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<title>[200451] trunk/Source/WebCore</title>
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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/200451">200451</a></dd>
<dt>Author</dt> <dd>zandobersek@gmail.com</dd>
<dt>Date</dt> <dd>2016-05-04 23:42:32 -0700 (Wed, 04 May 2016)</dd>
</dl>
<h3>Log Message</h3>
<pre>[TexMap] Clean up TextureMapperShaderProgram
https://bugs.webkit.org/show_bug.cgi?id=157302
Reviewed by Carlos Garcia Campos.
Clean up the header and the implementation file of the
TextureMapperShaderProgram class. Reference the GraphicsContext3D
object through a Ref<>, and have the context() return a reference,
not a pointer.
Sort the parts of the implementation file into something more
sensible. StringBuilder usage in create() is improved. getLocation()
only needs to do one lookup in the m_variables map by using ensure().
No new tests -- no change in behavior.
* platform/graphics/surfaces/GLTransportSurface.cpp:
(WebCore::GLTransportSurface::initializeShaderProgram):
* platform/graphics/texmap/TextureMapperGL.cpp:
(WebCore::TextureMapperGLData::SharedGLData::getShaderProgram):
(WebCore::prepareFilterProgram):
* platform/graphics/texmap/TextureMapperShaderProgram.cpp:
(WebCore::TextureMapperShaderProgram::create):
(WebCore::TextureMapperShaderProgram::TextureMapperShaderProgram):
(WebCore::TextureMapperShaderProgram::~TextureMapperShaderProgram):
(WebCore::TextureMapperShaderProgram::setMatrix):
(WebCore::TextureMapperShaderProgram::getLocation):
* platform/graphics/texmap/TextureMapperShaderProgram.h:
(WebCore::TextureMapperShaderProgram::context):</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicssurfacesGLTransportSurfacecpp">trunk/Source/WebCore/platform/graphics/surfaces/GLTransportSurface.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLcpp">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramcpp">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramh">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (200450 => 200451)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-05-05 06:13:28 UTC (rev 200450)
+++ trunk/Source/WebCore/ChangeLog        2016-05-05 06:42:32 UTC (rev 200451)
</span><span class="lines">@@ -1,3 +1,35 @@
</span><ins>+2016-05-04 Zan Dobersek <zdobersek@igalia.com>
+
+ [TexMap] Clean up TextureMapperShaderProgram
+ https://bugs.webkit.org/show_bug.cgi?id=157302
+
+ Reviewed by Carlos Garcia Campos.
+
+ Clean up the header and the implementation file of the
+ TextureMapperShaderProgram class. Reference the GraphicsContext3D
+ object through a Ref<>, and have the context() return a reference,
+ not a pointer.
+
+ Sort the parts of the implementation file into something more
+ sensible. StringBuilder usage in create() is improved. getLocation()
+ only needs to do one lookup in the m_variables map by using ensure().
+
+ No new tests -- no change in behavior.
