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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/200042">200042</a></dd>
<dt>Author</dt> <dd>simon.fraser@apple.com</dd>
<dt>Date</dt> <dd>2016-04-25 13:06:04 -0700 (Mon, 25 Apr 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Negative animation-delay is treated as 0s
https://bugs.webkit.org/show_bug.cgi?id=141008

Reviewed by Daniel Bates.

Source/WebCore:

Fix keyframe animations which start in the paused state.

Explicitly move such animations from the new to the paused state, and
set m_pauseTime to 0, rather than leaving it at -1. Fix getElapsedTime()
to compute a correct time elapsed time for such animations, which takes
negative delay into account correctly.

Fix assertions which need to account for the new transition of New -&gt; PlayStatePaused.

Test: animations/play-state-start-paused.html

* page/animation/AnimationBase.cpp:
(WebCore::AnimationBase::updateStateMachine):
(WebCore::AnimationBase::getElapsedTime):
* page/animation/KeyframeAnimation.cpp:
(WebCore::KeyframeAnimation::animate):

LayoutTests:

Ref test that has an initially-paused animation on 'left' and with a
3d transform.

* animations/play-state-start-paused-expected.html: Added.
* animations/play-state-start-paused.html: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorepageanimationAnimationBasecpp">trunk/Source/WebCore/page/animation/AnimationBase.cpp</a></li>
<li><a href="#trunkSourceWebCorepageanimationKeyframeAnimationcpp">trunk/Source/WebCore/page/animation/KeyframeAnimation.cpp</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsanimationsplaystatestartpausedexpectedhtml">trunk/LayoutTests/animations/play-state-start-paused-expected.html</a></li>
<li><a href="#trunkLayoutTestsanimationsplaystatestartpausedhtml">trunk/LayoutTests/animations/play-state-start-paused.html</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (200041 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2016-04-25 19:49:23 UTC (rev 200041)
+++ trunk/LayoutTests/ChangeLog        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -1,3 +1,16 @@
</span><ins>+2016-04-25  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        Negative animation-delay is treated as 0s
+        https://bugs.webkit.org/show_bug.cgi?id=141008
+
+        Reviewed by Daniel Bates.
+        
+        Ref test that has an initially-paused animation on 'left' and with a
+        3d transform.
+
+        * animations/play-state-start-paused-expected.html: Added.
+        * animations/play-state-start-paused.html: Added.
+
</ins><span class="cx"> 2016-04-25  Brady Eidson  &lt;beidson@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Implement latest File object spec (including its constructor).
</span></span></pre></div>
<a id="trunkLayoutTestsanimationsplaystatestartpausedexpectedhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/animations/play-state-start-paused-expected.html (0 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/animations/play-state-start-paused-expected.html                                (rev 0)
+++ trunk/LayoutTests/animations/play-state-start-paused-expected.html        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -0,0 +1,35 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+    &lt;style&gt;
+        .container {
+            height: 100px;
+            width: 500px;
+            margin: 4px;
+            border: 1px solid black;
+        }
+        .box {
+            position: relative;
+            width: 100px;
+            height: 100px;
+            background-color: green;
+        }
+        
+        .mover {
+            left: 200px;
+        }
+        
+        .slider {
+            transform: translate3d(200px, 0, 0);
+        }
+    &lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+    &lt;div class=&quot;container&quot;&gt;
+        &lt;div class=&quot;mover box&quot;&gt;&lt;/div&gt;
+    &lt;/div&gt;
+    &lt;div class=&quot;container&quot;&gt;
+        &lt;div class=&quot;slider box&quot;&gt;&lt;/div&gt;
+    &lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkLayoutTestsanimationsplaystatestartpausedhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/animations/play-state-start-paused.html (0 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/animations/play-state-start-paused.html                                (rev 0)
