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<title>[199962] trunk/Source/WebCore</title>
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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/199962">199962</a></dd>
<dt>Author</dt> <dd>youenn.fablet@crf.canon.fr</dd>
<dt>Date</dt> <dd>2016-04-24 05:45:06 -0700 (Sun, 24 Apr 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Drop [UsePointersEvenForNonNullableObjectArguments] from WebGLRenderingContext
https://bugs.webkit.org/show_bug.cgi?id=156909

Reviewed by Chris Dumez.

No change of behavior.

Marking a lot of method parameters as nullable.

* html/canvas/WebGLRenderingContextBase.idl:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseidl">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.idl</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (199961 => 199962)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-04-24 12:37:43 UTC (rev 199961)
+++ trunk/Source/WebCore/ChangeLog        2016-04-24 12:45:06 UTC (rev 199962)
</span><span class="lines">@@ -1,5 +1,18 @@
</span><span class="cx"> 2016-04-24  Youenn Fablet  &lt;youenn.fablet@crf.canon.fr&gt;
</span><span class="cx"> 
</span><ins>+        Drop [UsePointersEvenForNonNullableObjectArguments] from WebGLRenderingContext
+        https://bugs.webkit.org/show_bug.cgi?id=156909
+
+        Reviewed by Chris Dumez.
+
+        No change of behavior.
+
+        Marking a lot of method parameters as nullable.
+
+        * html/canvas/WebGLRenderingContextBase.idl:
+
+2016-04-24  Youenn Fablet  &lt;youenn.fablet@crf.canon.fr&gt;
+
</ins><span class="cx">         Drop [UsePointersEvenForNonNullableObjectArguments] from WebSocket
</span><span class="cx">         https://bugs.webkit.org/show_bug.cgi?id=156897
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseidl"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.idl (199961 => 199962)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.idl        2016-04-24 12:37:43 UTC (rev 199961)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.idl        2016-04-24 12:45:06 UTC (rev 199962)
</span><span class="lines">@@ -39,11 +39,10 @@
</span><span class="cx"> typedef unrestricted float GLclampf;
</span><span class="cx"> 
</span><span class="cx"> [
</span><del>-NoInterfaceObject,
</del><span class="cx"> Conditional=WEBGL,
</span><del>-JSCustomMarkFunction,
-UsePointersEvenForNonNullableObjectArguments,
</del><span class="cx"> DoNotCheckConstants,
</span><ins>+JSCustomMarkFunction,
+NoInterfaceObject,
</ins><span class="cx"> ] interface WebGLRenderingContextBase : CanvasRenderingContext {
</span><span class="cx"> 
</span><span class="cx">     /* ClearBufferMask */
</span><span class="lines">@@ -469,12 +468,12 @@
</span><span class="cx">     readonly attribute GLsizei drawingBufferHeight;
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, RaisesException] void         activeTexture(GLenum texture);
</span><del>-    [StrictTypeChecking, RaisesException] void         attachShader(WebGLProgram program, WebGLShader shader);
-    [StrictTypeChecking, RaisesException] void         bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
-    [StrictTypeChecking, RaisesException] void         bindBuffer(GLenum target, WebGLBuffer buffer);
-    [StrictTypeChecking, RaisesException] void         bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer);
-    [StrictTypeChecking, RaisesException] void         bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer);
-    [StrictTypeChecking, RaisesException] void         bindTexture(GLenum target, WebGLTexture texture);
</del><ins>+    [StrictTypeChecking, RaisesException] void         attachShader(WebGLProgram? program, WebGLShader? shader);
+    [StrictTypeChecking, RaisesException] void         bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
+    [StrictTypeChecking, RaisesException] void         bindBuffer(GLenum target, WebGLBuffer? buffer);
+    [StrictTypeChecking, RaisesException] void         bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
+    [StrictTypeChecking, RaisesException] void         bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
+    [StrictTypeChecking, RaisesException] void         bindTexture(GLenum target, WebGLTexture? texture);
</ins><span class="cx">     [StrictTypeChecking] void         blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
</span><span class="cx">     [StrictTypeChecking] void         blendEquation(GLenum mode);
</span><span class="cx">     [StrictTypeChecking] void         blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
</span><span class="lines">@@ -492,7 +491,7 @@
</span><span class="cx">     [StrictTypeChecking] void         clearDepth(GLclampf depth);
</span><span class="cx">     [StrictTypeChecking] void         clearStencil(GLint s);