+
+ * platform/graphics/surfaces/GLTransportSurface.cpp:
+ (WebCore::GLTransportSurface::initializeShaderProgram):
+ * platform/graphics/texmap/TextureMapperGL.cpp:
+ (WebCore::TextureMapperGLData::SharedGLData::getShaderProgram):
+ (WebCore::prepareFilterProgram):
+ * platform/graphics/texmap/TextureMapperShaderProgram.cpp:
+ (WebCore::TextureMapperShaderProgram::create):
+ (WebCore::TextureMapperShaderProgram::TextureMapperShaderProgram):
+ (WebCore::TextureMapperShaderProgram::~TextureMapperShaderProgram):
+ (WebCore::TextureMapperShaderProgram::setMatrix):
+ (WebCore::TextureMapperShaderProgram::getLocation):
+ * platform/graphics/texmap/TextureMapperShaderProgram.h:
+ (WebCore::TextureMapperShaderProgram::context):
+
</ins><span class="cx"> 2016-05-03 Darin Adler <darin@apple.com>
</span><span class="cx">
</span><span class="cx"> Start on dictionary support for IDL, getting enough to work for one dictionary
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicssurfacesGLTransportSurfacecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/surfaces/GLTransportSurface.cpp (200450 => 200451)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/surfaces/GLTransportSurface.cpp        2016-05-05 06:13:28 UTC (rev 200450)
+++ trunk/Source/WebCore/platform/graphics/surfaces/GLTransportSurface.cpp        2016-05-05 06:42:32 UTC (rev 200451)
</span><span class="lines">@@ -170,7 +170,7 @@
</span><span class="cx"> vertexArrayObjectSupported = m_context3D->getExtensions()->supports("GL_OES_vertex_array_object");
</span><span class="cx">
</span><span class="cx"> TextureMapperShaderProgram::Options options = TextureMapperShaderProgram::Texture;
</span><del>- m_shaderProgram = TextureMapperShaderProgram::create(m_context3D, options);
</del><ins>+ m_shaderProgram = TextureMapperShaderProgram::create(*m_context3D, options);
</ins><span class="cx">
</span><span class="cx"> ::glUseProgram(m_shaderProgram->programID());
</span><span class="cx"> ::glUniform1i(m_shaderProgram->samplerLocation(), 0);
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperGLcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp (200450 => 200451)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2016-05-05 06:13:28 UTC (rev 200450)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp        2016-05-05 06:42:32 UTC (rev 200451)
</span><span class="lines">@@ -347,7 +347,7 @@
</span><span class="cx">
</span><span class="cx"> static void prepareFilterProgram(TextureMapperShaderProgram* program, const FilterOperation& operation, unsigned pass, const IntSize& size, GC3Duint contentTexture)
</span><span class="cx"> {
</span><del>- RefPtr<GraphicsContext3D> context = program->context();
</del><ins>+ Ref<GraphicsContext3D> context = program->context();
</ins><span class="cx"> context->useProgram(program->programID());
</span><span class="cx">
</span><span class="cx"> switch (operation.type()) {
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp (200450 => 200451)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp        2016-05-05 06:13:28 UTC (rev 200450)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp        2016-05-05 06:42:32 UTC (rev 200451)
</span><span class="lines">@@ -24,14 +24,10 @@
</span><span class="cx">
</span><span class="cx"> #if USE(TEXTURE_MAPPER_GL)
</span><span class="cx">
</span><del>-#include "LengthFunctions.h"
</del><span class="cx"> #include "Logging.h"
</span><span class="cx"> #include "TextureMapperGL.h"
</span><del>-
</del><span class="cx"> #include <wtf/text/StringBuilder.h>
</span><span class="cx">
