRefPtr.h&gt;
</span><span class="cx"> #include &lt;wtf/RefCounted.h&gt;
</span><span class="cx"> #include &lt;wtf/TemporaryChange.h&gt;
</span><span class="lines">@@ -47,113 +48,84 @@
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><del>-struct TextureMapperGLData {
</del><ins>+
+class TextureMapperGLData {
</ins><span class="cx">     WTF_MAKE_FAST_ALLOCATED;
</span><span class="cx"> public:
</span><del>-    struct SharedGLData : public RefCounted&lt;SharedGLData&gt; {
</del><ins>+    explicit TextureMapperGLData(GraphicsContext3D&amp;);
+    ~TextureMapperGLData();
</ins><span class="cx"> 
</span><del>-        typedef HashMap&lt;PlatformGraphicsContext3D, SharedGLData*&gt; GLContextDataMap;
-        static GLContextDataMap&amp; glContextDataMap()
-        {
-            static GLContextDataMap map;
-            return map;
-        }
</del><ins>+    void initializeStencil();
+    Platform3DObject getStaticVBO(GC3Denum target, GC3Dsizeiptr, const void* data);
+    Ref&lt;TextureMapperShaderProgram&gt; getShaderProgram(TextureMapperShaderProgram::Options);
</ins><span class="cx"> 
</span><del>-        static PassRefPtr&lt;SharedGLData&gt; currentSharedGLData(GraphicsContext3D* context)
</del><ins>+    TransformationMatrix projectionMatrix;
+    TextureMapper::PaintFlags PaintFlags { 0 };
+    GC3Dint previousProgram { 0 };
+    GC3Dint targetFrameBuffer { 0 };
+    bool didModifyStencil { false };
+    GC3Dint previousScissorState { 0 };
+    GC3Dint previousDepthState { 0 };
+    GC3Dint viewport[4] { 0, };
+    GC3Dint previousScissor[4] { 0, };
+    RefPtr&lt;BitmapTexture&gt; currentSurface;
+    const BitmapTextureGL::FilterInfo* filterInfo { nullptr };
+
+private:
+    class SharedGLData : public RefCounted&lt;SharedGLData&gt; {
+    public:
+        static Ref&lt;SharedGLData&gt; currentSharedGLData(GraphicsContext3D&amp; context)
</ins><span class="cx">         {
</span><del>-            GLContextDataMap::iterator it = glContextDataMap().find(context-&gt;platformGraphicsContext3D());
-            if (it != glContextDataMap().end())
-                return it-&gt;value;
</del><ins>+            RefPtr&lt;SharedGLData&gt; data;
+            auto addResult = contextDataMap().add(context.platformGraphicsContext3D(), nullptr);
+            if (addResult.isNewEntry) {
+                data = adoptRef(new SharedGLData(context));
+                addResult.iterator-&gt;value = data.get();
+            } else
+                data = addResult.iterator-&gt;value;
</ins><span class="cx"> 
</span><del>-            return adoptRef(new SharedGLData(context));
</del><ins>+            return *data;
</ins><span class="cx">         }
</span><span class="cx"> 
</span><del>-        PassRefPtr&lt;TextureMapperShaderProgram&gt; getShaderProgram(TextureMapperShaderProgram::Options options)
</del><ins>+        ~SharedGLData()
</ins><span class="cx">         {
</span><del>-            HashMap&lt;TextureMapperShaderProgram::Options, RefPtr&lt;TextureMapperShaderProgram&gt; &gt;::AddResult result = m_programs.add(options, nullptr);
-            if (result.isNewEntry)
-                result.iterator-&gt;value = TextureMapperShaderProgram::create(m_context, options);
-
-            return result.iterator-&gt;value;
</del><ins>+            RELEASE_ASSERT(contextDataMap().contains(this));
+            contextDataMap().removeIf([this] (GLContextDataMap::KeyValuePairType&amp; entry) { return entry.value == this; });
</ins><span class="cx">         }
</span><span class="cx"> 
</span><del>-        HashMap&lt;TextureMapperShaderProgram::Options, RefPtr&lt;TextureMapperShaderProgram&gt; &gt; m_programs;
-        RefPtr&lt;GraphicsContext3D&gt; m_context;
</del><ins>+    private:
+        friend class TextureMapperGLData;
</ins><span class="cx"> 
</span><del>-        explicit SharedGLData(GraphicsContext3D* context)
-            : m_context(context)
</del><ins>+        using GLContextDataMap = HashMap&lt;PlatformGraphicsContext3D, SharedGLData*&gt;;
+        static GLContextDataMap&amp; contextDataMap()
</ins><span class="cx">         {
</span><del>-            glContextDataMap().add(context-&gt;platformGraphicsContext3D(), this);
</del><ins>+            static NeverDestroyed&lt;GLContextDataMap&gt; map;
+            return map;
</ins><span class="cx">         }
</span><span class="cx"> 
</span><del>-        ~SharedGLData()