+++ trunk/LayoutTests/animations/play-state-start-paused.html        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -0,0 +1,52 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+    &lt;style&gt;
+        .container {
+            height: 100px;
+            width: 500px;
+            margin: 4px;
+            border: 1px solid black;
+        }
+        .box {
+            position: relative;
+            width: 100px;
+            height: 100px;
+            background-color: green;
+            animation-delay: -0.5s;
+            animation-play-state: paused;
+        }
+        
+        /* For manual testing. */
+        .container:hover .box {
+            animation-play-state: running;
+        }
+        
+        .mover {
+            animation: move 1s linear;
+        }
+        
+        .slider {
+            animation: slide 1s linear;
+        }
+        
+        @keyframes move {
+            from { left: 0; }
+            to   { left: 400px; }
+        }
+
+        @keyframes slide {
+            from { transform: translate3d(0, 0, 0); }
+            to   { transform: translate3d(400px, 0, 0); }
+        }
+    &lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+    &lt;div class=&quot;container&quot;&gt;
+        &lt;div class=&quot;mover box&quot;&gt;&lt;/div&gt;
+    &lt;/div&gt;
+    &lt;div class=&quot;container&quot;&gt;
+        &lt;div class=&quot;slider box&quot;&gt;&lt;/div&gt;
+    &lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (200041 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-04-25 19:49:23 UTC (rev 200041)
+++ trunk/Source/WebCore/ChangeLog        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -1,3 +1,27 @@
</span><ins>+2016-04-25  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        Negative animation-delay is treated as 0s
+        https://bugs.webkit.org/show_bug.cgi?id=141008
+
+        Reviewed by Daniel Bates.
+        
+        Fix keyframe animations which start in the paused state.
+        
+        Explicitly move such animations from the new to the paused state, and
+        set m_pauseTime to 0, rather than leaving it at -1. Fix getElapsedTime()
+        to compute a correct time elapsed time for such animations, which takes
+        negative delay into account correctly.
+        
+        Fix assertions which need to account for the new transition of New -&gt; PlayStatePaused.
+
+        Test: animations/play-state-start-paused.html
+
+        * page/animation/AnimationBase.cpp:
+        (WebCore::AnimationBase::updateStateMachine):
+        (WebCore::AnimationBase::getElapsedTime):
+        * page/animation/KeyframeAnimation.cpp:
+        (WebCore::KeyframeAnimation::animate):
+
</ins><span class="cx"> 2016-04-25  Antti Koivisto  &lt;antti@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Inline RenderStyle into RenderElement
</span></span></pre></div>
<a id="trunkSourceWebCorepageanimationAnimationBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/animation/AnimationBase.cpp (200041 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/animation/AnimationBase.cpp        2016-04-25 19:49:23 UTC (rev 200041)
+++ trunk/Source/WebCore/page/animation/AnimationBase.cpp        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -219,6 +219,7 @@
</span><span class="cx">                 // We are pausing before we even started.
</span><span class="cx">                 LOG(Animations, &quot;%p AnimationState %s -&gt; AnimationState::PausedNew&quot;, this, nameForState(m_animationState));
</span><span class="cx">                 m_animationState = AnimationState::PausedNew;
</span><ins>+                m_pauseTime = 0;
</ins><span class="cx">             }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_ANIMATIONS_LEVEL_2)
</span><span class="lines">@@ -388,7 +389,7 @@
</span><span class="cx">             // AnimationState::PausedWaitResponse, we don't yet have a valid startTime, so we send 0 to startAnimation.
</span><span class="cx">             // When the AnimationStateInput::StartTimeSet comes in and we were in AnimationState::PausedRun, we will notice
</span><span class="cx">             // that we have already set the startTime and will ignore it.
</span><del>-            ASSERT(input == AnimationStateInput::PlayStateRunning || input == AnimationStateInput::StartTimeSet || input == AnimationStateInput::StyleAvailable || input == AnimationStateInput::StartAnimation);