</span><del>-#define STRINGIFY(...) #__VA_ARGS__
-
</del><span class="cx"> namespace WebCore {
</span><span class="cx">
</span><span class="cx"> static inline bool compositingLogEnabled()
</span><span class="lines">@@ -43,77 +39,8 @@
</span><span class="cx"> #endif
</span><span class="cx"> }
</span><span class="cx">
</span><del>-TextureMapperShaderProgram::TextureMapperShaderProgram(PassRefPtr<GraphicsContext3D> context, const String& vertex, const String& fragment)
- : m_context(context)
-{
- m_vertexShader = m_context->createShader(GraphicsContext3D::VERTEX_SHADER);
- m_fragmentShader = m_context->createShader(GraphicsContext3D::FRAGMENT_SHADER);
- m_context->shaderSource(m_vertexShader, vertex);
- m_context->shaderSource(m_fragmentShader, fragment);
- m_id = m_context->createProgram();
- m_context->compileShader(m_vertexShader);
- m_context->compileShader(m_fragmentShader);
- m_context->attachShader(m_id, m_vertexShader);
- m_context->attachShader(m_id, m_fragmentShader);
- m_context->linkProgram(m_id);
</del><ins>+#define STRINGIFY(...) #__VA_ARGS__
</ins><span class="cx">
</span><del>- if (!compositingLogEnabled())
- return;
-
- if (m_context->getError() == GraphicsContext3D::NO_ERROR)
- return;
-
- String log = m_context->getShaderInfoLog(m_vertexShader);
- LOG(Compositing, "Vertex shader log: %s\n", log.utf8().data());
- log = m_context->getShaderInfoLog(m_fragmentShader);
- LOG(Compositing, "Fragment shader log: %s\n", log.utf8().data());
- log = m_context->getProgramInfoLog(m_id);
- LOG(Compositing, "Program log: %s\n", log.utf8().data());
-}
-
-void TextureMapperShaderProgram::setMatrix(GC3Duint location, const TransformationMatrix& matrix)
-{
- TransformationMatrix::FloatMatrix4 floatMatrix;
- matrix.toColumnMajorFloatArray(floatMatrix);
- m_context->uniformMatrix4fv(location, 1, false, floatMatrix);
-}
-
-GC3Duint TextureMapperShaderProgram::getLocation(const AtomicString& name, VariableType type)
-{
- HashMap<AtomicString, GC3Duint>::iterator it = m_variables.find(name);
- if (it != m_variables.end())
- return it->value;
-
- GC3Duint location = 0;
- switch (type) {
- case UniformVariable:
- location = m_context->getUniformLocation(m_id, name);
- break;
- case AttribVariable:
- location = m_context->getAttribLocation(m_id, name);
- break;
- default:
- ASSERT_NOT_REACHED();
- break;
- }
-
- m_variables.add(name, location);
- return location;
-}
-
-TextureMapperShaderProgram::~TextureMapperShaderProgram()
-{
- Platform3DObject programID = m_id;
- if (!programID)
- return;
-
- m_context->detachShader(programID, m_vertexShader);
- m_context->deleteShader(m_vertexShader);
- m_context->detachShader(programID, m_fragmentShader);
- m_context->deleteShader(m_fragmentShader);
- m_context->deleteProgram(programID);
-}
-
</del><span class="cx"> #define GLSL_DIRECTIVE(...) "#"#__VA_ARGS__"\n"
</span><span class="cx">
</span><span class="cx"> #define TEXTURE_SPACE_MATRIX_PRECISION_DIRECTIVE \
</span><span class="lines">@@ -373,13 +300,13 @@
</span><span class="cx"> }
</span><span class="cx"> );
</span><span class="cx">
</span><del>-PassRefPtr<TextureMapperShaderProgram> TextureMapperShaderProgram::create(PassRefPtr<GraphicsContext3D> context, TextureMapperShaderProgram::Options options)
</del><ins>+Ref<TextureMapperShaderProgram> TextureMapperShaderProgram::create(Ref<GraphicsContext3D>&& context, TextureMapperShaderProgram::Options options)
</ins><span class="cx"> {
</span><del>- StringBuilder shaderBuilder;
</del><span class="cx"> #define SET_APPLIER_FROM_OPTIONS(Applier) \
</span><del>- shaderBuilder.append(\
</del><ins>+ optionsApplierBuilder.append(\