</del><ins>+        explicit SharedGLData(GraphicsContext3D&amp; context)
</ins><span class="cx">         {
</span><del>-            for (auto it = glContextDataMap().begin(), end = glContextDataMap().end(); it != end; ++it) {
-                if (it-&gt;value == this) {
-                    glContextDataMap().remove(it);
-                    return;
-                }
-            }
-
-            ASSERT_NOT_REACHED();
</del><ins>+            contextDataMap().add(context.platformGraphicsContext3D(), this);
</ins><span class="cx">         }
</span><ins>+
+        HashMap&lt;TextureMapperShaderProgram::Options, RefPtr&lt;TextureMapperShaderProgram&gt;&gt; m_programs;
</ins><span class="cx">     };
</span><span class="cx"> 
</span><del>-    SharedGLData&amp; sharedGLData() const
-    {
-        return *sharedData;
-    }
-
-    void initializeStencil();
-
-    explicit TextureMapperGLData(GraphicsContext3D* context)
-        : context(context)
-        , PaintFlags(0)
-        , previousProgram(0)
-        , targetFrameBuffer(0)
-        , didModifyStencil(false)
-        , previousScissorState(0)
-        , previousDepthState(0)
-        , sharedData(TextureMapperGLData::SharedGLData::currentSharedGLData(this-&gt;context))
-        , filterInfo(0)
-    { }
-
-    ~TextureMapperGLData();
-    Platform3DObject getStaticVBO(GC3Denum target, GC3Dsizeiptr, const void* data);
-
-    GraphicsContext3D* context;
-    TransformationMatrix projectionMatrix;
-    TextureMapper::PaintFlags PaintFlags;
-    GC3Dint previousProgram;
-    GC3Dint targetFrameBuffer;
-    bool didModifyStencil;
-    GC3Dint previousScissorState;
-    GC3Dint previousDepthState;
-    GC3Dint viewport[4];
-    GC3Dint previousScissor[4];
-    RefPtr&lt;SharedGLData&gt; sharedData;
-    RefPtr&lt;BitmapTexture&gt; currentSurface;
-    HashMap&lt;const void*, Platform3DObject&gt; vbos;
-    const BitmapTextureGL::FilterInfo* filterInfo;
</del><ins>+    GraphicsContext3D&amp; m_context;
+    Ref&lt;SharedGLData&gt; m_sharedGLData;
+    HashMap&lt;const void*, Platform3DObject&gt; m_vbos;
</ins><span class="cx"> };
</span><span class="cx"> 
</span><del>-Platform3DObject TextureMapperGLData::getStaticVBO(GC3Denum target, GC3Dsizeiptr size, const void* data)
</del><ins>+TextureMapperGLData::TextureMapperGLData(GraphicsContext3D&amp; context)
+    : m_context(context)
+    , m_sharedGLData(SharedGLData::currentSharedGLData(m_context))
</ins><span class="cx"> {
</span><del>-    HashMap&lt;const void*, Platform3DObject&gt;::AddResult result = vbos.add(data, 0);
-    if (result.isNewEntry) {
-        Platform3DObject vbo = context-&gt;createBuffer();
-        context-&gt;bindBuffer(target, vbo);
-        context-&gt;bufferData(target, size, data, GraphicsContext3D::STATIC_DRAW);
-        result.iterator-&gt;value = vbo;
-    }
-
-    return result.iterator-&gt;value;
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> TextureMapperGLData::~TextureMapperGLData()
</span><span class="cx"> {
</span><del>-    for (auto&amp; entry : vbos)
-        context-&gt;deleteBuffer(entry.value);
</del><ins>+    for (auto&amp; entry : m_vbos)
+        m_context.deleteBuffer(entry.value);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TextureMapperGLData::initializeStencil()
</span><span class="lines">@@ -166,16 +138,37 @@
</span><span class="cx">     if (didModifyStencil)
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    context-&gt;clearStencil(0);
-    context-&gt;clear(GraphicsContext3D::STENCIL_BUFFER_BIT);
</del><ins>+    m_context.clearStencil(0);
+    m_context.clear(GraphicsContext3D::STENCIL_BUFFER_BIT);
</ins><span class="cx">     didModifyStencil = true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+Platform3DObject TextureMapperGLData::getStaticVBO(GC3Denum target, GC3Dsizeiptr size, const void* data)
+{
+    auto addResult = m_vbos.ensure(data,
+        [this, target, size, data] {
+            Platform3DObject vbo = m_context.createBuffer();
+            m_context.bindBuffer(target, vbo);
+            m_context.bufferData(target, size, data, GraphicsContext3D::STATIC_DRAW);
+            return vbo;
+        });
+    return addResult.iterator-&gt;value;
+}
+
+Ref&lt;TextureMapperShaderProgram&gt; TextureMapperGLData::getShaderProgram(TextureMapperShaderProgram::Options options)
+{
+    auto addResult = m_sharedGLData-&gt;m_programs.ensure(options,