</del><ins>+            ASSERT(input == AnimationStateInput::PlayStatePaused || input == AnimationStateInput::PlayStateRunning || input == AnimationStateInput::StartTimeSet || input == AnimationStateInput::StyleAvailable || input == AnimationStateInput::StartAnimation);
</ins><span class="cx">             ASSERT(paused());
</span><span class="cx"> 
</span><span class="cx">             if (input == AnimationStateInput::PlayStateRunning) {
</span><span class="lines">@@ -397,6 +398,7 @@
</span><span class="cx">                     // to start, so jump back to the New state and reset.
</span><span class="cx">                     LOG(Animations, &quot;%p AnimationState %s -&gt; AnimationState::New&quot;, this, nameForState(m_animationState));
</span><span class="cx">                     m_animationState = AnimationState::New;
</span><ins>+                    m_pauseTime = -1;
</ins><span class="cx">                     updateStateMachine(input, param);
</span><span class="cx">                     break;
</span><span class="cx">                 }
</span><span class="lines">@@ -406,6 +408,7 @@
</span><span class="cx">                     m_startTime += beginAnimationUpdateTime() - m_pauseTime;
</span><span class="cx">                 else
</span><span class="cx">                     m_startTime = 0;
</span><ins>+
</ins><span class="cx">                 m_pauseTime = -1;
</span><span class="cx"> 
</span><span class="cx">                 if (m_animationState == AnimationState::PausedWaitStyleAvailable) {
</span><span class="lines">@@ -446,7 +449,7 @@
</span><span class="cx">                 break;
</span><span class="cx">             }
</span><span class="cx"> 
</span><del>-            ASSERT(m_animationState == AnimationState::PausedWaitStyleAvailable);
</del><ins>+            ASSERT(m_animationState == AnimationState::PausedNew || m_animationState == AnimationState::PausedWaitStyleAvailable);
</ins><span class="cx">             // We are paused but we got the callback that notifies us that style has been updated.
</span><span class="cx">             // We move to the AnimationState::PausedWaitResponse state
</span><span class="cx">             LOG(Animations, &quot;%p AnimationState %s -&gt; PausedWaitResponse&quot;, this, nameForState(m_animationState));
</span><span class="lines">@@ -741,10 +744,14 @@
</span><span class="cx">     }
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><del>-    if (paused())
-        return m_pauseTime - m_startTime;
</del><ins>+    if (paused()) {
+        double delayOffset = (!m_startTime &amp;&amp; m_animation-&gt;delay() &lt; 0) ? m_animation-&gt;delay() : 0;
+        return m_pauseTime - m_startTime - delayOffset;
+    }
+
</ins><span class="cx">     if (m_startTime &lt;= 0)
</span><span class="cx">         return 0;
</span><ins>+
</ins><span class="cx">     if (postActive() || fillingForwards())
</span><span class="cx">         return m_totalDuration;
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorepageanimationKeyframeAnimationcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/animation/KeyframeAnimation.cpp (200041 => 200042)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/animation/KeyframeAnimation.cpp        2016-04-25 19:49:23 UTC (rev 200041)
+++ trunk/Source/WebCore/page/animation/KeyframeAnimation.cpp        2016-04-25 20:06:04 UTC (rev 200042)
</span><span class="lines">@@ -131,8 +131,12 @@
</span><span class="cx">     fireAnimationEventsIfNeeded();
</span><span class="cx">     
</span><span class="cx">     // If we have not yet started, we will not have a valid start time, so just start the animation if needed.
</span><del>-    if (isNew() &amp;&amp; m_animation-&gt;playState() == AnimPlayStatePlaying &amp;&amp; !compositeAnimation-&gt;isSuspended())
-        updateStateMachine(AnimationStateInput::StartAnimation, -1);
</del><ins>+    if (isNew()) {
+        if (m_animation-&gt;playState() == AnimPlayStatePlaying &amp;&amp; !compositeAnimation-&gt;isSuspended())
+            updateStateMachine(AnimationStateInput::StartAnimation, -1);
+        else if (m_animation-&gt;playState() == AnimPlayStatePaused)
+            updateStateMachine(AnimationStateInput::PlayStatePaused, -1);
+    }
</ins><span class="cx"> 
</span><span class="cx">     // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
</span><span class="cx">     // If so, we need to send back the targetStyle.
</span></span></pre>
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