</span><span class="cx">     [StrictTypeChecking] void         colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
</span><del>-    [StrictTypeChecking, RaisesException] void         compileShader(WebGLShader shader);
</del><ins>+    [StrictTypeChecking, RaisesException] void         compileShader(WebGLShader? shader);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] void         compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
</span><span class="cx">                                                            GLsizei width, GLsizei height, GLint border, ArrayBufferView data);
</span><span class="lines">@@ -511,17 +510,17 @@
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] void         cullFace(GLenum mode);
</span><span class="cx"> 
</span><del>-    [StrictTypeChecking] void         deleteBuffer(WebGLBuffer buffer);
-    [StrictTypeChecking] void         deleteFramebuffer(WebGLFramebuffer framebuffer);
-    [StrictTypeChecking] void         deleteProgram(WebGLProgram program);
-    [StrictTypeChecking] void         deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
-    [StrictTypeChecking] void         deleteShader(WebGLShader shader);
-    [StrictTypeChecking] void         deleteTexture(WebGLTexture texture);
</del><ins>+    [StrictTypeChecking] void         deleteBuffer(WebGLBuffer? buffer);
+    [StrictTypeChecking] void         deleteFramebuffer(WebGLFramebuffer? framebuffer);
+    [StrictTypeChecking] void         deleteProgram(WebGLProgram? program);
+    [StrictTypeChecking] void         deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
+    [StrictTypeChecking] void         deleteShader(WebGLShader? shader);
+    [StrictTypeChecking] void         deleteTexture(WebGLTexture? texture);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] void         depthFunc(GLenum func);
</span><span class="cx">     [StrictTypeChecking] void         depthMask(GLboolean flag);
</span><span class="cx">     [StrictTypeChecking] void         depthRange(GLclampf zNear, GLclampf zFar);
</span><del>-    [StrictTypeChecking, RaisesException] void         detachShader(WebGLProgram program, WebGLShader shader);
</del><ins>+    [StrictTypeChecking, RaisesException] void         detachShader(WebGLProgram? program, WebGLShader? shader);
</ins><span class="cx">     [StrictTypeChecking] void         disable(GLenum cap);
</span><span class="cx">     [StrictTypeChecking, RaisesException] void         disableVertexAttribArray(GLuint index);
</span><span class="cx">     [StrictTypeChecking, RaisesException] void         drawArrays(GLenum mode, GLint first, GLsizei count);
</span><span class="lines">@@ -531,17 +530,17 @@
</span><span class="cx">     [StrictTypeChecking, RaisesException] void         enableVertexAttribArray(GLuint index);
</span><span class="cx">     [StrictTypeChecking] void         finish();
</span><span class="cx">     [StrictTypeChecking] void         flush();
</span><del>-    [StrictTypeChecking, RaisesException] void         framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer);
-    [StrictTypeChecking, RaisesException] void         framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level);
</del><ins>+    [StrictTypeChecking, RaisesException] void         framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
+    [StrictTypeChecking, RaisesException] void         framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
</ins><span class="cx">     [StrictTypeChecking] void         frontFace(GLenum mode);
</span><span class="cx">     [StrictTypeChecking] void         generateMipmap(GLenum target);
</span><span class="cx">     
</span><del>-    [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index);
-    [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index);
</del><ins>+    [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
+    [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLProgram program);
</del><ins>+    [StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLProgram? program);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking] GLint        getAttribLocation(WebGLProgram program, DOMString name);
</del><ins>+    [StrictTypeChecking] GLint        getAttribLocation(WebGLProgram? program, DOMString name);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname);
</span><span class="cx"> 
</span><span class="lines">@@ -554,40 +553,40 @@
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, Custom, RaisesException] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
</span><span class="cx">     [StrictTypeChecking, Custom, RaisesException] any getParameter(GLenum pname);
</span><del>-    [StrictTypeChecking, Custom, RaisesException] any getProgramParameter(WebGLProgram program, GLenum pname);