+        [this, options] { return TextureMapperShaderProgram::create(Ref&lt;GraphicsContext3D&gt;(m_context), options); });
+    return *addResult.iterator-&gt;value;
+}
+
</ins><span class="cx"> TextureMapperGL::TextureMapperGL()
</span><span class="cx">     : m_enableEdgeDistanceAntialiasing(false)
</span><span class="cx"> {
</span><span class="cx">     m_context3D = GraphicsContext3D::createForCurrentGLContext();
</span><del>-    m_data = new TextureMapperGLData(m_context3D.get());
</del><ins>+    ASSERT(m_context3D);
+
+    m_data = new TextureMapperGLData(*m_context3D);
</ins><span class="cx"> #if USE(TEXTURE_MAPPER_GL)
</span><span class="cx">     m_texturePool = std::make_unique&lt;BitmapTexturePool&gt;(m_context3D.copyRef());
</span><span class="cx"> #endif
</span><span class="lines">@@ -229,7 +222,7 @@
</span><span class="cx">     if (clipStack().isCurrentScissorBoxEmpty())
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().sharedGLData().getShaderProgram(TextureMapperShaderProgram::SolidColor);
</del><ins>+    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor);
</ins><span class="cx">     m_context3D-&gt;useProgram(program-&gt;programID());
</span><span class="cx"> 
</span><span class="cx">     float r, g, b, a;
</span><span class="lines">@@ -456,8 +449,7 @@
</span><span class="cx">     if (useAntialiasing || opacity &lt; 1)
</span><span class="cx">         flags |= ShouldBlend;
</span><span class="cx"> 
</span><del>-    RefPtr&lt;TextureMapperShaderProgram&gt; program;
-    program = data().sharedGLData().getShaderProgram(options);
</del><ins>+    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().getShaderProgram(options);
</ins><span class="cx"> 
</span><span class="cx">     if (filter)
</span><span class="cx">         prepareFilterProgram(program.get(), *filter.get(), data().filterInfo-&gt;pass, textureSize, filterContentTextureID);
</span><span class="lines">@@ -474,7 +466,7 @@
</span><span class="cx">         flags |= ShouldBlend | ShouldAntialias;
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().sharedGLData().getShaderProgram(options);
</del><ins>+    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().getShaderProgram(options);
</ins><span class="cx">     m_context3D-&gt;useProgram(program-&gt;programID());
</span><span class="cx"> 
</span><span class="cx">     float r, g, b, a;
</span><span class="lines">@@ -591,7 +583,7 @@
</span><span class="cx"> {
</span><span class="cx">     // For standard filters, we always draw the whole texture without transformations.
</span><span class="cx">     TextureMapperShaderProgram::Options options = optionsForFilterType(filter.type(), pass);
</span><del>-    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().sharedGLData().getShaderProgram(options);
</del><ins>+    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().getShaderProgram(options);
</ins><span class="cx">     ASSERT(program);
</span><span class="cx"> 
</span><span class="cx">     prepareFilterProgram(program.get(), filter, pass, sampler.contentSize(), contentTexture ? static_cast&lt;const BitmapTextureGL*&gt;(contentTexture)-&gt;id() : 0);
</span><span class="lines">@@ -669,7 +661,7 @@
</span><span class="cx"> 
</span><span class="cx">     data().initializeStencil();
</span><span class="cx"> 
</span><del>-    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().sharedGLData().getShaderProgram(TextureMapperShaderProgram::SolidColor);
</del><ins>+    RefPtr&lt;TextureMapperShaderProgram&gt; program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor);
</ins><span class="cx"> 
</span><span class="cx">     m_context3D-&gt;useProgram(program-&gt;programID());
</span><span class="cx">     m_context3D-&gt;enableVertexAttribArray(program-&gt;vertexLocation());
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.h (200406 => 200407)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.h        2016-05-04 05:01:08 UTC (rev 200406)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.h        2016-05-04 07:36:17 UTC (rev 200407)
</span><span class="lines">@@ -33,7 +33,7 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><del>-struct TextureMapperGLData;
</del><ins>+class TextureMapperGLData;
</ins><span class="cx"> class TextureMapperShaderProgram;
</span><span class="cx"> class FilterOperation;
</span><span class="cx"> 
</span></span></pre>
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