</ins><span class="cx"> (options & TextureMapperShaderProgram::Applier) ? ENABLE_APPLIER(Applier) : DISABLE_APPLIER(Applier))
</span><span class="cx">
</span><ins>+ StringBuilder optionsApplierBuilder;
</ins><span class="cx"> SET_APPLIER_FROM_OPTIONS(Texture);
</span><span class="cx"> SET_APPLIER_FROM_OPTIONS(Rect);
</span><span class="cx"> SET_APPLIER_FROM_OPTIONS(SolidColor);
</span><span class="lines">@@ -396,16 +323,83 @@
</span><span class="cx"> SET_APPLIER_FROM_OPTIONS(BlurFilter);
</span><span class="cx"> SET_APPLIER_FROM_OPTIONS(AlphaBlur);
</span><span class="cx"> SET_APPLIER_FROM_OPTIONS(ContentTexture);
</span><del>- StringBuilder vertexBuilder;
- vertexBuilder.append(shaderBuilder.toString());
- vertexBuilder.append(vertexTemplate);
- shaderBuilder.append(fragmentTemplate);
</del><span class="cx">
</span><del>- String vertexSource = vertexBuilder.toString();
- String fragmentSource = shaderBuilder.toString();
</del><ins>+ StringBuilder vertexShaderBuilder;
+ vertexShaderBuilder.append(optionsApplierBuilder.toString());
+ vertexShaderBuilder.append(vertexTemplate);
</ins><span class="cx">
</span><del>- return adoptRef(new TextureMapperShaderProgram(context, vertexSource, fragmentSource));
</del><ins>+ StringBuilder fragmentShaderBuilder;
+ fragmentShaderBuilder.append(optionsApplierBuilder.toString());
+ fragmentShaderBuilder.append(fragmentTemplate);
+
+ return adoptRef(*new TextureMapperShaderProgram(WTFMove(context), vertexShaderBuilder.toString(), fragmentShaderBuilder.toString()));
</ins><span class="cx"> }
</span><span class="cx">
</span><ins>+TextureMapperShaderProgram::TextureMapperShaderProgram(Ref<GraphicsContext3D>&& context, const String& vertex, const String& fragment)
+ : m_context(WTFMove(context))
+{
+ m_vertexShader = m_context->createShader(GraphicsContext3D::VERTEX_SHADER);
+ m_context->shaderSource(m_vertexShader, vertex);
+
+ m_fragmentShader = m_context->createShader(GraphicsContext3D::FRAGMENT_SHADER);
+ m_context->shaderSource(m_fragmentShader, fragment);
+
+ m_id = m_context->createProgram();
+ m_context->compileShader(m_vertexShader);
+ m_context->compileShader(m_fragmentShader);
+ m_context->attachShader(m_id, m_vertexShader);
+ m_context->attachShader(m_id, m_fragmentShader);
+ m_context->linkProgram(m_id);
+
+ if (!compositingLogEnabled())
+ return;
+
+ if (m_context->getError() == GraphicsContext3D::NO_ERROR)
+ return;
+
+ String log = m_context->getShaderInfoLog(m_vertexShader);
+ LOG(Compositing, "Vertex shader log: %s\n", log.utf8().data());
+ log = m_context->getShaderInfoLog(m_fragmentShader);
+ LOG(Compositing, "Fragment shader log: %s\n", log.utf8().data());
+ log = m_context->getProgramInfoLog(m_id);
+ LOG(Compositing, "Program log: %s\n", log.utf8().data());
</ins><span class="cx"> }
</span><ins>+
+TextureMapperShaderProgram::~TextureMapperShaderProgram()
+{
+ if (!m_id)
+ return;
+
+ m_context->detachShader(m_id, m_vertexShader);
+ m_context->deleteShader(m_vertexShader);
+ m_context->detachShader(m_id, m_fragmentShader);
+ m_context->deleteShader(m_fragmentShader);
+ m_context->deleteProgram(m_id);
+}
+
+void TextureMapperShaderProgram::setMatrix(GC3Duint location, const TransformationMatrix& matrix)
+{
+ TransformationMatrix::FloatMatrix4 floatMatrix;
+ matrix.toColumnMajorFloatArray(floatMatrix);
+ m_context->uniformMatrix4fv(location, 1, false, floatMatrix);
+}
+
+GC3Duint TextureMapperShaderProgram::getLocation(const AtomicString& name, VariableType type)
+{
+ auto addResult = m_variables.ensure(name,
+ [this, &name, type] {
+ switch (type) {