-    [StrictTypeChecking, RaisesException] DOMString? getProgramInfoLog(WebGLProgram program);
</del><ins>+    [StrictTypeChecking, Custom, RaisesException] any getProgramParameter(WebGLProgram? program, GLenum pname);
+    [StrictTypeChecking, RaisesException] DOMString? getProgramInfoLog(WebGLProgram? program);
</ins><span class="cx">     [StrictTypeChecking, Custom, RaisesException] any getRenderbufferParameter(GLenum target, GLenum pname);
</span><del>-    [StrictTypeChecking, Custom, RaisesException] any getShaderParameter(WebGLShader shader, GLenum pname);
</del><ins>+    [StrictTypeChecking, Custom, RaisesException] any getShaderParameter(WebGLShader? shader, GLenum pname);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking, RaisesException] DOMString?    getShaderInfoLog(WebGLShader shader);
</del><ins>+    [StrictTypeChecking, RaisesException] DOMString?    getShaderInfoLog(WebGLShader? shader);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, RaisesException] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
</span><span class="cx"> 
</span><del>-    [StrictTypeChecking, RaisesException] DOMString?    getShaderSource(WebGLShader shader);
</del><ins>+    [StrictTypeChecking, RaisesException] DOMString?    getShaderSource(WebGLShader? shader);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, Custom] sequence&lt;DOMString&gt; getSupportedExtensions();
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, Custom, RaisesException] any getTexParameter(GLenum target, GLenum pname);
</span><span class="cx"> 
</span><del>-    [StrictTypeChecking, Custom, RaisesException] any getUniform(WebGLProgram program, WebGLUniformLocation location);
</del><ins>+    [StrictTypeChecking, Custom, RaisesException] any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking, RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name);
</del><ins>+    [StrictTypeChecking, RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking, Custom, RaisesException] any getVertexAttrib(GLuint index, GLenum pname);
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
</span><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] void         hint(GLenum target, GLenum mode);
</span><del>-    [StrictTypeChecking] GLboolean    isBuffer(WebGLBuffer buffer);
</del><ins>+    [StrictTypeChecking] GLboolean    isBuffer(WebGLBuffer? buffer);
</ins><span class="cx">     [StrictTypeChecking] GLboolean    isContextLost();
</span><span class="cx">     [StrictTypeChecking] GLboolean    isEnabled(GLenum cap);
</span><del>-    [StrictTypeChecking] GLboolean    isFramebuffer(WebGLFramebuffer framebuffer);
-    [StrictTypeChecking] GLboolean    isProgram(WebGLProgram program);
-    [StrictTypeChecking] GLboolean    isRenderbuffer(WebGLRenderbuffer renderbuffer);
-    [StrictTypeChecking] GLboolean    isShader(WebGLShader shader);
-    [StrictTypeChecking] GLboolean    isTexture(WebGLTexture texture);
</del><ins>+    [StrictTypeChecking] GLboolean    isFramebuffer(WebGLFramebuffer? framebuffer);
+    [StrictTypeChecking] GLboolean    isProgram(WebGLProgram? program);
+    [StrictTypeChecking] GLboolean    isRenderbuffer(WebGLRenderbuffer? renderbuffer);
+    [StrictTypeChecking] GLboolean    isShader(WebGLShader? shader);
+    [StrictTypeChecking] GLboolean    isTexture(WebGLTexture? texture);
</ins><span class="cx">     [StrictTypeChecking] void         lineWidth(GLfloat width);
</span><del>-    [StrictTypeChecking, RaisesException] void         linkProgram(WebGLProgram program);
</del><ins>+    [StrictTypeChecking, RaisesException] void         linkProgram(WebGLProgram? program);
</ins><span class="cx">     [StrictTypeChecking] void         pixelStorei(GLenum pname, GLint param);
</span><span class="cx">     [StrictTypeChecking] void         polygonOffset(GLfloat factor, GLfloat units);
</span><span class="cx"> 
</span><span class="lines">@@ -597,7 +596,7 @@
</span><span class="cx">     [StrictTypeChecking] void         renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
</span><span class="cx">     [StrictTypeChecking] void         sampleCoverage(GLclampf value, GLboolean invert);
</span><span class="cx">     [StrictTypeChecking] void         scissor(GLint x, GLint y, GLsizei width, GLsizei height);
</span><del>-    [StrictTypeChecking, RaisesException] void         shaderSource(WebGLShader shader, DOMString string);
</del><ins>+    [StrictTypeChecking, RaisesException] void         shaderSource(WebGLShader? shader, DOMString string);
</ins><span class="cx">     [StrictTypeChecking] void         stencilFunc(GLenum func, GLint ref, GLuint mask);
</span><span class="cx">     [StrictTypeChecking] void         stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
</span><span class="cx">     [StrictTypeChecking] void         stencilMask(GLuint mask);
</span><span class="lines">@@ -636,29 +635,29 @@
</span><span class="cx">                                                     GLenum format, GLenum type, HTMLVideoElement? video);
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><del>-    [StrictTypeChecking, RaisesException] void uniform1f(WebGLUniformLocation location, GLfloat x);
-    [StrictTypeChecking, Custom, RaisesException] void uniform1fv(WebGLUniformLocation location, Float32Array v);
-    [StrictTypeChecking, RaisesException] void uniform1i(WebGLUniformLocation location, GLint x);
-    [StrictTypeChecking, Custom, RaisesException] void uniform1iv(WebGLUniformLocation location, Int32Array v);
-    [StrictTypeChecking, RaisesException] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y);
-    [StrictTypeChecking, Custom, RaisesException] void uniform2fv(WebGLUniformLocation location, Float32Array v);
-    [StrictTypeChecking, RaisesException] void uniform2i(WebGLUniformLocation location, GLint x, GLint y);
-    [StrictTypeChecking, Custom, RaisesException] void uniform2iv(WebGLUniformLocation location, Int32Array v);
-    [StrictTypeChecking, RaisesException] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
-    [StrictTypeChecking, Custom, RaisesException] void uniform3fv(WebGLUniformLocation location, Float32Array v);
-    [StrictTypeChecking, RaisesException] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z);
-    [StrictTypeChecking, Custom, RaisesException] void uniform3iv(WebGLUniformLocation location, Int32Array v);
-    [StrictTypeChecking, RaisesException] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-    [StrictTypeChecking, Custom, RaisesException] void uniform4fv(WebGLUniformLocation location, Float32Array v);
-    [StrictTypeChecking, RaisesException] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w);
-    [StrictTypeChecking, Custom, RaisesException] void uniform4iv(WebGLUniformLocation location, Int32Array v);
</del><ins>+    [StrictTypeChecking, RaisesException] void uniform1f(WebGLUniformLocation? location, GLfloat x);
+    [StrictTypeChecking, Custom, RaisesException] void uniform1fv(WebGLUniformLocation? location, Float32Array v);
+    [StrictTypeChecking, RaisesException] void uniform1i(WebGLUniformLocation? location, GLint x);
+    [StrictTypeChecking, Custom, RaisesException] void uniform1iv(WebGLUniformLocation? location, Int32Array v);
+    [StrictTypeChecking, RaisesException] void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
+    [StrictTypeChecking, Custom, RaisesException] void uniform2fv(WebGLUniformLocation? location, Float32Array v);
+    [StrictTypeChecking, RaisesException] void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
+    [StrictTypeChecking, Custom, RaisesException] void uniform2iv(WebGLUniformLocation? location, Int32Array v);
+    [StrictTypeChecking, RaisesException] void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
+    [StrictTypeChecking, Custom, RaisesException] void uniform3fv(WebGLUniformLocation? location, Float32Array v);
+    [StrictTypeChecking, RaisesException] void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
+    [StrictTypeChecking, Custom, RaisesException] void uniform3iv(WebGLUniformLocation? location, Int32Array v);
+    [StrictTypeChecking, RaisesException] void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+    [StrictTypeChecking, Custom, RaisesException] void uniform4fv(WebGLUniformLocation? location, Float32Array v);
+    [StrictTypeChecking, RaisesException] void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
+    [StrictTypeChecking, Custom, RaisesException] void uniform4iv(WebGLUniformLocation? location, Int32Array v);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
-    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
-    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
</del><ins>+    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
+    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
+    [StrictTypeChecking, Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
</ins><span class="cx"> 
</span><del>-    [StrictTypeChecking, RaisesException] void         useProgram(WebGLProgram program);
-    [StrictTypeChecking, RaisesException] void         validateProgram(WebGLProgram program);
</del><ins>+    [StrictTypeChecking, RaisesException] void         useProgram(WebGLProgram? program);
+    [StrictTypeChecking, RaisesException] void         validateProgram(WebGLProgram? program);
</ins><span class="cx"> 
</span><span class="cx">     [StrictTypeChecking] void         vertexAttrib1f(GLuint indx, GLfloat x);
</span><span class="cx">     [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
</span></span></pre>
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