+ case UniformVariable:
+ return m_context->getUniformLocation(m_id, name);
+ case AttribVariable:
+ return m_context->getAttribLocation(m_id, name);
+ }
+ ASSERT_NOT_REACHED();
+ return 0;
+ });
+ return addResult.iterator->value;
+}
+
+} // namespace WebCore
+
</ins><span class="cx"> #endif // USE(TEXTURE_MAPPER_GL)
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperShaderProgramh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h (200450 => 200451)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h        2016-05-05 06:13:28 UTC (rev 200450)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h        2016-05-05 06:42:32 UTC (rev 200451)
</span><span class="lines">@@ -22,14 +22,15 @@
</span><span class="cx"> #define TextureMapperShaderProgram_h
</span><span class="cx">
</span><span class="cx"> #if USE(TEXTURE_MAPPER_GL)
</span><ins>+
</ins><span class="cx"> #include "GraphicsContext3D.h"
</span><span class="cx"> #include "TransformationMatrix.h"
</span><span class="cx"> #include <wtf/HashMap.h>
</span><del>-#include <wtf/PassRefPtr.h>
-#include <wtf/RefPtr.h>
</del><ins>+#include <wtf/Ref.h>
</ins><span class="cx"> #include <wtf/text/AtomicStringHash.h>
</span><span class="cx">
</span><span class="cx"> namespace WebCore {
</span><ins>+
</ins><span class="cx"> #define TEXMAP_DECLARE_VARIABLE(Accessor, Name, Type) GC3Duint Accessor##Location() { static const AtomicString name(Name); return getLocation(name, Type); }
</span><span class="cx"> #define TEXMAP_DECLARE_UNIFORM(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "u_"#Accessor, UniformVariable)
</span><span class="cx"> #define TEXMAP_DECLARE_ATTRIBUTE(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "a_"#Accessor, AttribVariable)
</span><span class="lines">@@ -58,10 +59,11 @@
</span><span class="cx">
</span><span class="cx"> typedef unsigned Options;
</span><span class="cx">
</span><del>- static PassRefPtr<TextureMapperShaderProgram> create(PassRefPtr<GraphicsContext3D>, Options);
</del><ins>+ static Ref<TextureMapperShaderProgram> create(Ref<GraphicsContext3D>&&, Options);
</ins><span class="cx"> virtual ~TextureMapperShaderProgram();
</span><ins>+
</ins><span class="cx"> Platform3DObject programID() const { return m_id; }
</span><del>- GraphicsContext3D* context() { return m_context.get(); }
</del><ins>+ GraphicsContext3D& context() { return m_context; }
</ins><span class="cx">
</span><span class="cx"> TEXMAP_DECLARE_ATTRIBUTE(vertex)
</span><span class="cx">
</span><span class="lines">@@ -83,14 +85,15 @@
</span><span class="cx"> void setMatrix(GC3Duint, const TransformationMatrix&);
</span><span class="cx">
</span><span class="cx"> private:
</span><del>- TextureMapperShaderProgram(PassRefPtr<GraphicsContext3D>, const String& vertexShaderSource, const String& fragmentShaderSource);
</del><ins>+ TextureMapperShaderProgram(Ref<GraphicsContext3D>&&, const String& vertexShaderSource, const String& fragmentShaderSource);
+
</ins><span class="cx"> Platform3DObject m_vertexShader;
</span><span class="cx"> Platform3DObject m_fragmentShader;
</span><span class="cx">
</span><span class="cx"> enum VariableType { UniformVariable, AttribVariable };
</span><span class="cx"> GC3Duint getLocation(const AtomicString&, VariableType);
</span><span class="cx">
</span><del>- RefPtr<GraphicsContext3D> m_context;
</del><ins>+ Ref<GraphicsContext3D> m_context;
</ins><span class="cx"> Platform3DObject m_id;
</span><span class="cx"> HashMap<AtomicString, GC3Duint> m_variables;
</span><span class="cx"> };
</span></span></pre>
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